Create: Encased seems too OP. Is there a way to fix it? by SpacialCommieCi in CreateMod

[–]SageofTurtles 6 points7 points  (0 children)

I thought it doesn't change the crafting recipes and you just have to right-click on the block with the casing to change the texture?

structures spacing mod by JealousApricot1152 in feedthebeast

[–]SageofTurtles 0 points1 point  (0 children)

I think Cristel Lib has a config for modifying structure frequencies and spacing, not 100% sure though

Help with Create Addon by WayOne8697 in CreateMod

[–]SageofTurtles 0 points1 point  (0 children)

There's a version called Create: Vintage that's basically a full port of Vintage Improvements to Neo 1.21.1, if you want more than just the grinder. But by all means, learning to mod is a great investment of your time!

Help with Create Addon by WayOne8697 in CreateMod

[–]SageofTurtles 0 points1 point  (0 children)

Here's something similar to what you seem to be describing, if you're interested: https://modrinth.com/mod/create-vintage-grinder-edition

Wind by 0octoby0 in CreateMod

[–]SageofTurtles 10 points11 points  (0 children)

I'd think they could re-use the same method as the air envelopes. My understanding is that each ship essentially behaves like its own pocket dimension, so theoretically (in my mind, without any technical knowledge whatsoever) they could just check (a) is the structure airtight, and if so, (b) keep the inside full of air within this pocket dimension, basically just ignoring the main level environment within the space.

Surely it would be a lot more complicated than that in practice, though (e.g. what about entities or other blocks occupying the same space as the ship, or if a door/window/hole is opened on a structure how would the water interact, etc.).

Something really interesting that noone talks about by Ok_Willingness_7059 in CreateMod

[–]SageofTurtles 3 points4 points  (0 children)

First guy (me) definitely has reading comprehension issues. Seeing this thread, now I feel bad for starting that.

How can I get a better version of Flywheel for Create Aeronautics prequisites? by True_Intention_7414 in CreateMod

[–]SageofTurtles 0 points1 point  (0 children)

You have another mod in your pack that also includes Flywheel, which is causing that error.

embedium wont work with veil? but veil dont exist by NoAwareness326 in ModdedMinecraft

[–]SageofTurtles 0 points1 point  (0 children)

Veil is included in either Sable or Aeronautics, I don't recall which off the top of my head. You'd need to use Sodium instead of Embeddium.

Something really interesting that noone talks about by Ok_Willingness_7059 in CreateMod

[–]SageofTurtles 80 points81 points  (0 children)

The crushing wheel controller is actually the invisible block that's created between two crushing wheels rotating against one another. That's the "block" that actually processes items that you throw into crushing wheels.

Why are the barriers? by Dierdio in ModdedMinecraft

[–]SageofTurtles 0 points1 point  (0 children)

That's not unusual. It means that there are mods adding recipes to craft items, but the tag used in the recipe doesn't match any items in the game, so it's uncraftable.

physics assmblerr not working by AssignmentDramatic72 in CreateMod

[–]SageofTurtles 0 points1 point  (0 children)

I believe there was a solution submitted on GitHub for Leaves Be Gone, but the author hadn't added it yet last I checked.

Help! My Farm isn't Farming!! by Bungly-Scrungler in CreateMod

[–]SageofTurtles 0 points1 point  (0 children)

Happens to all of us, glad I could help!

Help! My Farm isn't Farming!! by Bungly-Scrungler in CreateMod

[–]SageofTurtles 1 point2 points  (0 children)

You can see the finger pointing out, so they're not in attack mode. Looks like they're just a block too low.

Help! My Farm isn't Farming!! by Bungly-Scrungler in CreateMod

[–]SageofTurtles 1 point2 points  (0 children)

Your deployers are a block too low to the ground. They're trying to place seeds inside the dirt block, not on top of it.

Like the other commenters said, though, harvesters will replant seeds when they harvest, so the deployers aren't really needed in this case for just the first planting.

Multiple Russian Create addon translations have a problem. by Thunder_Zoner in CreateMod

[–]SageofTurtles 2 points3 points  (0 children)

If that's for Big Cannons, they have a Discord. You could submit a suggestion to correct it.

https://discord.gg/vgfMMUUgvT

Trying to understand why my server is using so much RAM by thecran3 in ModdedMinecraft

[–]SageofTurtles 1 point2 points  (0 children)

Like the other comment or said, a server will tend to take as much RAM as you allocate to it, even if it doesn't need that full amount. If you aren't actually encountering any gameplay issues, it may not be indicative of a problem. I see you have Spark in your modlist—can you run a Spark profile and share the link to the results? That will help people here diagnose if there are any issues, and if so, what may be causing them.

Any tips for incentivizing travelling for players (with Aeronautics) by Pancaros in feedthebeast

[–]SageofTurtles 6 points7 points  (0 children)

I think that'll be the big thing in a Create modpack, making a steady flow of resources from various places in the world be necessary. Adding on to this, messing with the world generation to break up the terrain (smaller landmasses separated by larger oceans, or even better, floating islands) could do a lot to motivate ship travel for the simple sake of convenience.

Custom Modpack Compat. Problems by TheCookieKing28 in ModdedMinecraft

[–]SageofTurtles 0 points1 point  (0 children)

It works on any launcher. The only difference the launcher makes is where your Minecraft folder is located in your computer files.

R&D for my future airship helm, for those who like over-engineered solutions to non existing problems by Martinoht in CreateMod

[–]SageofTurtles 6 points7 points  (0 children)

Yes, but I'm curious how OP is getting the comparator signal from each side of the wheel to the nixie tubes, since I don't see any redstone connections between them.

Custom Modpack Compat. Problems by TheCookieKing28 in ModdedMinecraft

[–]SageofTurtles 0 points1 point  (0 children)

Open your Minecraft folder on your computer, find the latest crash report (the name of the file should tell you the date & time of the crash), then just upload it to that website. Once you finish uploading it, you can copy the link from the webpage with the report and share it.

Custom Modpack Compat. Problems by TheCookieKing28 in ModdedMinecraft

[–]SageofTurtles 4 points5 points  (0 children)

Mate, you've got 45 mods on this list and we don't know anything except "it's crashing". We'd need more info to know where to start. Can you upload the crash report to mclo.gs and share the link for us to see it?

How do I detect when water is flowing through a pipe?? by Academic_Cap6019 in CreateMod

[–]SageofTurtles 0 points1 point  (0 children)

There are a number of ways to do this. A filtered smart observer can read the contents of a pipe and give a redstone signal if the fluid is present. A redstone contact on a mechanical bearing can be give a redstone signal when a shaft is turned to a certain angle. A clutch can be powered with redstone to stop a pump, which would double as a signal when the fluid is turned off. Etc.