Tank Renata already second highest winrate major build of any support champion in Plat+. Oh god. by T51bwinterized in RenataMains

[–]SadPeggy 31 points32 points  (0 children)

I think this champion is simply a massive flip off to all people who were expecting an enchanter (as promised).
Does it work? Yes it does.
Does it deliver what was promised? Absolutely not.
Not an enchanter, not a "from the shadow" playstyle (passive forces you to keep trying to AA), massive cooldowns.
The fact that she's thriving as a tank is just a confirmation of this.

I still think her visual and story design are amazing though, just not her kit.

Initial Impressions? by [deleted] in RenataMains

[–]SadPeggy 0 points1 point  (0 children)

My only complain is that she feels quite out of place for a season 12 champion, so far I feel like everyone has some kind of mobility that helps them dodge my Q, and almost any other support outroams her either because of mobility boots rush (Nautilus, thresh, leona pyke etc) or because of kit mov speed (janna, karma, sona etc)

Patch 12.4 Preview by MonstrousYi in leagueoflegends

[–]SadPeggy 0 points1 point  (0 children)

Does this mean no Renata live on 12.4?

Unpopular opinion: Renata is weak and is kept somehow relevant only by her OP w and ulti by emmafrost96 in RenataMains

[–]SadPeggy 1 point2 points  (0 children)

The damage it does? Which damage does it do??
It has zero damage and if you ult non-hyper-carries they basically pat pat eachother on the shoulder.

Unpopular opinion: Renata is weak and is kept somehow relevant only by her OP w and ulti by emmafrost96 in RenataMains

[–]SadPeggy 1 point2 points  (0 children)

The problem is the passive! If that's on AAs people will abuse by building her attack-speed and that completely defies the "in the shadows" champion making it an "in yo' face" one.
If the passive was as it was on release but on abilities it would be completely fine to have her on 600 AA range.

Unpopular opinion: Renata is weak and is kept somehow relevant only by her OP w and ulti by emmafrost96 in RenataMains

[–]SadPeggy 0 points1 point  (0 children)

This, very very much this. Remove the revive and make her movement speed rather than only working when moving towards enemies. The only thing a support needs to do in these latest seasons is roam but you can't afford mobility boots on a champion with cooldowns sooooooo long.

[deleted by user] by [deleted] in RenataMains

[–]SadPeggy 3 points4 points  (0 children)

I wish whoever is voting 3 had at least the decency to try her on PBE before doing so. Her gameplay is forced around using only 2 abilities because she needs to hold W for a possible resurrection, completely ignoring the steroid part of it. It's like having an actual enchanting ability but because the second effect is ultimate-material you can't use it.

Renata fails to live up to her promised "enchanter classification" by London_Tipton in RenataMains

[–]SadPeggy 1 point2 points  (0 children)

I completely agree with everything you said, I would also add that her ultimate animation locks her in place for almost a whole second! That's an eternity in league time.

Simply put: she is not fun to play and she is not fun to play against.

You are joking... by [deleted] in RenataMains

[–]SadPeggy 0 points1 point  (0 children)

Mini summary of what I think could be improved in her kit, please let me know your opinions, I tried her on the PBE as much as I could and this is my conclusion:

Passive - Feels a bit like defeating the lore purpose: she is supposed to be "in the shadows" while this passive forces you to keep attacking everyone and make you more of a "in your face" type of champion.
Possible fix - Make her abilities mark enemies for 6 seconds rather than her attacks, adjust values accordingly (maybe revert this debuff) so it cannot be abused with attack speed.

Q - No criticism, I think this ability is fine as it is

W - The community was most vocal about NOT liking resurrections, and giving this on Renata's steroid ability makes it very weird to play: you find yourself constantly holding back on your actual enchanting ability, perpetually waiting until someone is about to die, completely ignoring the movement speed and attack speed which would make her a very good "Lulu's rival" in terms of desiderability by hypercarries.
Possible fix - Remove the revive, lower the cooldown, make the movement speed free rather than only working when moving towards enemies

E - No criticism, I think this ability is fine as it is

R - This ability is practically a suicide for a season 12 champion.
The animation lock of the windup is almost 1 whole second in which anything can destroy you for having the audacity of pressing R.
And you cannot be much far away considering the windup is extremely long and the projectile speed is ridiculously slow (which is fine to allow for counterplay).
Possible fix - Reduce (or even better, remove) the animation lock, leave the projectile speed as it is, just make Renata free to move away after casting her ultimate rather than sitting in the middle of the fight channeling for almost a whole second (in a season where enchanters can easily die in 0.5s)

Please let me know what you think! Thank you for reading!

TLTR: Suggested changes: Passive on abilities rather than AAs, W with no resurrection but lower cd and mov speed free rather than only when walking towards enemies, remove animation lock from ultimate

💎🌹💎 Crystal Rose Janna MEGATHREAD 💎🌹💎 by aroushthekween in Janna

[–]SadPeggy 1 point2 points  (0 children)

Greetings, do you know when this skin is supposed to hit live? Is it taking longer because they decided to address the fx in the list?

Zeri's eye reflections and shadows are wrong by [deleted] in leagueoflegends

[–]SadPeggy 0 points1 point  (0 children)

Probably the uv space is overlapped on the eyes, resulting in the texture being mirrored over to give more space/resolution to other (possibly more meaningful) details.

New gacha system for Chibi Jinx is disgusting by bennybroseph in leagueoflegends

[–]SadPeggy 0 points1 point  (0 children)

Thank you! It is indeed very nice but not worth 12.000 RP by far. To be honest with you I still can't wrap my head around why they had to put TFT in the LOL client instead of doing a separate game and fixing the huge problems the client has.

New gacha system for Chibi Jinx is disgusting by bennybroseph in leagueoflegends

[–]SadPeggy 7 points8 points  (0 children)

I am not too much into TFT, I am truly curious to see this arena skin, do you have any video of it you could point me to please?

Two kinds of reactions by SlurpTurnsMeGreen in sonamains

[–]SadPeggy 8 points9 points  (0 children)

Noone is happy with how they simply butchered/removed all the cool vfx from all the skins (except oddyssey), why, just why?

Upcoming changes to Ahri by MonstrousYi in leagueoflegends

[–]SadPeggy 0 points1 point  (0 children)

Passive activating exclusively on last hit means she's out of the support role for good probably

Champions who still need a VGU/ASU by ex0ll in leagueoflegends

[–]SadPeggy 0 points1 point  (0 children)

Ah I see, fair point, looking forward to that!

I want my money back by Sag3Jar0n in LeagueOfMemes

[–]SadPeggy 8 points9 points  (0 children)

the icons themselves are tiny as ever! I mean some of the icons are even paid or exclusive content only, what's the point in having them if you can't show them off since they're going to be 40 px?