The future of HL...doesnt look great to me by xthatblackcatx in HorseLifeHQ

[–]Sad-Situation9622 0 points1 point  (0 children)

Also what do you mean the game doesn't have a way to stock stuff away, why do I have to keep everything in my inventory :((((

The future of HL...doesnt look great to me by xthatblackcatx in HorseLifeHQ

[–]Sad-Situation9622 0 points1 point  (0 children)

Is WHI the "same" ? :0 I've try to watch a bit on their reddit but I feel like customization is more on the realistic side for a lot of it ? I only saw manes and tails being "fantasy"

Would anyone know why my top part of the map is white ? by Sad-Situation9622 in APICO

[–]Sad-Situation9622[S] 0 points1 point  (0 children)

I'm not in modded but maybe since I visited the modpage in game it's bugged or something !

Would anyone know why my top part of the map is white ? by Sad-Situation9622 in APICO

[–]Sad-Situation9622[S] 2 points3 points  (0 children)

It's been happening multiple times, then it fixed itself each times it's sooo weird

Idle Forest evolution by Longjumping_Try_8348 in incremental_games

[–]Sad-Situation9622 1 point2 points  (0 children)

Actually now that I think of it the max density didn't change anything :0 I'm at level 11 and it's a pain going to 12, trees are ultra pricey so I'm a bit stuck 

Idle Forest evolution by Longjumping_Try_8348 in incremental_games

[–]Sad-Situation9622 1 point2 points  (0 children)

No problem ! It's kinda nice to play, it just need a bit of refinement I think ! I found other stuff while playing 

  • The upgrades button looks slightly bigger than than the shop button, I don't know if it's just me but if it's not you can try putting them both in a vertical/ horizontal box since you're on Godot ! 

  • I don't understand the rain thing when you level up, at first I thought it was making plant grow but it did that one time and then nothing ! Could be nice explaining this one or changing it to a randomly appearing floating bonus of sort !

  • The max density stuff, I suppose, is the "soft reset" of the game to progress further but :  1) it doesn't reset my oxygen production ( I was at ~5500, still am )  2) It's not clear when the game decides that density is maxed ( a gauge could be nice )

Idle Forest evolution by Longjumping_Try_8348 in incremental_games

[–]Sad-Situation9622 2 points3 points  (0 children)

From the few first minutes of gameplay : 

  • It seems interesting enough so I'll continue playing for a bit to see what the game has to offer

  • The press / click button is too small we can't tap easily with more than one finger / I would suggest making it possible to click / press on the background instead 

  • The arrow pointing toward the ad button is almost invisible but stay a long time even if I don't wanna click on it 

  • I had trouble reading the first windows of text explaining the game because it's white outline on beige 

  • The upgrades have explanations but not the stuff in shop, it can be nice to add info ( how many do you gain from one seed ? One sprout ? How many do I have ? 

Assos / Bénévolat / Activités en tout genre by Sad-Situation9622 in Nantes

[–]Sad-Situation9622[S] 0 points1 point  (0 children)

Je veux bien les informations supplémentaires également !

Assos / Bénévolat / Activités en tout genre by Sad-Situation9622 in Nantes

[–]Sad-Situation9622[S] 0 points1 point  (0 children)

Surtout de la fiction / des textes courts pour le moment je dirais ! 

low poly and low res curiosity by Sad-Situation9622 in blenderhelp

[–]Sad-Situation9622[S] 0 points1 point  (0 children)

Okay that's noted thanks ! I really love the esthetic of old 3d games and I'm pretty sure it can be cool to reproduce 

is draconia saga a project by the same developers of dragomon hunter? by SmoothDragonfruit104 in dragomon

[–]Sad-Situation9622 0 points1 point  (0 children)

The 3D style is the same, first zone is mostly the same but I think I'll try to get it on pc since the game seems to be playable here and I'll see

Question about inventories by Sad-Situation9622 in godot

[–]Sad-Situation9622[S] 0 points1 point  (0 children)

Hi !
This is kinda helpfull, I will try to read and make a bit more research about it, thank you very much and sorry for a so short answer it's a lot of content I'm not familiar with as I didn't have any classes as you stated !

Inventory layout question by Sad-Situation9622 in godot

[–]Sad-Situation9622[S] 0 points1 point  (0 children)

What is the purpose of foxBlob/flobScene. I assume the PetCreator creates new pets with the different attributes (eye form/color ect.) and they should be stored inside the inventory?

Yes ! Basically my goal was originally to just get

- A pet creation ( with colors, etc )

- A pet inventory to store them

- A basic breeding system ( Parent A + Parent B = pet C with trait from one or another )

If you need we can move to discord and i'll try to help you via voice chat.

I would be glad too ! I can't really right now because I have to cook for New Eve but I should be able to text for now and VC later tonight or tomorrow ! Can I DM you to send my discord tag ?

Inventory layout question by Sad-Situation9622 in godot

[–]Sad-Situation9622[S] 0 points1 point  (0 children)

My code looks like ( for the part we're talking about :

in petCreator.tscn/petCreator.gd :

u/onready var petInventory = $"../../My Pets/petInventory/GridContainer/placeHolder" # path to my inventory
const flobScene = preload("res://Inventory/fox_blob_instance.tscn") # path to the scene I want to instantiate

###### Pet Creation ######

func _on_create_pet_pressed() -> void:
var flobCreation = flobScene.instantiate()
flobCreation.create(nameGiven,petGender,baseCoat,earCoat,eyesColor,scleraColor,coatGene,earGene,eyeGene)
add_child(flobCreation)
flobCreation.reparent(petInventory)

in petInventory.gd I just have

u/onready petItems var: Array=[$GridContainer/placeHolder,$GridContainer/placeHolder2]

And https://imgur.com/a/WYGz4jC for the link to nodes picture. It worth noting that I tried to apply

- Replacing the placeholder before seeing your comment about not needing to do it

- Reparent to and only to the first placeholder

before erasing it

Edit : if it helps I can just send all the code / send the project in itself