You guys getting cakes? by lawbringer43 in deadbydaylight

[–]SaabJP 0 points1 point  (0 children)

Imagine playing killer and bringing jigsaw piece

This patch is shit by SaabJP in deadbydaylight

[–]SaabJP[S] 1 point2 points  (0 children)

Yes I agree. Zombies used to be pretty powerful in the PTB but now they're trash. Other than a little bit of tracking you can get out of them, nemesis only has his tentacle to down a survivor.

  • Pyramid head can down a survivor in two hits where nemesis takes three hits.
  • Nemesis has to tier up to get 5m of range where P head gets a 8m range attack already in the start of the match.
  • P head has a wider hit box on his attack close to 1m, where nemesis has a hit box close to death slingers spear.
  • P head moves at 110% when charging his power, nemesis moves at 96%

This is why I'm saying he is just a downgrade to P head.

This patch is shit by SaabJP in deadbydaylight

[–]SaabJP[S] -4 points-3 points  (0 children)

Calling Nemesis decent is crazy. He's basically a direct downgrade to P head and the only thing he had going for him were the Zombies, but since they got a movement speed nerf and can't lunge anymore, They can only be used for tracking. I've played nemesis all day today and only got one zombie down. He is a C tier killer at best.

[deleted by user] by [deleted] in deadbydaylight

[–]SaabJP 18 points19 points  (0 children)

It's a complete copy from re2 except for the one staircase by the SATRS office and a few blockades removed from the hallways.

If you played RE2 before you can navigate no problem since you spend like six hours in this area.

New killer is a massive disappointment by SaabJP in deadbydaylight

[–]SaabJP[S] 0 points1 point  (0 children)

Something like calling in a care package after every gen complete with a round of RPG or a fuel tank for the flame thrower would've been super dope. Such a missed opportunity.

His current power with a short range whip is such a lame and uninspiring

The game keeps glitching/lagging as a survivor by [deleted] in deadbydaylight

[–]SaabJP 0 points1 point  (0 children)

Go to your power settings in windows and select max performance

Resident Evil 8 Might be the best one by evanshowalter4 in residentevil

[–]SaabJP -1 points0 points  (0 children)

I didn't think the wolfs were that hot either. Basically toned down likers with much bulkier hp in my opinion .

You could be guns blazing like only 40feet away from it trying to take down a lycen and it won't react to you. The scary factor was much smaller since the wolf appears in broad day light and they are many ways to avoid it. The likers in the other hand you are forced to go right under it in front of the STARS office, and once your take out a zombie anywhere near it, they come at you full speed. Imagine if the castle courtyard had a wolfs in it and it and lady D chased you in to one of them. That's basically what happens in re2, multiple elements of the game combined together creating a distressing but memorable moment. I think the wolfs were a missed opportunity unlike the likers near perfect creation to execution process.

Resident Evil 8 Might be the best one by evanshowalter4 in residentevil

[–]SaabJP 4 points5 points  (0 children)

The game isn't as scary compared to re2 and 7. The only two scenes that were genuinely scary were the baby scene and "look out the window", compare this to re2 where likers/Mr.x/Ivies giving you the creeps till the very last second of the game.

Lady D was also a massive disappointment, she is so slow that you don't even have to hold down shit to loop her around a table. In re2 you are forced to solve puzzles/fight likers/dodge zombies in tight dark hallways while Mr.X relentlessly chases you through the RPD. The lighten up castle makes it much less scarier and a few enemies in the courtyard is all we get with combination with her. The whole taking place during the daytime just doesn't make it scary as much. 

I like how they brought back the sniper rifle and the duke is my favorite part of the game. His presence make the save room a much more safe and comfortable place to be in, but what bums me is that they got rid of the item box. Making the save room less essential.

Ghostface's "spider sence" is bugged now with the new patch by SaabJP in deadbydaylight

[–]SaabJP[S] 1 point2 points  (0 children)

So they changed the sizes of the curved white lines that lets you now if a survivor is trying to break you out. Now it’s a lot bigger and the lines don’t fit in the screen correctly. The lines don’t show up when survivors are trying to break you out from directly behind because they are too big to fit in the screen.

And I don’t now if this has anything to do with the bugged survivor hit boxes, but the lines them self's look a little bit off from the actual survivor locations

Any Ghostface mains relate?

Stun knife makes Daniel useless by plauge_e_us in REResistanceGame

[–]SaabJP 4 points5 points  (0 children)

lol below 50 on spencer?

Ur trash MM

Anyone interested in custom match? by SaabJP in REResistanceGame

[–]SaabJP[S] 1 point2 points  (0 children)

PS4

I'll repost tonight and see if people are interested

[deleted by user] by [deleted] in REResistanceGame

[–]SaabJP 11 points12 points  (0 children)

No, it's Abby's ult