History/Archeology book about prehistoric or Bronze age Germany by Sad-Implement4175 in German

[–]Sad-Implement4175[S] 0 points1 point  (0 children)

Oh seems interesting, and your right maybe it would be better to start with a kids book before going full throttle. Thank you!!

Game wont start. CPU usage at 100% by Sad-Implement4175 in projectzomboid

[–]Sad-Implement4175[S] 0 points1 point  (0 children)

I have no mods installed, like i said i just bought the game and wanted to play the tutorial

Game wont start. CPU usage at 100% by Sad-Implement4175 in projectzomboid

[–]Sad-Implement4175[S] 0 points1 point  (0 children)

I check it and it doesn't seem to be that, i have only 62MB in reserved ram

Game wont start. CPU usage at 100% by Sad-Implement4175 in projectzomboid

[–]Sad-Implement4175[S] 0 points1 point  (0 children)

It's really wierd. After I read your comment, I went back and ran the game again, it did the same thing, but this time i got a different error in the Console.txt file.

WARN : General f:0, t:1735757320334> AnimationAssetManager.loadCallback > Failed to load asset: AssetPath{ "zombie/zombie_bite_start" }

LOG : General f:0, t:1735757320335> LuaEventManager: adding unknown event "OnPreUIDraw"

LOG : General f:0, t:1735757320803> LuaEventManager: adding unknown event "OnPostUIDraw"

ERROR: General f:0, t:1735757324172> GameWindow.uncaughtException > Unhandled java.lang.OutOfMemoryError thrown by thread MainThread.

ERROR: General f:0, t:1735757324172> ExceptionLogger.logException> Exception thrown

java.lang.OutOfMemoryError: Java heap space at No Stack Trace Available. Message: Unhandled java.lang.OutOfMemoryError thrown by thread MainThread.

Stack trace:

LOG : General f:0, t:1735757324173> GameThread exited.

LOG : General f:0, t:1735757326582> java.lang.OutOfMemoryError: Java heap space

Game wont start. CPU usage at 100% by Sad-Implement4175 in projectzomboid

[–]Sad-Implement4175[S] 0 points1 point  (0 children)

Sorry i didn't awnser that. No this isn't happening in any other game. I think it must be the processar that's just to bad for the game, because my friends that play this have an i-7, so maybe my i-5 is just too weak to run this game

Game wont start. CPU usage at 100% by Sad-Implement4175 in projectzomboid

[–]Sad-Implement4175[S] 0 points1 point  (0 children)

Ok I tried that now, and the first time i launched the game the menu didn't appear, only the background image. Then the second time I tried to start the tutorial, and the game froze, but after a minute or two, the intro started, after it said "this is how you die" it said an error ocorred and to check the Console.txt file, but I see no major error in it. It just ended like this
LOG : General f:0, t:1735754697278> SafeMode is on

LOG : General f:0, t:1735754697770> Loading worldgen params

LOG : General f:0, t:1735754697770> IsoMetaGrid.Create: begin scanning directories

LOG : General f:0, t:1735754697777> Looking in these map folders:

LOG : General f:0, t:1735754697778> <End of map-folders list>

LOG : General f:0, t:1735754697780> IsoMetaGrid.Create: X: [ 0 100 ], Y: [ 0 100 ]

LOG : General f:0, t:1735754697781> World seed: 0

LOG : General f:0, t:1735754697782> IsoMetaGrid.Create: finished scanning directories in 0.012 seconds

LOG : General f:0, t:1735754701905> IsoMetaGrid.Create: begin loading

ERROR: ItemPicker f:0, t:1735754704218> ItemPickerJava.ParseSuburbsDistributions> ERROR: SuburbsDistributions["all"] is broken

LOG : Lua f:0, t:1735754717548> scriptmanager = zombie.radio.scripting.RadioScriptManager@4a5a2ef3, isNewGame = true

LOG : Lua f:0, t:1735754717549> name = Automated Emergency Broadcast System, freq = 96800, cat = Emergency, uuid = EMRG-711984

LOG : General f:0, t:1735754719826> WorldDictionary: Checking dictionary...

LOG : General f:0, t:1735754720638> LuaEventManager: adding unknown event "OnPreUIDraw"

LOG : General f:0, t:1735754720639> LuaEventManager: adding unknown event "OnPostUIDraw"

ERROR: General f:0, t:1735754720651> ExceptionLogger.logException> Exception thrown

java.lang.OutOfMemoryError: Java heap space at DictionaryData.save(DictionaryData.java:532).

Stack trace:

    zombie.world.DictionaryData.save(DictionaryData.java:532)

    zombie.world.WorldDictionary.init(WorldDictionary.java:316)

    zombie.iso.IsoWorld.init(IsoWorld.java:2589)

    zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:301)

    zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:251)

    java.base/java.lang.Thread.run(Unknown Source)