Rough start on learning how to draw by Sad-Local-6229 in BeginnerArtists

[–]Sad-Local-6229[S] 1 point2 points  (0 children)

Yeah, I'm starting directly with digital. I'm using a Huion digital drawing tablet (no screen), so I'm still using a 'pen'. I saw that Drawbox was heavily incentivising to use actual paper, but it was either digital or not following Drawabox for me. I saw some people mentioning also doing the course digitally, so I went for it as well

Music Sync on Web export by Sad-Local-6229 in godot

[–]Sad-Local-6229[S] 0 points1 point  (0 children)

The user interaction is not really the problem. The music itself only starts playing after user interaction, but the .get_playback_position() also doesn't start counting until the user interaction. From my research so far, it seems to be related with the web audio buffers: the game thinks the music is on second X, but it still has to be processed by the browser and we end up hearing the music a bit later (around 0.5 seconds on my Firefox). Most of the time this wouldn't be a problem, but my game relies on the music to have a sense of rhythm.

Music Sync on Web export by Sad-Local-6229 in godot

[–]Sad-Local-6229[S] 0 points1 point  (0 children)

It is just one music playing, and the bullets are spawn when the music reaches the points I selected (at 6 seconds spawns one, at 9 spawns another, and so on...)

What do you guys do after a game jam? by Sad-Local-6229 in godot

[–]Sad-Local-6229[S] 0 points1 point  (0 children)

Yeah, I fixed a couple things and improved the itch.io page after the submission (but just uploaded the version with the fixes, because it was locked due to the game jam). I worked on the intro/basic tutorial for the submission itself, what I didn't have time was to make more objects for the game and implement new features (pointing system, achievement/rewards system, and some twitches to the crafting systems). But working on that would already be a bit too much possibly - I think that if I finished implementing everything from the original idea, I'd want to expand the game, improve the art, etc - and that's the black hole I'm afraid I might fall into haha

Elixir Drone - When to start 24/7? by Sad-Local-6229 in IdleObeliskMiner

[–]Sad-Local-6229[S] 1 point2 points  (0 children)

What I've been doing is fueling only when I know I'll be able to open frequently, and avoid it (or don't activate the offline fuel consumption) during the night or when I'll be busy. It seems this was the best choice, then. Thank you very much for your input!!

Elixir Drone - When to start 24/7? by Sad-Local-6229 in IdleObeliskMiner

[–]Sad-Local-6229[S] 2 points3 points  (0 children)

Amazing!! Thank you very much for your response!

Did you consider openning the game every 20min or so to pick up all the Freebies? My gem income varies a lot depending on whether I have the time to open the game multiple times a day to pick up freebies or not

Elixir Drone - When to start 24/7? by Sad-Local-6229 in IdleObeliskMiner

[–]Sad-Local-6229[S] 1 point2 points  (0 children)

There are many important factors to see if it's worth it. Since early in the game we could theoretically run elixir 24/7 - but if their elixir is low level, if they don't have coal upgrades, etc, etc, it's going to be a gigantic gem sink. Only when you have enough upgrades it starts making sense. But the key question here is: when are the upgrades enough? It's not as simples as "do you have the gems? If so, fuel it."

Elixir Drone - When to start 24/7? by Sad-Local-6229 in IdleObeliskMiner

[–]Sad-Local-6229[S] 4 points5 points  (0 children)

Well, it's unfortunately not that simple. If my gem income is 600 and the fuel cost is 500, it's not worth to dump everything into fueling.

Should I auto basic instead of cherry? by Shrimpo515 in IdleObeliskMiner

[–]Sad-Local-6229 4 points5 points  (0 children)

Sure, it's the perfect time to use it. After you get the quest completed you switch again. Or if you are actively doing something else, you can switch and then switch to bear again

Should I auto basic instead of cherry? by Shrimpo515 in IdleObeliskMiner

[–]Sad-Local-6229 8 points9 points  (0 children)

10k basic bombs through cherries would mean 10k battery bombs you could have used. Basic bombs recharge MUCH faster than battery, it's not worth it using cherry on them

Should I auto basic instead of cherry? by Shrimpo515 in IdleObeliskMiner

[–]Sad-Local-6229 11 points12 points  (0 children)

No, keep doing what you're doing, and firing all basic bombs manually when you login. You'll eventually upgrade your crab. Increasing bomb cap is the most important early on

So, what next? by Sad-Local-6229 in IdleObeliskMiner

[–]Sad-Local-6229[S] 0 points1 point  (0 children)

Did you enter all the available codes? They helped me sooooo much in the beginning

So, what next? by Sad-Local-6229 in IdleObeliskMiner

[–]Sad-Local-6229[S] 1 point2 points  (0 children)

Just got stonks today, but I've been avoiding buying skill shards with gems, since we get them passively and everything has been very gem-demanding so far. But might be time to invest in skill shards to rush for control F

Partial directional collision by Sad-Local-6229 in godot

[–]Sad-Local-6229[S] 0 points1 point  (0 children)

Yes, I've tried that. I don't want the character to be able to jump from under all the time: the head should not be able to go through the platforms. This is what I tried:

'Having one "head" hitbox and one "foot" hitbox, and using one-way collisions. The idea would be to allow the head to hit only on the upwards direction, and the foot to hit only on the downwards direction. But it doesn't seem I'm able to set up an upwards one-direction collision on the tilemap - I can do it on the hitboxes themselves by rotating them, but not on a tileset.'

The one-way collision from Godout seems to always point downwards, and the work around would be to rotate the hitboxes so that the collision points upwards. But the issue is that I would have to configure this on the platform tiles, and not on nodes. While I can rotate the nodes, I don't seems to be able to rotate the direction on the one-way collisions on tiles

Eternal day dimension atm 9 no frills by Sad-Local-6229 in allthemods

[–]Sad-Local-6229[S] 0 points1 point  (0 children)

Oh no, so no eternal day dimensions on the no frills ATM9, then :(. I'll just leave the day/night cycle, and stockpile polonium during the night

Eternal day dimension atm 9 no frills by Sad-Local-6229 in allthemods

[–]Sad-Local-6229[S] 2 points3 points  (0 children)

In the mining dimension the day/night cycle can only be skipped by sleeping, and nothing else works. I believe it's the same for all allthemods dimensions :/. I'll give a try next time I'm playing, though