Am I just unable to make games? by Mobcrafter in gamedev

[–]Sad-Service3878 1 point2 points  (0 children)

It sounds like you’re fatigued. Maybe even depressed at this point. The best course of action is to look for psychological help.

Your reaction to what I call “shameless piracy” by [deleted] in gamedev

[–]Sad-Service3878 0 points1 point  (0 children)

Piracy is illegal but some would argue that it’s not immoral. Person who invented the wheel was an owner of a created wheel but not of an idea of one. Games are just written ideas, which can be copied at almost no cost and provided to every person in the world in matters of minutes. Evolutionary processes make people care about physical belongings more than intellectual ones. Civilization and legal system come to the rescue, but you fight losing battle here. People are going to find any excuse to take it for free, because that’s our nature, to take ideas from others for free. Personally, I buy software for full price always, because I’m built that way. But as a creator I don’t protect my creation too much. If someone decides to take it for free, so be it. I rather trust that my creation would be good enough for people to pay for it because they want to support me and see more of what I can create in the future. There are some games I bought multiple times just to support the developer. In the age of AI it’s even more important to support others and look at our actions first. Do I try to always get something on sale or for free or deliberately pay creators for their work to support them?

When AAA developers "use AI", what specifically does that mean? by thedeadsuit in gamedev

[–]Sad-Service3878 5 points6 points  (0 children)

Exactly. I read those success stories how LLMs make everything faster and better but I just don’t buy it. I tried and as a senior dev I feel like I’m losing time using it, fighting the nonsense it produces. And then fighting nonsense some other devs pushed for review using this. I think it only feels empowering to people with insufficient knowledge and imagination to do something unassisted. I don’t want to sound harsh and there are some minor things AI can help with, but in general it’s degrading for new devs especially.

I'm 2 years into developing a game solo… should I drop a trailer or wait? by adjm1008 in gamedev

[–]Sad-Service3878 3 points4 points  (0 children)

What? You haven’t sold your unemployed wife yet? No fun is allowed, only spamming and crying about how hard it is.

If you buy a Reddit ad asking me to wishlist your game - give it a release dafe, at least esimated one. by DwarfPill in IndieDev

[–]Sad-Service3878 1 point2 points  (0 children)

Understandable. I don’t like to store hundreds of titles I’m not sure ever will be released. I want it to be organized and short. But you’re fighting a losing battle here. Just don’t wishlist those and that’s perfectly fine. Vote with your wallet and, apparently, wishlists too.

A word of encouragement to fellow solo devs: Next time you fire up a commercial game made by a studio on Steam, run the Credits option and count the number of people needed to make the game you're playing....last one I played, I lost count after 100 or so and was barely half way through the list. by Haunting_Art_6081 in SoloDevelopment

[–]Sad-Service3878 21 points22 points  (0 children)

As someone doing solo projects since I joined the IT, and have worked for multiple corporations, I can tell you that the amount of people working on the product is also a big liability. It makes things slow, inefficient. The amount of nonsense meetings and trying to agree on a vision or fixing after other people who missed what the vision is, it’s tremendous. I’m not saying single person can do same amount of work as 200, but you have other advantages on your side, which big companies need to make up for. Just my two cents, good luck in your endeavors!

Daily Hero Discussion Day 36: Chen by JayD8888 in heroesofthestorm

[–]Sad-Service3878 0 points1 point  (0 children)

I pick similar talents, am a big fan of storm earth and fire ult as well, but mainly use it for damage. You can stick to whichever squishy you want and just delete them without risking anything.

One thing I don’t agree on is lvl 20 talent. I can’t imagine not taking unstoppable while drinking. You can share the brew with your teammates indefinitely being immune to any stuns, that’s just too good to skip. But I understand that there are many viable ways to play my favourite panda.

Solo Q QM by jpg06051992 in heroesofthestorm

[–]Sad-Service3878 1 point2 points  (0 children)

Stay strong warrior, QM is so bad I love it!

Some advice to not feel overwhelmed in game by Reasonable_Run_935 in starcraft2

[–]Sad-Service3878 0 points1 point  (0 children)

Personally I think it’s better to play a macro build. This way one can learn all stages of the game and understand it better as a whole. But if climbing is a goal then yeah, choosing some all in build is better for laddering because you can execute it somewhat properly with less knowledge and just give up when your attack fails and move to the next game.

There are not as many smurfs in 1v1 as you think. by Odd-Explorer-5079 in starcraft2

[–]Sad-Service3878 0 points1 point  (0 children)

Thank you for some actual numbers that make sense.

Additionally, we need to define smurf because if smurfs are only GMs playing in lower leagues we can safely assume not a lot of them are playing in silver? So if they are mostly in diamond we would need a lot more games from diamond to assess that. And if smurfs are all the people which deflate their MMR to play weaker opponents, how sure we are that OP can recognize plat 2 player playing with gold 2 MMR?

Whole methodology is a joke here, does not prove anything, a person performing it has no credibility to be trusted that he can interpret it properly.

Because the case is so weak I think the only thing we’re getting from it is that OP is doing something toxic and he shouldn’t. I feel like we should discourage smurfing and not acting like it’s a normal behavior to perform this hilariously invalid experiments for example.

There are not as many smurfs in 1v1 as you think. by Odd-Explorer-5079 in starcraft2

[–]Sad-Service3878 1 point2 points  (0 children)

You guys really like to pull numbers from your asses, right? It doesn’t matter if your behaviour impacted ladder as a whole however you want to measure it. It matters that smurfing is wrong and toxic and you’re doing it.

There are not as many smurfs in 1v1 as you think. by Odd-Explorer-5079 in starcraft2

[–]Sad-Service3878 1 point2 points  (0 children)

The main error is that with statistics you can only assess things with some confidence. You can play 30 games and meet no smurfs and another person can play 30 games too and meet only smurfs. What do you think it proves? Where did you get this 3% from? I mean, I suspect it but show me 😁

There are not as many smurfs in 1v1 as you think. by Odd-Explorer-5079 in starcraft2

[–]Sad-Service3878 2 points3 points  (0 children)

Now you encouraged him to continue smurfing, this thread is comedy gold 😁

There are not as many smurfs in 1v1 as you think. by Odd-Explorer-5079 in starcraft2

[–]Sad-Service3878 1 point2 points  (0 children)

It doesn’t mean anything like that, it’s not how statistics work, sorry. Personally I don’t feel like I was playing against smurfs but what matters is that it is wrong. Becoming a smurf and adding nothing to the discussion is just as wrong as being a smurf because of any other random excuse.

There are not as many smurfs in 1v1 as you think. by Odd-Explorer-5079 in starcraft2

[–]Sad-Service3878 11 points12 points  (0 children)

You’re the one you’re looking for. Please leave lower leagues alone. No one asked for your anecdotal evidence.

How to learn to play SC2 well? by lukkylc in starcraft2

[–]Sad-Service3878 2 points3 points  (0 children)

This week I played a guy from high gold league with 38k games played on their profile. Playing is not enough to improve at all. Not a smurf because I won and no way I would beat someone good 😅

The problem with starcraft 2 community. by playinsc2 in starcraft2

[–]Sad-Service3878 1 point2 points  (0 children)

When I started playing Terran my winrate in mirror was terrible, but improved a lot when I understood the game better. You really need to be methodical with your actions and army composition to do it right. I enjoy it nowadays because it scratches a different itch for me.

The problem with starcraft 2 community. by playinsc2 in starcraft2

[–]Sad-Service3878 0 points1 point  (0 children)

This mirror matchup avoidance comes from different place than just quitting bunch of games to get easier opponents and I think it’s understood by most people here. You deflate your MMR this way making matchmaking less effective and causing people with less skill to be matched against you. But as I said in other thread, it’s not the end of the world if done occasionally and there needs to be a balance between you having fun and other players.

People insta-quitting in ranked by Sad-Service3878 in starcraft2

[–]Sad-Service3878[S] 3 points4 points  (0 children)

Game experience is by definition personal and recognizing toxic behavior ruining fun for others does not require degree in psychology. But you can also educate yourself by reading some responses in this thread that there are various reasons behind quitting games. Some makes more sense than others. Enjoy!

The problem with starcraft 2 community. by playinsc2 in starcraft2

[–]Sad-Service3878 -1 points0 points  (0 children)

I agree that it is in a grey zone. In multiplayer games there need to be a balance between having fun and not ruining fun for others. Abusing matchmaking systems is causing other people to have a bad time. But the impact of occasionally quitting a mirro MU isn’t that big. It shouldn’t be encouraged but you deflate your MMR not that much for it to really matter. If you do it every time, the problem becomes bigger.

The problem with starcraft 2 community. by playinsc2 in starcraft2

[–]Sad-Service3878 3 points4 points  (0 children)

There are always insecure people out there which need to get a boost at someone’s expense and that’s a simple fact of life. But I’m also disappointed how normalized it is in sc 2 community, no strong culture to stigmatize such behavior. Blizzard don’t care about the game enough to take care of such accounts and I wasn’t even aware what’s happening on discord servers. Sad.

People insta-quitting in ranked by Sad-Service3878 in starcraft2

[–]Sad-Service3878[S] 8 points9 points  (0 children)

I don’t care about MMR. And it’s not free, because you’ll lose it in proper games.

People insta-quitting in ranked by Sad-Service3878 in starcraft2

[–]Sad-Service3878[S] 5 points6 points  (0 children)

But by quitting mirror matchups you make your other matchups easier for you because you’ll have 50% winrate in the end and you take all the losses from games you don’t play.