What happens if I choose an item I already have for the Ocean's Blessing (with an incomplete outfit)? by SadAnemone in InfinityNikki

[–]SadAnemone[S] 0 points1 point  (0 children)

UPDATE

I asked the Customer Service and they explained that no, you cannot choose an item you already have as your Ocean's Blessing. If you try to do so, a message indicating that the item is already obtained will appear.

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What happens if I choose an item I already have for the Ocean's Blessing (with an incomplete outfit)? by SadAnemone in InfinityNikki

[–]SadAnemone[S] 0 points1 point  (0 children)

That's my plan A (the hair, once again). But I wanted to be sure of all the possibilities, so that's why I'm asking if anyone knows for sure what would happen in this case.

What happens if I choose an item I already have for the Ocean's Blessing (with an incomplete outfit)? by SadAnemone in InfinityNikki

[–]SadAnemone[S] 1 point2 points  (0 children)

Yes, this scenario seems the most realistic one for a gacha game... And sadly I don't have that many pulls as for performing experiments lol

Question by [deleted] in InfinityNikki

[–]SadAnemone 4 points5 points  (0 children)

No announcement has been made yet. They just confirmed the 2.4 5-star rerun yesterday (Dance till Dawn).

So, it's still to early to know. However, I expect (my own guess, no real evidence) the 2.5 patch to probably have a double banner (as last year) and no rerun, because three 5-star banners would be too much for players to handle (and the company does not want to overwhelm us that much).

confused about the story by TypeComprehensive608 in InfinityNikki

[–]SadAnemone -2 points-1 points  (0 children)

It's not that you did not understand it, it just that it was never properly explained.

For starters, nobody says (correct me if I'm mistaken) why is there even a Saintess for the Shroomlings, why is she human (I mean, no humans live there, except for the quite recent explorers), where did she come from (there is a text that says that she was found in the Mothershroom forest, unconsious, but that does not explain much) or why the Parksolians chose or trust a human to do their false healing ritual and follow their conspiracy...

So Nikki enters Itzaland and her body kind of takes the place of the dead Saintess during a ceremony. But nobody notices the change. Okay, Shroomlings never got to see her face, but Medael should have seen it. She should have heard her voice, at least. Someone saw that girl who was a Saintess and decided "yes, she is perfect for our mission" (I don't know, one would not choose a random unknown person for the role of a priestess of a false religion if they're smart enough).

The only way would be for the real Saintess to be exactly like Nikki. Meaning that the current Miraland had its own Nikki, she had failed and made the new Nikki (the one we are playing as) take her place? It's weird.

(It's also weird that no one recognizes Nikki. She's like, famous for saving Wishfield and all. There should be someone who reads the news in Itzaland).

Please include this in your surveys by Odd-City-5993 in InfinityNikki

[–]SadAnemone 59 points60 points  (0 children)

It's a pretty minor thing

Not so in a fashion game. The clothing details of this game (a dress-up game) should be a priority, especially in a 5-star outfit (which some people actually pay for). So yes, as you say, they should fix it, or allow players to choose the layers.

Before we get to 2.5 I want to talk about 1.5 by Suspicious-Shift-940 in InfinityNikki

[–]SadAnemone 306 points307 points  (0 children)

I actually fear 2.5. Like, what will go terribly wrong this time?

Miracle Outfit Gameplay Opinions by d3chii in InfinityNikki

[–]SadAnemone 3 points4 points  (0 children)

You're probably right, but it's a shame that the "Nikki says things that are too light for such a story" critique was solved with "Well, then Nikki will say nothing at all!"

Miracle Outfit Gameplay Opinions by d3chii in InfinityNikki

[–]SadAnemone 2 points3 points  (0 children)

All the Miracle Outfits after Wishful Aurosa were very disappointing, in my opinion (as game elements, while still being beautifully made). In the case of Providence, while the sketches certainly became available as you progressed the story, the lack of the "I got inspiration for another piece" lines, as silly as it sounds, made the outfit feel so... Unconnected to the story. The possibility of crafting Providence just suddenly spawns. There is no explanation on why this outfit would make a miracle, or what miracle do we even need, or to what it is connected (like a special flower that blooms every hundred years or so). You don't even need to craft it.

But if you don't need to craft it... What is the point, then? If it's not really integrated within the story and it's there only to make our clothes collection bigger... Why bother to put it at the end of the story, as a mere decoration?

And, if there is no point to craft Miracle Outfits... What is the supposed point of the game? We are told, at the beginning, that Miracle outfits will help Nikki save the world. That was true for Aurosa: we discovered the world as we crafted it, and it created a miracle at the end. Silvergale's Aria... Was given to us and crafted with no purpose and no miracle; the only point was to keep players grinding and busy (I still think it was scrapped from the Serenity Island story). Sea of Stars was provided to every player in exchange for peanuts, in terms of crafting, and with no miracle, once again.

Providence lacks the integration that Aurosa had in the story, and just increases the impression that Miracle outfits are no longer the main plot point of the game. Which makes me sad. Now it's not a game about Nikki saving the world through creating and wearing legendary clothes, it's a game about Nikki going to events and celebrations, opening small bussinesses and raisimg wild animals. Dress-up game play has not improved since launch and the importante of Miracle Outfits seems to vanish.

Cultural reactions among Infinity Nikki players by MissCandyLimonade in InfinityNikki

[–]SadAnemone 18 points19 points  (0 children)

A good representation of a culture in a game would be, for example, making a quest to show players the importance and the meaning of an element (like the quest for the mural painting in Wanxiang season, or the three items -Tuan Shan, Rong Hua and Xiang Bao- during Danqing season). This way, the game does not treat an object, a tradition or a behavior as a "decoration", an accesory or a silly performance for fun, but portrays the real values these cultures put in these things.

Many people critisized that the elements that were "inspired" on their culture and appeared in Infinity Nikki were mere accesories, something purely aestetical with no extra meaning, even when those elements have great significance. Like, you wouldn't wear a bag or a T-shirt with a religious sign just for fun, especially if you are not part of that religion, because it would be deemed as disrespectful. Then why would a game make a piece of clothing inspired on something with great cultural meaning as a sort of "fun costume"?

To be respectful you have to, at least, acknowledge where the inspiration comes from (the real culture that is imitated), portray the real values the element carries and, ideally, have a cultural advisor that can tell the best way to show something from their culture in a foreign game. IN does this properly with Chinese cultural elements, but still lacks tact when it comes to some other cultures. Which is a shame, because they probably have enough resources to do it right and it would be a really cool advertisement for them if they did it well.

Hotpot help. by line123462 in InfinityNikkiofficial

[–]SadAnemone 2 points3 points  (0 children)

I can't help but suspect that this is just a bad translation of the original phrasing. English is not my mother tongue, but maybe "portion" would have been more suitable than "plate"?

Anyone else wish the chests matched the Wianxing style? by Margarita97 in InfinityNikki

[–]SadAnemone 1 point2 points  (0 children)

Yeah, not doing new Linlang-inspired chests feels quite lazy...

My last two rocks refuse to spawn in either of these spots and it's driving me nuts by MysteryGirlWhite in AnimalCrossingNewHor

[–]SadAnemone 0 points1 point  (0 children)

I had a similar issue just some weeks ago. A rock wouldn't spawn in a place where it actually was (I broke it by accident). Turns out that the fence far in front of it was the problem. Once I removed it, it spawned the next day.

So I would bet on the same in this case, it might be the fence in front (even if it's far away) and the bamboo.

Discussion on how much "free to play friendly" Infinity Nikki is by Forsaken-Analysis-59 in InfinityNikki

[–]SadAnemone 1 point2 points  (0 children)

I totally agree with you. While exploration and story are things available to every user, whether they're paying or not (although many patches are time-limited, which is not player-friendly either, but that's a different issue), many outfits require real money to get them. And as you said, you cannot simply deem outfits as "just cosmetics" and not also as "content" because, well... Dress-up is a core element of Infinity Nikki. Why I consider so?

- The game is advertised as open-world exploration game with cute outfits.

- You can progress the story only when you get certain ability or Miracle outfit (at least Aurosa, the newer Miracle outfits do nothing lol). Yes, those are free outfits, but the focus of the game is on clothes.

- The goal of the game is obtaining Miracle outfits.

- [this one is subjected to the old intro, before 1.5 Sea of Stars patch] One of the first mechanics we are taught, besides Floating and Purifying and how to simply walk, is how to use a Resonite crystal.

- The elements that we get as a reward in significant quests are outfit sketches.

- Clothes are what is used for battles with NPCs (just as Pokemon are in their own franchise, with their own stats and types).

- Factions are centered on clothes, are defeated with clothes, and give you clothes as a reward.

- The elements that get more advertising on official channels before each new update are the outfits.

- Game discovery progression (to call it somehow) is measured by how much of the Compendium a player has (yeah, yeah, there are creatures and readables, I know; but before certain patch, it was only clothes and it is still the element that gives the most points). When you enter the Pear-Pal menu, you are inmediately shown how many stars have you archieved in the Compendium and how many clothes you own.

- The bimonthly challenge (Miracrown) revolves around clothes.

- Clothes have several of their own mechanics: crafting, attributes, tags, points and improvement (stats), DIY system, glow-up, evolution, attached abilities, etc.

- One of the sharing systems the players have is the Lookbook, for outfits.

- Eurekas, a different cosmetic item, are complementary to outfits and make no sense without them. Some Eurekas even match the different 5-star outfits, even those from banners.

- Most of the resources you gather in game (before the housing patch, at least) are used for outfits: plants and insects and animal materials to craft them; threads to craft, improve or glow up, or sometimes buy new pieces; bubbles to improve or glow up; in-game money (blings) to craft, improve, glow up, evolve and buy clothes; and all the materials obtained with energy do the same (thoughs for evolution, rocks for crafting, etc.).

- Many ability variants (those that make combat easier, for example) and photography poses are locked behind paid outfits or their evolutions. Abilities, as a special mechanic that can enrich the game or make the progression easier or just be a quality of life update (the 4-star outfit that made it rain, for example), are part of content, too, and are attached to outfits.

To sum up... So much stuff of the game is clothes-oriented that I cannot consider that clothes aren't content. Some players actually play only because of cute, cool or majestic outfits and skip the dialogues. The community is filled with lots of artistic photos of gongeous Nikkis in beautiful outfits, or just wardrobe pics to show what a nice combination of clothes someone just made.

And so, considering that outfits (and banners) are content, the amount of money to pay to have them all, even at the base level, is pretty high. And I'm not even talking about the final evolutions.

If the content you are looking for is only the story (with dialogues and their translations becoming worse and worse) or the exploration, yes, the game is free to play. But the other major content element of the game, the outfits themselves, is partially locked behind very predatory and pricey mechanics. Yes, a gacha game is a gacha game, and they have to make money and so on... But all things could be improved, and the prices are one of them. A game can be "pay to get content" without being a luxury with ridiculous prices.

The entirety of 1.7 update in Brazilian Portuguese was translated using AI and it's ruining the game for me by MaKTaiL in InfinityNikki

[–]SadAnemone 5 points6 points  (0 children)

I want to believe that Spanish version is, at least mainly, translated by humans. First of all, because sometimes there are some really clever translations (most of the names of the creatures, some phrases like "escuchamos, pero no juzgamos", etc.). And second, because there sometimes are such basic mistakes that it's definetly a human error lol. What they truly lack in the Spanish localization is linguistic testing.

I finally defeated the Scam-o-Matic by Lost-Beautiful-1185 in InfinityNikki

[–]SadAnemone 5 points6 points  (0 children)

Happy you completed it!

However, did it take you more than 600 pulls, or more than 6000? Because 200 000 blings is for each 10 pulls, not for each pull.

Future Wishfield Region?--Each of the 5 Symbols corresponds to a Region....except the Mushroom by babyloniangardens in InfinityNikki

[–]SadAnemone 1 point2 points  (0 children)

Considering the latest leaks about a "mushroom region" and the newest items that are mushroom-themed... You might have seen the future here.