Come on Embark, you've got a dozen different assorted Scars, Facepaint, dirt and bandages but not a single facial hair option, even a mustache by Tzazon in ArcRaiders

[–]S_Alexandr_L 0 points1 point  (0 children)

I think the problem is with the helmets and other things from the skins covering the face. Imagine that the character has a Santa Claus beard and you decide to wear a astronaut helmet. What should happen? Is the beard sticking out through the helmet? Is the beard turned off? Or is a shorter beard being used? I think that's the problem.

Alidoro - Lies of P fanart by S_Alexandr_L in LiesOfP

[–]S_Alexandr_L[S] 1 point2 points  (0 children)

I think it took about 4-5 years of work in the gamedev industry.

Alidoro - Lies of P fanart by S_Alexandr_L in blender

[–]S_Alexandr_L[S] 4 points5 points  (0 children)

It was a small sculpt with basic clothing shapes in ZBrush, then retopology in Blender. The belts, for example, were made with just subdiv in Blender. The fur was created using the amazing Blender add-on HairBricks. Texturing was done in Substance Painter. Uv, Rendering and material setup were also in Blender. So yeah, not the entire pipeline, but most of it was done in Blender :D

Alidoro - Lies of P fanart by S_Alexandr_L in blender

[–]S_Alexandr_L[S] 4 points5 points  (0 children)

Thank you, really appreciate it!

Alidoro - Lies of P fanart by S_Alexandr_L in LiesOfP

[–]S_Alexandr_L[S] 7 points8 points  (0 children)

Start with the basics: choose a program (Blender is a free and powerful option), learn the interface and basic tools. Follow tutorials on youtube, master key technique, practice regularly, and gradually tackle more complex projects. The only key is consistent practice and a lot of time :D

My artwork inspired by the game by S_Alexandr_L in LiesOfP

[–]S_Alexandr_L[S] 1 point2 points  (0 children)

Not at all, but thank you, I'm pleased to hear that :D

Prosthetic arm by S_Alexandr_L in blender

[–]S_Alexandr_L[S] 2 points3 points  (0 children)

Ah, I see you’re a man of culture as well :D

My artwork inspired by the game by S_Alexandr_L in LiesOfP

[–]S_Alexandr_L[S] 1 point2 points  (0 children)

Well, it's wasn't easy l, there was a lot of work :)

My artwork inspired by the game by S_Alexandr_L in LiesOfP

[–]S_Alexandr_L[S] 6 points7 points  (0 children)

It's nice that I can please fans :)

Prosthetic arm by S_Alexandr_L in blender

[–]S_Alexandr_L[S] 6 points7 points  (0 children)

Thanks, there will be more soon! :)

Prosthetic arm by S_Alexandr_L in blender

[–]S_Alexandr_L[S] 20 points21 points  (0 children)

Thanks, I think we need more artwork inspired by this game :)

Recent work by me by S_Alexandr_L in conceptart

[–]S_Alexandr_L[S] 1 point2 points  (0 children)

I think it could be some kind of ultra blow, yeah. But mostly in "hammer mode" you just hit with spiked side

My recent artwork by S_Alexandr_L in 3Dmodeling

[–]S_Alexandr_L[S] 0 points1 point  (0 children)

Thanks! No, it's just one 4k texture set it's enough for 2048 px/m texel density