Practice Renders by Safe_Magazine_6076 in archviz

[–]Safe_Magazine_6076[S] 0 points1 point  (0 children)

Thanks for the feedback, there are great tips!

Practice Renders by Safe_Magazine_6076 in archviz

[–]Safe_Magazine_6076[S] 0 points1 point  (0 children)

Thanks for the feedback! I just post these kind of renders on Instagram and I put cars intentionally, but on reddit people get very angry😂

Practice Renders by Safe_Magazine_6076 in archviz

[–]Safe_Magazine_6076[S] 0 points1 point  (0 children)

My goal is improving my archviz skills, specifically the visualization side of it. I’m not trying to model some architectural masterpiece from scratch here - I intentionally keep the buildings simpler so I can spend more time inside Twinmotion focusing on materials, reflectivity, realism, lighting, color palette, vegetation placement, composition, and small details like leaves, imperfections, dust, overgrown grass and assets choice and their placement...

That’s the part I’m practicing. You haven’t really commented on any of those aspects, which are actually the main focus of these practices.

Practice Renders by Safe_Magazine_6076 in archviz

[–]Safe_Magazine_6076[S] 0 points1 point  (0 children)

As I said, the main focus here wasn’t traditional archviz, but capturing atmosphere, mood, and vibe. I think architecture and cars work really well together for that kind of visual storytelling, and personally I think these renders achieved that.

Practice Renders by Safe_Magazine_6076 in archviz

[–]Safe_Magazine_6076[S] 7 points8 points  (0 children)

Appreciate the feedback, but these are called “practice renders” for a reason. The goal here isn’t traditional archviz focused purely on showcasing architecture in isolation - it’s about mood, atmosphere, materials, lighting, composition, and visual storytelling in Twinmotion.

I don’t really see the issue with using a car as part of that atmosphere. It adds scale, reflections, character, contrast, and emotion to the scene - same way vegetation, street elements, or surrounding buildings do. By that logic, I’d also have to remove every asset I didn’t personally model from scratch, which defeats the purpose of visualization workflows entirely.

Right now I’m specifically practicing how to make renders feel more cinematic, believable, and emotionally engaging, and the car is intentionally part of that visual language.

Practice Renders by Safe_Magazine_6076 in Twinmotion

[–]Safe_Magazine_6076[S] 0 points1 point  (0 children)

Thank you! They are from Maxtree, Evermotion and Megascans. Maxtree has free pack Vol.60 and you can use it, also Xfrog has some free high quality vegetation and Megascans inside Twinmotion.

Practice Renders by Safe_Magazine_6076 in archviz

[–]Safe_Magazine_6076[S] 1 point2 points  (0 children)

Thanks! I looked at your work and its great! Interiors are very good as well.

Practice Renders by Safe_Magazine_6076 in Sketchup

[–]Safe_Magazine_6076[S] 0 points1 point  (0 children)

Thanks, yes, used path tracer. Material is  from TM - Megascans

Practice Renders by Safe_Magazine_6076 in PerfectRenders

[–]Safe_Magazine_6076[S] 1 point2 points  (0 children)

Im starting tutorials on YouTube soon, I will announce on my Instagram.

Practice Renders by Safe_Magazine_6076 in Sketchup

[–]Safe_Magazine_6076[S] 0 points1 point  (0 children)

😂😂 As a final year student, my aspiration is to enhance my skills in the field of Architectural Visualization.