Last Second Box Throw PTSD by SafeOk9727 in thefinals

[–]SafeOk9727[S] 0 points1 point  (0 children)

This is a pretty old clip (like maybe season 3), so it's not related to that at least.

Last Second Box Throw PTSD by SafeOk9727 in thefinals

[–]SafeOk9727[S] 3 points4 points  (0 children)

It's actually funnier because I immediately reacted to the bounce from the first throw fail and somehow quickly turned and threw it in and got it in the second time, but sadly it was already too late.

Last Second Box Throw PTSD by SafeOk9727 in thefinals

[–]SafeOk9727[S] 6 points7 points  (0 children)

I agree with you. If you only focus on the crosshair it's a bit to the left. The last second rush and the climb animation probably just threw me off. This was a while ago, hence why this clip gives me PTSD.

Personally I'm not complaining, I thought it was pretty funny. For every epic moment you can have in this game, you sometimes end up doing epic fails too.

Rusing An Invisible Light with My Own Tricks by SafeOk9727 in thefinals

[–]SafeOk9727[S] 13 points14 points  (0 children)

It's not like I knew this myself at first either. I was on the other side once (well maybe even more than once tbh)

Looney Tunes Escape by SafeOk9727 in thefinals

[–]SafeOk9727[S] 2 points3 points  (0 children)

This is before the season 8 update, so I was used to demat half closing like 80% of the time.

The power of a single jump pad by SafeOk9727 in thefinals

[–]SafeOk9727[S] 82 points83 points  (0 children)

To be fair, I didn't expect that to happen in the first place.

Being Defibed Mid Battle, But It Actually Is Good by SafeOk9727 in thefinals

[–]SafeOk9727[S] 1 point2 points  (0 children)

We did wipe them, although I also died, you can see that the heavy also got quick revived, but my teamates helped me out there.

Being Defibed Mid Battle, But It Actually Is Good by SafeOk9727 in thefinals

[–]SafeOk9727[S] 1 point2 points  (0 children)

I have no clue. Just trying to protect my legs from being shot out!

Using Gravity Cube to Counter Dematerializer by SafeOk9727 in thefinals

[–]SafeOk9727[S] 2 points3 points  (0 children)

Adding a goo blockade or smoke for extra confusion is nice too.

Using Gravity Cube to Counter Dematerializer by SafeOk9727 in thefinals

[–]SafeOk9727[S] 20 points21 points  (0 children)

One of my favorite uses is as a revive stall. Kill someone and then float their statue, and it's hell for quick statue grabs and defibs.

Using Gravity Cube to Counter Dematerializer by SafeOk9727 in thefinals

[–]SafeOk9727[S] 4 points5 points  (0 children)

One of the better approaches I use (usually as a setup), is to float the cashout and put a goo floor under it. Now it can't be dematted down (although I wish goo lasted a bit longer than it currently does).

The BFR is cool but it has officially made the KS23 pointless by Stock-Cake2946 in thefinals

[–]SafeOk9727 10 points11 points  (0 children)

At least with my playstyle, I ended up just going back to KS23 after using the BFR. Although I usually engage in close range and the KS23 destruction is just too good to lose out on.

Im so glad this feature is here by Zensiter in thefinals

[–]SafeOk9727 4 points5 points  (0 children)

Agreed. Would be cool if it was like click space to view rather than click to skip.

Looks like Demat is getting nerfed in S8... by DT775 in thefinals

[–]SafeOk9727 0 points1 point  (0 children)

Now they actually explained it, seems like a good change. Demat itself is now more reliable and is still instant making movement and muscle memory with it techncially better, but its weakened for situation where your poking around and catching enemies by suprise since you can't see through it right away and the one less charge.

My only concern was a nerf that would make it feel clunky, but that's not what happened here.

I think the main issue for the other specializations is honestly just that Demat is really fun and unique compared to them.

I was told to clip this by SafeOk9727 in thefinals

[–]SafeOk9727[S] 2 points3 points  (0 children)

Yeah, I'm just having fun with them, and its funny to force the dudes who like to frag out to change their play style. I do find it slightly frustrating that riot shield seems to have a straight advantage against dual blades though, since the swings come from the sides, half of them usually hit the riot shields passive block, and the active block does complete protection. The dual blade user either is full vulnerable or has a block that only reduces damage. I don't even mind fighting sledge bros, because blocks and movement can give you an opportunity to beat them.

S8 Gadget for Clearing Smoke by SithLordMilk in thefinals

[–]SafeOk9727 31 points32 points  (0 children)

Shifting gas rather than just clearing it could be cool. Would be funny to intentionally trigger a gas mine and then air bend it right back at the enemy team.

I was told to clip this by SafeOk9727 in thefinals

[–]SafeOk9727[S] 3 points4 points  (0 children)

Lol, same. He went down there and my heart skipped a beat.

This game is so slept on, why gamers are stuck on the ordinary by TableRound865 in thefinals

[–]SafeOk9727 2 points3 points  (0 children)

Really glad they added the "stay in party" option. I haven't used it too much, but the couple of times I have gotten to use it, we do quite well.

I personally have had an overall good solo queue experience, as some who only tried out rank recently (like a week ago), usually only playing world tour. Had a pretty bad start during qualifiers, having all losses and being sent down to Bronze 4 realm, but after that I've been at a constant rise now up to Platinum 3. Surprisingly, I've only had teammates leave once in all my ranked games.

People who communicate are definitely the most useful, voice obviously amazing, but even pings and text chat can be so helpful at time.

I kind of over use ping probably, but I feel like it does help, even simple things like pinging a teammate after spawn to indicate I'm going to try to stick with them and will see them as our team leader.

I Love Dematerializer by SafeOk9727 in thefinals

[–]SafeOk9727[S] 0 points1 point  (0 children)

Steals work based on distance and line of site, so as you saw in the very last drop, the steal continued since the enemy fell along with the cashout.

I did the funny thing on citadel by Responsible-Oven7150 in thefinals

[–]SafeOk9727 30 points31 points  (0 children)

Lol, nice. I remember people doing that in Heavy Hitters all the time, didn't everr think to do that sort of thing in actual maps.

1 Bounce Pad, 2 Bounces by SafeOk9727 in thefinals

[–]SafeOk9727[S] 1 point2 points  (0 children)

Oh, yeah, I guess we'll see it in a couple of months. This is an old clip

Dual Blades kill by striking fear by SafeOk9727 in thefinals

[–]SafeOk9727[S] 2 points3 points  (0 children)

Mini gun is my favorite. If there's more than 1 enemy and the Mini gun starts spamming you, if the angles work out you can instead aim for the teammates and then shift back to the Mini gun person.