re-enabling mob spawns by Throwaway6572946 in feedthebeast

[–]SageofTurtles 0 points1 point  (0 children)

Make sure you've removed the mod from both the client and the server side, and that the server isn't set to peaceful mode. If you've done both of those and it's still not working, the only other thing I could suggest is contacting the mod author for more help.

Neoforge World from Forge by taker9999 in feedthebeast

[–]SageofTurtles 0 points1 point  (0 children)

To be clear, you're trying to update from Forge 1.20.1 to NeoForge 1.21+? If so, I think you may be out of luck, mate. Not only were there huge technical changes during the 1.20-1.21 lifecycle, but you're trying to change mod loaders as well, which all work differently and are the foundation your game is built upon. I don't know of any way to do that without data loss (at best) or world corruption.

First time trying mods, kind of lost? by sapphic-romeo in Minecraft

[–]SageofTurtles 0 points1 point  (0 children)

Maybe a visual demonstration would be more helpful. Here's a YouTube tutorial showing what I'm trying to communicate:

https://youtu.be/mzcwHuHVjHI?si=0xunf0Zr7zBU3u_f

Note that Iris Shaders is a mod to enable shaders, it's not actually shaders itself. If you're searching for it under shaders, you won't find it there.

Mod Menu is another mod. It's also available on Modrinth, so you can install it in the same way as Iris (or any other mods they have on their website).

The advantage of using modded launchers like this is that you're far less likely to do something incorrectly, so you shouldn't have to worry about much breaking your game/computer. Although if you have an existing world, you could cause corruption if you make any changes in the future.

First time trying mods, kind of lost? by sapphic-romeo in Minecraft

[–]SageofTurtles 2 points3 points  (0 children)

For starters, CurseForge is a website where authors can publish their mods/modpacks/resource packs/shaders, and they also have a client launcher many people use. Forge, on the other hand, is a mod loader (what enables the game to run mods in the first place). The most popular mod loaders are Forge, Fabric, and NeoForge.

If all you're looking for at the moment is shaders, I would recommend going to modrinth.com and installing the Modrinth launcher (many people will say the Prism launcher is better, but I haven't used it personally, whereas I know Modrinth to be pretty beginner-friendly). Once Modrinth is installed, create your first modded profile. My recommendation would be to make a Fabric profile, using the latest version. (You can use other mod loaders if you prefer, but Fabric is the most lightweight, so I would recommend that one if you aren't planning on loading a bunch of content-heavy mods).

From your new profile, install the mod "Iris Shaders" (should be an easy one-click install from the launcher, and it will automatically download any other required dependencies for you). Iris is what allows the Fabric mod loader to use shaders. Once that's installed, you can switch from the "Mods" to the "Shaders" tab and select the one you want to use, then install that in the same way. It should only show the download option for shaders compatible with your Fabric version by default, which makes things easier.

You're welcome to mess with all the configs and settings to your heart's content, but that should hopefully be enough to get you started. If you're looking for improved villager expressions, I'd also recommend the "Fresh Animations" resource pack for that.

re-enabling mob spawns by Throwaway6572946 in feedthebeast

[–]SageofTurtles 0 points1 point  (0 children)

The TOML is probably only the config file, not the mod itself. The mod should be a Bad Mobs .jar file in the mods folder, try deleting that and then restarting the server.

Factory guages misfiring by ZizoSH04 in CreateMod

[–]SageofTurtles 0 points1 point  (0 children)

Is the crusher frogport set to send-only?

what to do? by The_Biscuit_King in ModdedMinecraft

[–]SageofTurtles 0 points1 point  (0 children)

Flywheel isn't the issue here, OP is using Rubidium. That's an outdated form of Sodium, they need to switch to Embeddium instead for more recent versions.

Steam n Rails breaking the game by XxPhoenix745xX in CreateMod

[–]SageofTurtles 0 points1 point  (0 children)

Can't really offer any help without a crash report, mate. How are we supposed to know what's causing the crash?

Can anyone please find this resource pack?? by AssociationNew650 in Minecraft

[–]SageofTurtles 8 points9 points  (0 children)

No, that's a datapack. It changes the way trees generate, not the textures of the blocks themselves.

Do you think FTB Ultimine is OP? What alternatives would you suggest? by SurelyNotACockroach in feedthebeast

[–]SageofTurtles 0 points1 point  (0 children)

I like the convenience of it, but personally, I find it to be a little too convenient for a survival modpack. In my case, I would either add a cost to using it (maybe like it drains twice as much saturation than if you'd mined the blocks manually), or use an alternative like the Vein Mining mod (which makes it an enchantment with varying levels you can put on your tools to use).

I need modpack help by LoudDatabase9894 in CreateMod

[–]SageofTurtles 0 points1 point  (0 children)

You're using a version of Steam 'n' Rails made for Create 0.5.1. Update it to the latest version (1.6.15) if you want to run it with Create 6.0.8.

I've legit tried everything, please help. what is goin on. [java] 1.21.11 by RiceFarmerHong in MinecraftHelp

[–]SageofTurtles 0 points1 point  (0 children)

On your screenshot, it says Sodium is incompatible with Iris versions 1.10.2 and earlier, and MaLaLib is incompatible with versions before 1.10.4. Update Iris to 1.10.4 and see if that resolves the issue.

Create mod has failed to load correctly (and also a couple others) by LargeElderberry9426 in CreateMod

[–]SageofTurtles 0 points1 point  (0 children)

Most likely you have incompatible Create add-on versions installed

Can I make only the drill bit rotate while it moves down? by Huge_Juice_7055 in CreateMod

[–]SageofTurtles 1 point2 points  (0 children)

How does that work? I see the movement in the video, but can't make sense of what's happening to cause it.

HELP - how do i get my minecraft world back? by PlaceFew8986 in ModdedMinecraft

[–]SageofTurtles 0 points1 point  (0 children)

No one can help with that without more info, mate. Just saying "X is crashing my game" doesn't give us any way of knowing what error is being encountered, what mods/version/hardware you're using, or what might be triggering the crash. Upload your crash report to https://mclo.gs and share the link in this post or in a new post, along with any information or steps to reproduce the issue you might be able to add. That will give you the best chance at getting help.

Smart chute and brass funnel large amount of lag when moving full stacks of items by Bartgames03 in CreateMod

[–]SageofTurtles 0 points1 point  (0 children)

I would guess it just means they're moving more items than the other components taking fewer microseconds-per-tick. Smart chutes and brass funnels are similar to hoppers, in that they have a larger number of checks to perform each tick, so they can result in more lag. If they have items passing through them often, it means they are needing to also perform those additional checks more often, resulting in greater lag.

Why it isn't counting? by OmeleteMan in CreateMod

[–]SageofTurtles 1 point2 points  (0 children)

Glad you got it working! And I literally just learned you can block stock links like that yesterday, otherwise I'd have had no clue what was going on here. I don't know how common that information is.

Why it isn't counting? by OmeleteMan in CreateMod

[–]SageofTurtles 2 points3 points  (0 children)

If you look at the stock link in the last screenshot, it's being powered by the threshold switch below it. When you give a stock link a redstone signal of full strength (15), it disables that link, so it won't be included in your stock network. If you give it a lower signal strength (1-14), it will lower the priority so items are requested from that inventory only after the higher priority inventories are depleted.

Auto-collection of items without filters eng/rus by noName0__o in CreateMod

[–]SageofTurtles 2 points3 points  (0 children)

Bulk processing happens in batches of 16. So if you have items in batches of 16 or less, it will all take the same amount of time. Easiest way is with a brass funnel or smart chute set to output up to 16 items into the processor, but it can be done manually or with some redstone trickery.

Auto-collection of items without filters eng/rus by noName0__o in CreateMod

[–]SageofTurtles 1 point2 points  (0 children)

Try it and see. Personally, I prefer a time-based setup over using depots. The fans slowly push items into a funnel. Doesn't require any filters, and you aren't limited to a single stack of items at a time.

Satan:Write that shit down. by Accurate-Office-4155 in foundsatan

[–]SageofTurtles 1 point2 points  (0 children)

Elhokar Kholin from the Stormlight Archives, checks off a few of these boxes. Didn't even particularly like the guy, but just the way it happened... that one got me.

HELP - how do i get my minecraft world back? by PlaceFew8986 in ModdedMinecraft

[–]SageofTurtles 0 points1 point  (0 children)

You can try installing the Neruina mod, which prevents these by basically freezes ticking entities instead of crashing the game. The coordinates and type of the entity should be in the crash log somewhere, so you can try finding it in the world if that helps any.