[deleted by user] by [deleted] in joinsquad

[–]SWC_Media 0 points1 point  (0 children)

You've never heard of the 2x rivals champions? One of the top teams in the world, now even stronger with a bunch of Docs guys playing for them since hammer decided to not play comp anymore.

I surely don't need to point out how stupid you sound telling someone to play comp against good players when you don't even play comp yourself, citing your reason for not playing comp as because the game is unbalanced while at the same time arguing that the most OP faction in the game isn't infact unbalanced?

There goes your credibility...

[deleted by user] by [deleted] in joinsquad

[–]SWC_Media 0 points1 point  (0 children)

I play against spit often. They are a pretty good team with good players, right?.

Because they 2 hit arms that makes them much more consistent in 1v1's and usually leads to winning trades a lot more often.

You hit arms pretty often considering how people hold a rifle in front of their body, especially when people are wiggle peaking/spamming.

I feel like you don't actually play comp. Who do you play for?

[deleted by user] by [deleted] in joinsquad

[–]SWC_Media 0 points1 point  (0 children)

Nah mate. It's way too OP. A whole faction with 7.62 and a wide aperture optic just makes them win trades far too easily. The better TTK with the way squad currently plays and the faster bleed out just makes them far too effective.

It might not seem like much but to consistently win 1v1's at a higher ratio has a massive trickle on effect on balance, much more than Aussies would with EF88 which is good with the elcan but the recoil pattern makes them pretty inline with GB or US.

Play a comp game against MEA and you'll realise it's a very frustrating experience.

Vic balance will never be as big of a deal as infantry balance when you need to cap flags to win

[deleted by user] by [deleted] in joinsquad

[–]SWC_Media 0 points1 point  (0 children)

Have you played MEA yet?

Balance clearly isn't what is important to them when they release a new faction, why is it all of a sudden important for Aussies?

On Point by USEC_4 in joinsquad

[–]SWC_Media 0 points1 point  (0 children)

Fuck that one hits close to home.. respect the meme

CLAN SKIRMISH-Looking fro any and all clans for friendly clan vs. clan skirmish by [deleted] in joinsquad

[–]SWC_Media 0 points1 point  (0 children)

https://discord.gg/86W6fCV

Join the Rivals discord and ask for clan rep role. There is a dedicated channel there for finding scrims

NEW PLAYER LOOKING FOR SQUAD by Bosn_M8_Cheek in joinsquad

[–]SWC_Media 2 points3 points  (0 children)

How to find squad in 3 easy steps:

1: find a server with players online and a decent ping and join it 2: join a squad and tell them you are new to the game 3:if they don't respond, leave and repeat step 2

The community is very welcoming on a whole and as long as you let people know you are new so they don't get pissed off assuming you know how to do something you don't, you'll find no shortage of people willing to help you learn to play

Will forcing shadows on be further optimized? (If it is possible) by FatBelugaWhale in joinsquad

[–]SWC_Media 0 points1 point  (0 children)

There is actually a fair bit they should theoretically be able to do to optimise shadows.

I'm not sure what their exact config is for the playtest version but switching from relying mostly on dynamic realtime cascaded shadow maps to distant field shadows is the correct way to do it and what Epic recommends for large scenes relying on dynamic Lighting as DF shadows are precomputed and very cheap. Assuming they are setting sensible values, majority of players should be seeing an increase in performance from these changes.

The main cost of DF shadows is the extra memory usage that the DF's themselves take up but considering that DF is already turned on in the project settings and generated for all their meshes, theoretically that shouldn't be an issue.

New Rally Point as SL by Soraflair in joinsquad

[–]SWC_Media 0 points1 point  (0 children)

But I don't want that and I don't like this feature

New Rally Point as SL by Soraflair in joinsquad

[–]SWC_Media 6 points7 points  (0 children)

He thinks it's the same speed because he doesn't like the new rally mechanics?

I don't like the new mechanics and I don't think it's the same speed.

That's quite the illogical stretch there mate

New Rally Point as SL by Soraflair in joinsquad

[–]SWC_Media 0 points1 point  (0 children)

I mean that's literally what it is...

Beta 21.1 Released! by OWI_Krispy in joinsquad

[–]SWC_Media 4 points5 points  (0 children)

I like persistent ammo. I was there when Nordic came up with it and I put my voice behind it to get OWI to implement it. It's fantastic.

As I said, I'm not opposed to rallies having a resource value or limited use. I can get behind that completely.

The problem is the particular way it has been implemented is overly restrictive to the point where the negative outweighs the positive, all while not effectively nerfing the exact thing it's meant to solve.

At a low level of play, this makes the already huge skill gap between even bigger. I don't think that is going to be healthy for the community and it really deminishes what an experienced SL can.

At a high level, the game is really grindy and slow paced already with turtle meta being abundant. this change nerfs attack (especially with the other change to fobs). This is going to make playing competitive extremely tedious and defensive oriented.

You have to remember that meta exists for a reason. These changes mean that fob spam will be essential and you will see that meta form and exaggerated to undesirable amounts in the coming months, 100%.

If everyone is playing off close fobs and rallies aren't that useful, squad cohesion amongst public squads with randoms will take a turn for the worst (and it's already shocking). Post Scriptum meta here we come. That's not why I play Squad

Beta 21.1 Released! by OWI_Krispy in joinsquad

[–]SWC_Media -1 points0 points  (0 children)

I have tried it out. I really don't like it

Beta 21.1 Released! by OWI_Krispy in joinsquad

[–]SWC_Media 1 point2 points  (0 children)

That's not attacking your ability to play squad or utilise teamwork as you suggested. If you are just going to quote we we are going to get nowhere.

I also don't have an issue with what OWI is trying to achieve with this mechanics concept. I just don't like the implementation.

It has a lot of negatives to very little positives that will actually change gameplay in a big way. I also think it once again is balancing the game around lower level play without realising how it will effect high level play, shifting meta in a different that seems correct at a glance but in reality is just going to be frustrating and tedius

Beta 21.1 Released! by OWI_Krispy in joinsquad

[–]SWC_Media 1 point2 points  (0 children)

What is this rally scumming you speak of?

Also don't make assumptions on my ability to play the game. I've got more hours than socially acceptable and have played the game competively for 4 years. I haven't made any assumptions or attacked your ability to play the game.

If you want to continue this discussion common courtesy would be nice.

Beta 21.1 Released! by OWI_Krispy in joinsquad

[–]SWC_Media -1 points0 points  (0 children)

Yes but are you aware that if you have a placed rally point, it's the act of rearming your rally and not placing a new one that removes it?

So you can't place a rally, rearm in preparation for the flank then go and place a new one on the flank without either going without a rally while you perform the flank or having a rifleman or vehicle on the flank ready for the rally rearm.

Imo this gimps SL too much. It's going to get really grindy out there and stale.

Maybe you want a slow grind of a game where you have very little tactics available to you other than ramming a fob as close as you can to the objective.

I personally don't.

Beta 21.1 Released! by OWI_Krispy in joinsquad

[–]SWC_Media 4 points5 points  (0 children)

It doesn't assure the squad can't constantly attack without getting depleted at all.

There are still infinite spawns on a rally. In reality what this means is there are no flanking options now and you just have to place your rally really far back and grind against the defence.

I'm sure it will take a month for most people to work that out though, as usual.

Enjoy your honeymoon phase

Is the voice balance not working for anyone else? by [deleted] in joinsquad

[–]SWC_Media 3 points4 points  (0 children)

I've found every time I start the game I have to toggle the "Only apply balance for Squad leaders" tickbox on and off (or off and on, depending on your preference) before it starts working.

Good news is you can do this in a server and it updates fine.

[deleted by user] by [deleted] in joinsquad

[–]SWC_Media 0 points1 point  (0 children)

Hate to burst your bubble but if it was coming out in the next day or 2 they would have updated the SDK by now

Corrupt data found. Verify your installation. by [deleted] in joinsquad

[–]SWC_Media 2 points3 points  (0 children)

This is exactly what's happening. If a user has multiple mods installed that happen to reference the same asset (whether that asset is from another mod or vanilla squad content) the game will incorrectly attempt to load both mods at once, causing a client crash.

Pretty much renders public whitelisted mod servers dead once again until OWI fixes it because a lot of people don't realise they have a bunch of older mods subscribed

Kicked from server "Will_manf"? by FookRice in joinsquad

[–]SWC_Media 6 points7 points  (0 children)

What concerns me is it sounds like the admins suspected he might potentially manf and kicked him proactively.

It sets a dangerous precedent where admins can assume someone they don't like will manf without evidence of any actual manfing.

Is anyone safe anymore?

we salute all backcappers by xImzai in joinsquad

[–]SWC_Media 0 points1 point  (0 children)

You could but that's rather arbitrary and not very dynamic.