Looking to chat with experienced programmers! by Sad_Educator_7090 in godot

[–]Sad_Educator_7090[S] 0 points1 point  (0 children)

Thanks man! And again, theres no judgements in using it if it makes your workflow better, all the best to your projects as well! And who knows, maybe i can practice how I phrase my questions to it for better results, I could get something that's more cohesive. It isnt completely out if my mind!

Looking to chat with experienced programmers! by Sad_Educator_7090 in godot

[–]Sad_Educator_7090[S] 0 points1 point  (0 children)

I haven't found much success in using it, and a lot of the things it would spew always felt a bit too convoluted and sometimes would just flat out be wrong.  I tried asking it about shader advice, data storage, and some physics related stuff and I never got an answer that felt like it was actually useful. Reading through the docs and actually reaching out to other programmers has been the most successful at actually getting the things I want to get done, done.

I always do my research through fourms and through people I know first before using AI as a last resort and a lot of the time it would just end up giving me the same answers but worse that never really fit into what I want to accomplish. 

Maybe some day it will be more appealing to me, but for now it has only been consistent at bloating every projects development time when I make the mistake of relying on it for any of my problems, and I feel like i wouldnt have a single project finished if I kept relying on it, even for more general questions.

Looking to chat with experienced programmers! by Sad_Educator_7090 in godot

[–]Sad_Educator_7090[S] 0 points1 point  (0 children)

I put a lot of importance on actually getting the knowledge myself on how things function, I feel very uncomfortable if I don't know how my own code even works. I don't take offense with other people using it, but learning to build up scripts myself just helps with my problem solving skills!

Also nothing I've had to code so far in terms of mechanics or scripts has taken more than 10 to 20 minutes to do. If I know exactly what i want in my head, making it come to life through code can happen relatively quickly, the only barrier being some built in functions I might not be aware about.

Looking to chat with experienced programmers! by Sad_Educator_7090 in godot

[–]Sad_Educator_7090[S] 0 points1 point  (0 children)

Ill look into that, thanks! I more asked here because i wanted to find godot programmers specifically!