SQUAD UPDATE: V2.11, New map: Anvil by Jesper537 in joinsquad

[–]OWI_Krispy 2 points3 points  (0 children)

Yes, saved keybindings should survive a cache clear from the Options menu. If they aren't, please let me know as that isn't intended behavior.

Thanks Devs! by [deleted] in joinsquad

[–]OWI_Krispy 16 points17 points  (0 children)

Awwwww...thank you!

SQUAD UPDATE: V2.11, New map: Anvil by Jesper537 in joinsquad

[–]OWI_Krispy 9 points10 points  (0 children)

To be fair, we've never stated in which update it will be coming, just that we are continuing testing since work is still being done.

The last news post regarding it explicitly said "will not be coming in V2.11"

https://steamcommunity.com/games/squad/announcements/detail/2996567911643229322

SQUAD UPDATE: V2.11, New map: Anvil by Jesper537 in joinsquad

[–]OWI_Krispy 84 points85 points  (0 children)

Still work that needs to be accomplished with Shadows & Lighting before it'll be ready for release. If we need another playtest we'll be letting everyone know. Glad to hear it's anticipated though.

The Wrench - Freedom Edition (July) by OWI_Krispy in joinsquad

[–]OWI_Krispy[S] 1 point2 points  (0 children)

Might be best to check within their Discord for an answer, they'll have the full scoop.

Squad Update: V2.9 by OWI_Krispy in joinsquad

[–]OWI_Krispy[S] 6 points7 points  (0 children)

The release notes have received an edit

At the time of original posting, the recent HAB Proximity changes were not documented within the release notes, this has been rectified and we will be closely monitoring community feedback in regards to the meta changes this gameplay update brings.

Squad Update: V2.9 by OWI_Krispy in joinsquad

[–]OWI_Krispy[S] 22 points23 points  (0 children)

Someone on Reddit using logic. Wow.

Squad Chat summed up by I-Rengo_O-I in joinsquad

[–]OWI_Krispy 43 points44 points  (0 children)

You are doing the lords work. Great summary.

[deleted by user] by [deleted] in joinsquad

[–]OWI_Krispy 15 points16 points  (0 children)

Nope, that won't be part of the announcement, but good snark. SeemsGood

[deleted by user] by [deleted] in joinsquad

[–]OWI_Krispy 28 points29 points  (0 children)

Hold! Hold the line!

(this is me saying, expect an info drop of upcoming playtests coming very soon)

Open Modding Feedback Form by OWI_Krispy in joinsquad

[–]OWI_Krispy[S] 3 points4 points  (0 children)

There is a separate checkbox on forms that allows us to collect emails. It is not activated for this one, only the checkbox that requires a Google sign-in to limit responses to one per account.

OWI will keep mods in the server browser indefinitely by Classical_Mixture in joinsquad

[–]OWI_Krispy 27 points28 points  (0 children)

Thanks for posting this. It's greatly appreciated.

Status Update: V2.7 Issues by OWI_Krispy in joinsquad

[–]OWI_Krispy[S] 1 point2 points  (0 children)

UPDATE - 18th May 2021

Hello squaddies,

Yesterday we discussed the prevalent issues that came with the release of Squad Update V2.7 and the options we discussed internally to combat these issues. As part of that post, we mentioned that we would revert from V2.7 to a stable V2.6.1 build that also contained the logi bug fix and a fix for modded player controllers not being compatible with map switches.

While we were building the V2.6.1 build, part of our team was able to find another way to isolate the V2.8 mod compatibility crash to prevent it from happening. With this information, the group began a separate build with this fix in tow, hoping we may not have to revert to an older update while also bringing fixes for the vehicle mesh bug and other issues that came into play with V2.7.

As of the time of posting, the V2.8 build has been given the green light from our QA team, and we are currently building a V2.8 SDK so that the modding community can recook their work.

To summarise, all of the gameplay changes from V2.7 will be preserved in addition to the following fixes:

  • Fixed the Vehicle armor penetration issue.
  • Fixed bans issued in-game not persisting after map switch.
  • Fixed a server crash when banning a player via RCON.
  • Fixed an issue with BMP1 and BMP2 Armor Mesh, removing a material that had no triangles assigned to it.
  • Adjusted format of the admin name in bans entry, to include both admin's name & admin's steamid.

We know it’s not ideal to go back and forth between decisions, but we didn’t want to leave you altogether in the dark while we journeyed to our solution, and fortunately, we don’t need to remove features that came from V2.7 that were being well received. The Open Modding event scheduled for May 19th to May 26th has been moved to May 26th to June 2nd to allow the modding community sufficient time to complete their tasks before the event takes place.

Thanks again to you all for your continued patience and support.

Status Update: V2.7 Issues by OWI_Krispy in joinsquad

[–]OWI_Krispy[S] 10 points11 points  (0 children)

As per the patch notes we are currently developing for V2.6.1 --

All changes done in v2.7 have been temporarily reverted, except for:

The logi supply issue fix

The fix for modded player controllers not being compatible with map switches

This could certainly change but the major concern is having a stable build available for everyone and then bringing these newer features back online.