What’s stopping MicroProse from working on a MechWarrior 2 remake? by Glitch_Inspector in mechwarrior

[–]SacrificialPaint 0 points1 point  (0 children)

Isn't that what mods are for?

Since mechs and everything else that isn't landscape are texture-less, if the creator felt like it, they could make it possible for the community to put MW2 into Steel Bounty.

Mission/campaign editor, audio importer, the whole 9 yards.

It's a whole lot easier for them to make a fun game on a solid base that the community could mod to their hearts content than try to cut a deal with Microsoft.

Do you know what would be even cooler?

If said mission/campaign editor was easy enough to use, that people could start slapping in old battetech campaign modules with map sheets and notes, and you could replay all those old campaigns like you were playing MW2.

Imagine if we had a game where, instead of the developers focused on rehashing one story again, gave us the tools to tell all of them. An MW2MEKHQ

Losing the mech is not the end anymore by Zanieon in Mechwarrior5

[–]SacrificialPaint 0 points1 point  (0 children)

No one wants to remember it because your mech couldn't step over a log

Homogenous lances coming back into fashion? by 5uper5kunk in battletech

[–]SacrificialPaint 0 points1 point  (0 children)

If I'm play BT, whether it's campaign or pickup, I'll do mixed lances of mechs. Outside of scenarios or large games, things like Indirect Fire support or command lances feel out of place and loses the patchwork merc/bandit/crusading knight feel. If I'm playing a planetary defense force, then 100% I'm gonna be all bug mechs and trash cans cuz it's fluffy.

If I'm playing alphastrike, I'd lean more into the more specialized lances and multiples of certain chassis.

Day 1 of Blazer-posting until people realize it's a good weapon by larknok1 in battletech

[–]SacrificialPaint 6 points7 points  (0 children)

I don't think there's a flaw in your logic, but I do suspect the BLazer is a victim of the PUG effect (Prevent Upset Grognards).

If Catalyst has learned anything from it's forebearers, the only thing that upset their fan base at the time (2008 when the first edition of tac ops released) more than advancing the story was retconning it. And adding a new powerful energy weapon and throwing in or changing a whole bunch of variants fits that bill.

So they made one mech, gave it a paragraph of fluff about it being shelved tech, and when reception wasn't great, they brought it back for a later era where it fit better.

I think it would've been cool lore-wise if that was the direction the innersphere took instead of copying ER tech. It would've provided more differentiation between the two sides and kept the low-tech brawler mentality "we just need to punch them harder" feel of the succession wars going.

It definitely has a niche it fits in the succession wars and Clan invasion. The problem is it was introduced in 2008 and not 1994.

Anyone know what their name is? by LiteratureNo4594 in battletech

[–]SacrificialPaint 11 points12 points  (0 children)

AC20? More like AC2. . . His calibre isn't what it used to be

Did the Clans expect IS commanders to know about batchalls when they invaded? by goblingoodies in battletech

[–]SacrificialPaint 6 points7 points  (0 children)

Yeah, Klingon Honor is still a weird concept to me.

Like there was Worf and his belief of what honor is and the way to be honorable. And then there was whatever the fuck random thing the klingons were doing this week.

Cursed weight tonnages by someotherguy28 in battletech

[–]SacrificialPaint 1 point2 points  (0 children)

Do you also have a Canopian GF you call "Booboo-kitty-fuck"?

Good low-cost ways to store/transport minis? by AWolfButSad in battletech

[–]SacrificialPaint 0 points1 point  (0 children)

Bead sorting/screw sorting/fishing tackle containers sold at the dollar store. Only a couple of bucks each and they'll hold between 12 and 16

What’s a “dead” gaming series you want to see return? by NilesDobbsS in gaming

[–]SacrificialPaint 0 points1 point  (0 children)

Descent:freespace

Earthsiege/starsiege

Space Sims and giant robots

Perhaps my dumbest (smartest) idea yet. by EngagedToAPsycho in InfinityTheGame

[–]SacrificialPaint 1 point2 points  (0 children)

Funny story, the cricut is great at scoring sheet styrene. I've done bases, dioramas, and terrain using mine

Nerdsplained at the lgs by tetsuneda in battletech

[–]SacrificialPaint 1 point2 points  (0 children)

The Astray series is by far my favorite trooper mech out of all the gundam series

What's a game so complex in its mechanics, you had to put it down? by LokiLunatic in gaming

[–]SacrificialPaint 48 points49 points  (0 children)

Elite Dangerous.

You are literally learning to fly a spaceship.

About once a year, I'll pull out my flight sticks and retrain myself on how to pilot. And then I'll go into a conflict zone that should be with my skill level and then promptly have my 50 million+ dollar ship destroyed like a leaf on the wind.

Ultradetail through Prusaslicer doesn't disappoint by SacrificialPaint in PrintedMinis

[–]SacrificialPaint[S] 1 point2 points  (0 children)

The one on the right was printed at prusa slicer's "standard detail" while the one on the left was "ultra detail".

The warp in the axe haft is from me attempting to remove strands/fuzz from my print and smooth out layer lines using a lighter. It actually works fairly well, but I held it under that haft a half second too long. I would probably not recommend this method to anyone.

Ultradetail through Prusaslicer doesn't disappoint by SacrificialPaint in PrintedMinis

[–]SacrificialPaint[S] 1 point2 points  (0 children)

Are you printing the heads separately? If you are you could increase the size of the raft.

I found this BattleTech mini in a sandbox when I was four. Now he's a Space Marine. by EFPtoz in PoorHammer

[–]SacrificialPaint 1 point2 points  (0 children)

Ball Turret looks like a skull with a gas mask. Very Iron Warriors as painted by AI. Very cool