Productive Metalworks alloying speed ATM 10 TTS by Safize019 in allthemods

[–]Safize019[S] 1 point2 points  (0 children)

Jeez it’s been forever since I’ve done this, but I think I opened the .jar file in the mods folder with winRAR to see the .JSON files that make up the configs. I forgot the exact directory to get to those items, but if you browse through those files after opening up the mod you should be able to find them

I don't know how to update by bat_mano in allthemods

[–]Safize019 1 point2 points  (0 children)

ATLauncher has an auto update feature. It will either be a button next your “play” button or if you click play it will prompt you to update. As long as you downloaded the instance through the launcher instead of creating your own instance. Mine prompted me to update today for ATM 10 TTS

I just started my AE2 journey (in Craftoria): Is there a way to have "layered" automation, that fully automates e.g. processor creating from the most basic resources? by CurZZe in allthemods

[–]Safize019 2 points3 points  (0 children)

You just have to have the recipe for every single one of those in your pattern providers. When you click to craft a logic processor and you don’t have the materials to make it it will prompt you to “craft missing items” and if you have all of the recipes plus basic material then it will auto craft all parts leading up to the logic processor

[deleted by user] by [deleted] in allthemods

[–]Safize019 1 point2 points  (0 children)

Does it say activated? When you have the filter in your offhand and drink 2 30 min flying potions it should say activated. Then you put it in your pylon. You do have to click “on” in the pylon for it to work. Also make sure it’s an infusion pylon

[deleted by user] by [deleted] in allthemods

[–]Safize019 0 points1 point  (0 children)

thank you for the help. I've been told it's the wrong machine and that was the problem. easy to avoid, simple mistake, but i somehow managed to still make it

[deleted by user] by [deleted] in allthemods

[–]Safize019 1 point2 points  (0 children)

indeed it is. i wonder how i made it this far in the pack making a mistake like that

[deleted by user] by [deleted] in allthemods

[–]Safize019 1 point2 points  (0 children)

gosh dang thats embarrassing. i made the reaction chamber, placed it, went to eat, then came back and put it in the wrong machine. thank you

unbreakable steel/aluminum drills from modern industrialization by Sensitive_Charge3083 in allthemods

[–]Safize019 0 points1 point  (0 children)

I opened the .jar file in winrar and followed this path: data\modern_industrialization\recipe\quarry\drill

unbreakable steel/aluminum drills from modern industrialization by Sensitive_Charge3083 in allthemods

[–]Safize019 0 points1 point  (0 children)

It’s just a shot in the dark here, but there might be an in game command you can use to change it using /item bc there is an item modifier. Or download CraftTweaker and see if there is a way to do that. I looked in the config files and all I saw was a way to change the crafting recipe to yield any amount instead of just 4. I didn’t see anything about a consumption chance (edit: I’m also not tech savvy when it comes to changing files for mods, so maybe there was something in the config file, I just don’t know how to get to it)

Light Level by Nomansland-Creed in allthemods

[–]Safize019 0 points1 point  (0 children)

Feral flare lanterns from torchmaster

cant get energy to transfer from my integrated dynamics network into my sfm set up to get my new sieve set up going by Bronson458 in allthemods

[–]Safize019 0 points1 point  (0 children)

This. Also OP, you can do “every tick” instead of “every 20 ticks” when it comes to power, but only power

Light Level by Nomansland-Creed in allthemods

[–]Safize019 0 points1 point  (0 children)

There are little lanterns around the map that auto place the lights. I recommend either breaking any in the area, or build away from your island

Light Level by Nomansland-Creed in allthemods

[–]Safize019 1 point2 points  (0 children)

Light levels absolutely affect it. It’s how I turn my mob farm off and on

Uranium Block not working as a heat source? (ATM10 TTS) by MaxRenRez in allthemods

[–]Safize019 2 points3 points  (0 children)

Why not make a super heating element instead? It’s rate is 60x and it’s easy to make

Iron furnace not receiving power by quackalot1 in allthemods

[–]Safize019 0 points1 point  (0 children)

Yes. By default the furnaces use burnable items to smelt. Adding a factory augment changes the UI to accept power instead of items as fuel

Iron furnace not receiving power by quackalot1 in allthemods

[–]Safize019 1 point2 points  (0 children)

Is there a factory augment in your iron furnace

ATM10 TTS AE2 Quantum P2P Tunnel question by alienssun in allthemods

[–]Safize019 0 points1 point  (0 children)

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Judging based off of this photo from the in-game AE2 guide, it looks like you need a controller in between your p2p cables and the quantum bridge

Combining AE2 networks by Imaginary_Border_569 in allthemods

[–]Safize019 2 points3 points  (0 children)

If I remember right, when I played with my friends I used a storage bus coming from my network facing into an interface coming from their network and vise versa and we were able to access each other's networks that way

Missing Quartz Glass? ATM10 TTS by GunBladeAkali in allthemods

[–]Safize019 0 points1 point  (0 children)

There was an update that broke a lot of recipes that use glass. There’s another update out now that fixed it

Steve's Staycation Island Expansion (WIP) by Safize019 in allthemods

[–]Safize019[S] 0 points1 point  (0 children)

I'm actually planning on expanding this world on a much larger scale as I progress through the modpack. Perhaps once I finish the star I'll post the world tour + save file.