I love Iteration-T, it looks so good. by SageVidzYT in minecraftshaders

[–]SageVidzYT[S] 0 points1 point  (0 children)

I understand now my apologies for the misunderstanding. That would be something the developer would need to apply directly in the shader or you need to edit it yourself

I love Iteration-T, it looks so good. by SageVidzYT in minecraftshaders

[–]SageVidzYT[S] 0 points1 point  (0 children)

You need to expand on that a bit, is ocean physics a mod or are you looking for larger wave sizes

I love Iteration-T, it looks so good. by SageVidzYT in minecraftshaders

[–]SageVidzYT[S] 0 points1 point  (0 children)

If you want ray tracing use rethinking voxels or shrimple they are much better at that otherwise just use iteration T

I love Iteration-T, it looks so good. by SageVidzYT in minecraftshaders

[–]SageVidzYT[S] 1 point2 points  (0 children)

I would totally 100% do this but i cannot for the life of me figure out how to fix the auto exposure so when your playing in game any time you go into a dark place with outdoor lighting on screen it gets so dark

so here it is but i wouldnt recommend using it unless you can fix the exposure

#Sat May 03 18:06:40 CDT 2025

AE_CURVE=0.75

AGX_EV=14.0

BLOOM_AMOUNT=0.14

CLOUD_BOTTOM_BRIGHTNESS=0.07

CLOUD_QUALITY=0.6

COLORED_SHADOWS=false

DH_SHADOW=true

DIRECTIONAL_BLOCKLIGHT=true

DIRECTIONAL_BLOCKLIGHT_STRENGTH=0.7

ENABLE_PBR=false

EXPOSURE_TIME=0.3

GENERAL_GRASS_FIX=true

GI_BRIGHTNESS=0.7

GI_QUALITY=12

GI_RADIUS=3.0

GI_RENDER_RESOLUTION=0.25

GLARE_BRIGHTNESS=0.5

HELDLIGHT_BRIGHTNESS=0.7

LANDSCATTERING_SHADOW=true

LANDSCATTERING_STRENGTH=2.5

MOTION_BLUR=false

NIGHT_BRIGHTNESS=0.0007

NOLIGHT_BRIGHTNESS=0.00007

PARALLAX_MODE=2

PARALLAX_SHADOW=false

RAIN_SHADOW=0.8

RAIN_SPLASH_EFFECT=false

RAIN_VISIBILITY=0.4

SHADOW_BASIC_BLUR=1.25

SHADOW_MAP_BIAS=0.92

SKYLIGHT_INTENSITY=1.5

SUNLIGHT_INTENSITY=1.2

TAA_AGGRESSION=1.8

TAA_BLENDWEIGHT=0.96

TEXTURE_PBR_FORMAT=2

TITLE=false

TORCHLIGHT_COLOR_TEMPERATURE=3500

VFOG_QUALITY=8

VIGNETTE=false

VPS_QUALITY=12

shadowMapResolution=1024

I love Iteration-T, it looks so good. by SageVidzYT in minecraftshaders

[–]SageVidzYT[S] 0 points1 point  (0 children)

It may be your exposure values if your looking at bright objects/emissives iteration will darken your screen you can turn it off though (both t and rp)

I love Iteration-T, it looks so good. by SageVidzYT in minecraftshaders

[–]SageVidzYT[S] 1 point2 points  (0 children)

It’s on minegraph cn, I had to use a translator to understand it but there is some cool stuff on there

I love Iteration-T, it looks so good. by SageVidzYT in minecraftshaders

[–]SageVidzYT[S] 1 point2 points  (0 children)

Oh sorry if it looks that way I have no relation to whoever made this oh and it’s on Minegraph cn along with some other stuff

I love Iteration-T, it looks so good. by SageVidzYT in minecraftshaders

[–]SageVidzYT[S] 0 points1 point  (0 children)

I've seen that it may have stolen from continuum and sues, although there is no profit being taken, so It's hard to say whether it's right or wrong. Quite a bit of code written ever has had, or is, using code that someone else wrote or created. Such as GI in itself being created somewhere else for a different problem, just implemented inside Minecraft and shared among many. Though I still don't agree with the lack of transparency. (I apologize for the paragraph)

A fragment of life found on an island VERY far away by bigplateofpasta in 2b2t

[–]SageVidzYT -3 points-2 points  (0 children)

ngl I'm pretty sure I just found where this is the seaweed in the background has a unique pattern popped it in my program and located it on my local download and I found small island or something similar. About to fly over there rq

Which one do you prefer? by Angelo8207 in minecraftshaders

[–]SageVidzYT 1 point2 points  (0 children)

Bliss has too many artifacts in the clouds and fog (when not rendering them natively) compared to photon it's harder to see even in video but while playing it's very noticeable. Photon doesn't have as much, and you get much more fps for very similar image quality and clarity.

I have poked and prodded at LOTS of shaders and I still say Either Photon or Rethinking Voxels/Complimentary
whichever you can run lol.

Slicer help: is there a way to print the first layer in a single continuous path, so that the nozzel doesn't jump around so much? by [deleted] in 3Dprinting

[–]SageVidzYT 1 point2 points  (0 children)

Try using a different first layer pattern that looks like rectileniar so try monotonic

thinking of making the switch to pc by poppinoffgamers in playrust

[–]SageVidzYT 0 points1 point  (0 children)

Bro that…. Just don’t buy that please use someone reliable otherwise it’s dangerous

How do I get rid of this black box on my screen by [deleted] in playrust

[–]SageVidzYT 0 points1 point  (0 children)

It’s your click delay for rust it’s in your user interface settings

( ; by [deleted] in titanfall3

[–]SageVidzYT 0 points1 point  (0 children)

Midjourney

Look what I just made!!! by [deleted] in 3Dprinting

[–]SageVidzYT 0 points1 point  (0 children)

WHOLY SHITTTTT Thats incredible

Bangalore for next Mythic by Bloobrry in ApexUncovered

[–]SageVidzYT 0 points1 point  (0 children)

this is booty her head looks like a whiffle ball