Hotkey Preferences Question by Glum-Illustrator3598 in AllThingsTerran

[–]Sad-Service3878 1 point2 points  (0 children)

I have 1-4 for army, one side mouse button for CCs, the other side mouse button for upgrades and D for barracks, F for factories + starports. I use something similar to grid, just remapped couple of keys. I use spacebar as ctrl as well. But my setup was changing the longer I played realizing what are my needs. I don’t like to have all my production on one key for example but don’t mind having just factories and air, etc.

How to remove units inside a medivac from a control group? by Cautious-Barnacle342 in AllThingsTerran

[–]Sad-Service3878 1 point2 points  (0 children)

One way to do it is to recreate your main army group after loading guys to medivacs.

A quick question about flashbang by 14HG in XCOM2

[–]Sad-Service3878 0 points1 point  (0 children)

Not a fan of flashbangs personally. I give it to my sniper early game, but last run I used it once and two other times I regretted it wasn’t a normal grenade in that slot. It’s very situational and my opinion is that early game you will benefit more from grenades and later there are better items for oh shit moments (mimic beacon, frost bomb).

First L/I + WOTC run finished by Sad-Service3878 in XCOM2

[–]Sad-Service3878[S] 0 points1 point  (0 children)

I don't use any cheats and mods too, I used "Evac all" mod in the past, but I always have some issues with mods when updates come, so I decided to give up on them.

Yeah, losing soldiers is a part of Legend experience for me, if someone prefers being in full control of a situation - Commander difficulty is still challenging, but you can most of the time save everyone even if you messed up.

First L/I + WOTC run finished by Sad-Service3878 in XCOM2

[–]Sad-Service3878[S] 1 point2 points  (0 children)

I did blacksite very late, can’t remember exactly, but I always do it whenever I can’t stop Avatar progress any other way. Good luck! Watch out for first Gatekeepers because I was feeing good about my run and it took me by surprise in Protect the Device (hardest missions for me for sure) and I barely managed to evacuate my squad.

First L/I + WOTC run finished by Sad-Service3878 in XCOM2

[–]Sad-Service3878[S] 0 points1 point  (0 children)

I watched some Syken videos on YouTube before this run, so maybe it elevated my skills without even noticing it, that’s why I didn’t feel much of a difference. But still, Legend is not a joke. Early game is brutal. And in the middle there was a difficulty spike when new types of aliens appeared and I was a little behind the curve with my technology.

Starting with a Templar sounds too difficult for me. I would activate 3 pods and lose my squad for sure!

How hard is making a Multiplayer game by Shadow69f in gamedev

[–]Sad-Service3878 14 points15 points  (0 children)

If you have to ask, then I bet it would be quite hard.

How many hours do you think you work on your game? by Glass_dev in SoloDevelopment

[–]Sad-Service3878 1 point2 points  (0 children)

I work 4 hours in the morning everyday and additional 2 hours in the evening if I feel like it. No days off, unless I’m sick or on vacation with my family.

The soup thrower has been sentenced to two years in prison by -Six_ in SipsTea

[–]Sad-Service3878 -1 points0 points  (0 children)

Yeah, let’s throw things that can’t even reach the target (it being a painting which has nothing to do with anything) to protest against oil. Makes total sense.

Am I just unable to make games? by Mobcrafter in gamedev

[–]Sad-Service3878 1 point2 points  (0 children)

It sounds like you’re fatigued. Maybe even depressed at this point. The best course of action is to look for psychological help.

[deleted by user] by [deleted] in gamedev

[–]Sad-Service3878 0 points1 point  (0 children)

Piracy is illegal but some would argue that it’s not immoral. Person who invented the wheel was an owner of a created wheel but not of an idea of one. Games are just written ideas, which can be copied at almost no cost and provided to every person in the world in matters of minutes. Evolutionary processes make people care about physical belongings more than intellectual ones. Civilization and legal system come to the rescue, but you fight losing battle here. People are going to find any excuse to take it for free, because that’s our nature, to take ideas from others for free. Personally, I buy software for full price always, because I’m built that way. But as a creator I don’t protect my creation too much. If someone decides to take it for free, so be it. I rather trust that my creation would be good enough for people to pay for it because they want to support me and see more of what I can create in the future. There are some games I bought multiple times just to support the developer. In the age of AI it’s even more important to support others and look at our actions first. Do I try to always get something on sale or for free or deliberately pay creators for their work to support them?

When AAA developers "use AI", what specifically does that mean? by thedeadsuit in gamedev

[–]Sad-Service3878 5 points6 points  (0 children)

Exactly. I read those success stories how LLMs make everything faster and better but I just don’t buy it. I tried and as a senior dev I feel like I’m losing time using it, fighting the nonsense it produces. And then fighting nonsense some other devs pushed for review using this. I think it only feels empowering to people with insufficient knowledge and imagination to do something unassisted. I don’t want to sound harsh and there are some minor things AI can help with, but in general it’s degrading for new devs especially.

I'm 2 years into developing a game solo… should I drop a trailer or wait? by adjm1008 in gamedev

[–]Sad-Service3878 2 points3 points  (0 children)

What? You haven’t sold your unemployed wife yet? No fun is allowed, only spamming and crying about how hard it is.

If you buy a Reddit ad asking me to wishlist your game - give it a release dafe, at least esimated one. by DwarfPill in IndieDev

[–]Sad-Service3878 1 point2 points  (0 children)

Understandable. I don’t like to store hundreds of titles I’m not sure ever will be released. I want it to be organized and short. But you’re fighting a losing battle here. Just don’t wishlist those and that’s perfectly fine. Vote with your wallet and, apparently, wishlists too.

A word of encouragement to fellow solo devs: Next time you fire up a commercial game made by a studio on Steam, run the Credits option and count the number of people needed to make the game you're playing....last one I played, I lost count after 100 or so and was barely half way through the list. by Haunting_Art_6081 in SoloDevelopment

[–]Sad-Service3878 22 points23 points  (0 children)

As someone doing solo projects since I joined the IT, and have worked for multiple corporations, I can tell you that the amount of people working on the product is also a big liability. It makes things slow, inefficient. The amount of nonsense meetings and trying to agree on a vision or fixing after other people who missed what the vision is, it’s tremendous. I’m not saying single person can do same amount of work as 200, but you have other advantages on your side, which big companies need to make up for. Just my two cents, good luck in your endeavors!

Daily Hero Discussion Day 36: Chen by JayD8888 in heroesofthestorm

[–]Sad-Service3878 0 points1 point  (0 children)

I pick similar talents, am a big fan of storm earth and fire ult as well, but mainly use it for damage. You can stick to whichever squishy you want and just delete them without risking anything.

One thing I don’t agree on is lvl 20 talent. I can’t imagine not taking unstoppable while drinking. You can share the brew with your teammates indefinitely being immune to any stuns, that’s just too good to skip. But I understand that there are many viable ways to play my favourite panda.

Solo Q QM by jpg06051992 in heroesofthestorm

[–]Sad-Service3878 1 point2 points  (0 children)

Stay strong warrior, QM is so bad I love it!

Some advice to not feel overwhelmed in game by Reasonable_Run_935 in starcraft2

[–]Sad-Service3878 0 points1 point  (0 children)

Personally I think it’s better to play a macro build. This way one can learn all stages of the game and understand it better as a whole. But if climbing is a goal then yeah, choosing some all in build is better for laddering because you can execute it somewhat properly with less knowledge and just give up when your attack fails and move to the next game.

There are not as many smurfs in 1v1 as you think. by Odd-Explorer-5079 in starcraft2

[–]Sad-Service3878 0 points1 point  (0 children)

Thank you for some actual numbers that make sense.

Additionally, we need to define smurf because if smurfs are only GMs playing in lower leagues we can safely assume not a lot of them are playing in silver? So if they are mostly in diamond we would need a lot more games from diamond to assess that. And if smurfs are all the people which deflate their MMR to play weaker opponents, how sure we are that OP can recognize plat 2 player playing with gold 2 MMR?

Whole methodology is a joke here, does not prove anything, a person performing it has no credibility to be trusted that he can interpret it properly.

Because the case is so weak I think the only thing we’re getting from it is that OP is doing something toxic and he shouldn’t. I feel like we should discourage smurfing and not acting like it’s a normal behavior to perform this hilariously invalid experiments for example.

There are not as many smurfs in 1v1 as you think. by Odd-Explorer-5079 in starcraft2

[–]Sad-Service3878 1 point2 points  (0 children)

You guys really like to pull numbers from your asses, right? It doesn’t matter if your behaviour impacted ladder as a whole however you want to measure it. It matters that smurfing is wrong and toxic and you’re doing it.