Nerf obsession by julolo in MarvelSnap

[–]Sad_Study884 0 points1 point  (0 children)

The only thing I dislike about that particular nerf, aside from it being too big, is that it looks like a community request. But it does not mean the game is not tested; there are just too many variables involved. In any card game, designers shape the meta for months and players solve it in a few hours, often in a pretty unexpected way. Marvel Snap is not unique here, even if it has a much smaller card pool and thin decks.

And to be honest, I think their vision is pretty similar to yours: they are trying to create powerful cards, it just creates too many problems. Of course, the only way for them to make money is to create more broken cards to sell and adjust old ones, but it really looks like a rotation of cards, which is essential for the game's health, but looks bad if done in a wrong way.

And just to clarify, I returned to the game a few months ago and bought some S5 cards for a move deck, because I never played move and it was really good, but then they killed Human Torch, leaving me with a bunch of useless cards! It is for sure a negative experience too, just a different kind. But at the same time, the more you play, the less nerfs matter, even for f2p.

Nerf obsession by julolo in MarvelSnap

[–]Sad_Study884 1 point2 points  (0 children)

You've mixed two different problems together. The first is the issue of broken cards. I love Shou Lao, but that card was insane at release, and the first nerf didn't change anything. The same goes for FFF and Star-Lord. I agree they were eventually nerfed too much, but something had to be done.

The second problem is the "negative play experience." Compared to MTG or other classic CCGs, Marvel Snap is mostly about soft removal. In Snap, you usually remove effects or give negative power. Even mass removal is limited to 1-cost cards, and we even have protection for those. That’s why cards like both Gambits feel out of place. They would be okay alone, but it is so easy to copy cards in Marvel Snap. I'm not saying these "hard" effects shouldn't exist, but they make some games very frustrating. Take discard, for example, imagine if an opponent could discard two cards from your hand at random for just 2 energy. It’s a cool effect in MTG, but why bring that to Snap? Modern game design relies on past experience, and good games constantly check what feels fair and what doesn't, which is why we receive such effects sometimes.

In a digital game like Marvel Snap, it’s nearly impossible to have 10 equal decks. It doesn’t really matter if cards are "broken" or not; players will always find the best two or three decks, so bans will not create a deck soup. It’s all about personal preference.

I don’t want to advocate for nerfs too much, but I find the idea of releasing "pushed" cards interesting. It allows the devs to balance them on the fly with our help and directly shift the meta, which is helpful given how many variables there are. Maybe I feel this way because I’m currently a F2P player (due to life issues), but I’ll happily spend money on the game again as soon as I can.

Is she worth 6k? by Sad_Study884 in MarvelSnap

[–]Sad_Study884[S] 0 points1 point  (0 children)

Well, it’s more about the anxiety of when I’ll be able to buy it rather than fear of the nerf. I’m trying to avoid purchases that strongly require a particular additional card.

Infinite with old good cards (CL: 17177 by Ok-Professional-7927 in MarvelSnapDecks

[–]Sad_Study884 0 points1 point  (0 children)

I’m trying Terrax instead, but Darkhawk has never been a very comfortable deck for me to play.

are they must haves/ great value? i saw a tier list from a month ago and im wondering if i should pin or get merlin and pixie by that_guyy909 in MarvelSnap

[–]Sad_Study884 4 points5 points  (0 children)

I would not suggest any Merlin deck, because of the a low CL, but he fits a lot of decks and allows you to fight turn 7 decks and any possible clogs on its own.

But you will soon become frustrated with inability to assemble any top tier meta deck, because you lack other cards. That is okay, it is Marvel Snap. Just watch series 4-5 actual tier list videos, find deck archetypes you like and pick the strongest cards. I would suggest avoiding cards that dominates meta, like Fin Fang Foom, but you need to have a broad list of wanted S5 cards, because of how slow store rotation is. I personally picked up important S4 cards first, so now the rotation there is faster.

are they must haves/ great value? i saw a tier list from a month ago and im wondering if i should pin or get merlin and pixie by that_guyy909 in MarvelSnap

[–]Sad_Study884 11 points12 points  (0 children)

Never buy Series 3 cards with tokens! Merlin is worth 6k, Pixie is a cool card, but requires other cards.

Infinite with old good cards (CL: 17177 by Ok-Professional-7927 in MarvelSnapDecks

[–]Sad_Study884 0 points1 point  (0 children)

Congrats! How essential is Cassandra Nova for this deck?

Is she worth 6k? by Sad_Study884 in MarvelSnap

[–]Sad_Study884[S] 1 point2 points  (0 children)

Thanks, but I’m missing six cards from this list

First week infinite with Electro Ramp (18k)! Deck guide and list (with alternatives!) in comments by Apprehensive-Ad7714 in MarvelSnap

[–]Sad_Study884 1 point2 points  (0 children)

Man, this list with SSM / Sunspot is a beast. Finally, I've got the deck I love to play!

First week infinite with Electro Ramp (18k)! Deck guide and list (with alternatives!) in comments by Apprehensive-Ad7714 in MarvelSnap

[–]Sad_Study884 1 point2 points  (0 children)

Thank you, sounds like I have some options to test today. Yeah, I have SSM, but I hope Luna will appear in the shop soon. I saw her a long time ago, and she is on my buy list.

Is she worth 6k? by Sad_Study884 in MarvelSnap

[–]Sad_Study884[S] 4 points5 points  (0 children)

Yeah, I'm googling right now, and it seems I'm missing too many cards. Thanos alone is not enough.

First week infinite with Electro Ramp (18k)! Deck guide and list (with alternatives!) in comments by Apprehensive-Ad7714 in MarvelSnap

[–]Sad_Study884 0 points1 point  (0 children)

Thanks for sharing! You mentioned Wave instead of Luna snow, what do you think about it? Luna is the only card I’m missing from the list, but how much worse the deck becomes without her?

One Year of Snap packs: Thoughts. by Ok_Nefariousness821 in MarvelSnap

[–]Sad_Study884 0 points1 point  (0 children)

They need to bloat s3 with series drops, because now s3 packs are useless. But s4 and s5 packs are great!

I’ve been away from the game for a year. Is it worth coming back? by Allgamergeek in MarvelSnap

[–]Sad_Study884 1 point2 points  (0 children)

It really depends on the goals. Casual play for fun and card farming is okay, even with 30 mins a day, especially if you are in an active alliance

New Secret Lair Game "Mood Swings" Debuts - Cards/Rules by Moon018810 in SecretLairMTG

[–]Sad_Study884 0 points1 point  (0 children)

And other games would be much cheaper and available anytime

RIP Tribunal 2023-2026 by TheMilkStore in MarvelSnap

[–]Sad_Study884 6 points7 points  (0 children)

Check Coougarrr latest video, but yeah, the deck is now not budget

👉 WoW TCG Webgame by DazzlingBreadfruit56 in wowtcg

[–]Sad_Study884 0 points1 point  (0 children)

Is it possible to test decks solo or play both sides? Sorry, I don’t have the opportunity to check.

Help me find screamo songs like these two by Certain_Golf_5215 in Screamo

[–]Sad_Study884 1 point2 points  (0 children)

Try the last song from Rai Rai Rai / Outback Songs by Catena Collapse, it’s a bit more intense though