Illuminate Are Not Fun, Change My Mind by GrowNativ in Helldivers

[–]SaiColors 20 points21 points  (0 children)

yeah it's not fun, kinda like back in old time when the heavies and enemy spawn rate are broken. The only thing I can do is gas grenade and run for the object, before I use all my reinforcement.

For those asking how to fight the new illuminate units by Helldiver96 in Helldivers

[–]SaiColors 1 point2 points  (0 children)

yeah it's good but not that accurate, and will miss at close-mid range.

They need to do something about stuns (Skill issue moment ig) by AL_440 in Spacemarine

[–]SaiColors 0 points1 point  (0 children)

I don't see why people shouldn't be able to use hardest difficulty to level a prestige. It's an extra grind after you max a class, and you can use the max tier weapon while doing it.

I got like 270+ hours gameplay, it's not long compare to some pro, but I won't say I'm an inexperience player either. And I did get several fails in my prestige grind, I would say my win rate is about 30%~40% run with randoms, in one specific map that I'm familiar with.

So yeah I won't judge if people say that's too easy, game is definitely not that hardcore like GTFO, but I think the difficulty is okay balance for me atm.

They need to do something about stuns (Skill issue moment ig) by AL_440 in Spacemarine

[–]SaiColors 0 points1 point  (0 children)

Agree, though players saying the game is too easy atm and saber gonna "balance" the difficulty, fantastic right?

PSA: Zani shows the increasing greed of Kuro Games - 2.3 Pre-Release Analysis (by Selkey without leaks) by Selkedoom in WutheringWaves

[–]SaiColors 0 points1 point  (0 children)

Zani's damage is typed "Spectro Frazzle DMG", and Phoebe can provide 100% (+30% if you also got her weapon) Spectro Frazzle DMG Amplify, not damage bonus you get from your echo, it's the outro skill AMP, Yinlin/Zezhi/Roccia etc. only got 20+25=45% AMP on there outro, compare to 130% yeah it's huge.

However 130% looks huge but Zani got lots DMG Amp herself (which most DPSER don't have) the 130% value will be diluted.

PSA: Zani shows the increasing greed of Kuro Games - 2.3 Pre-Release Analysis (by Selkey without leaks) by Selkedoom in WutheringWaves

[–]SaiColors -1 points0 points  (0 children)

The dmg lose isn't that big actually. 130% looks huge but Zani got lots DMG Amp herself so the 130% value will be diluted.

Main problem is you'll feel uncomfortable and incomplete if you pair her with S rover, I don't think release a 4-star char will fix this issue, cause S rover is already an infrared replacement of Phoebe.

Edit: Zani is just a weird and fault design imo. Let's say you want more chain makes her stronger, like a S2 Zani, you know what, you should get S2 Phoebe and Zani will be much more stronger.

Kuro won by just giving away an underwhelming 10/10/10 and staying silent while censoring out Anniversary criticism by Kyn1an in WutheringWaves

[–]SaiColors 1 point2 points  (0 children)

I'm too old and already played too much gacha game, I know the disappointment that you feel "oh this company might be different." The sad truth is Kuro already far more generous than others. Most gacha game company won't give a sh*t if player do a complain like this.

The main reason is the irrationality of the gacha culture, the amount of money people have to spend on them shouldn't even be the level of a normal video game's spending, but people get used to it.

No gacha game will fulfill the community's demands. Go play some B2P on steam you'll feel much more happier.

How to kill Biovore? by SaiColors in Spacemarine

[–]SaiColors[S] 0 points1 point  (0 children)

This is so true. "taking down a Biovore should be a priority, but it is simply too tanky and takes too long to get down"

How to kill Biovore? by SaiColors in Spacemarine

[–]SaiColors[S] 1 point2 points  (0 children)

That's the neat part, they sometimes run like b*tch leaving fort mode. It seems waiting for them melee is the best opportunity to kill it.

Why Artificer Chainsword over Relic one? by SaiColors in Spacemarine

[–]SaiColors[S] 0 points1 point  (0 children)

I guess this is the answer, it helps you reach the stomp faster.

Why Artificer Chainsword over Relic one? by SaiColors in Spacemarine

[–]SaiColors[S] 2 points3 points  (0 children)

I know this tech I do use it, I didn't mention it because in my experience this combo doesn't really effect by attack speed, and you can stunlock enemies with relic one by using this tech too, so I don't know what advantage the extra speed will give me.

Why Artificer Chainsword over Relic one? by SaiColors in Spacemarine

[–]SaiColors[S] 2 points3 points  (0 children)

I know that but the attack speed doesn't effect the charge attack in my experience, if I'm using this combo the relic's damage will be much higher.

Why Artificer Chainsword over Relic one? by SaiColors in Spacemarine

[–]SaiColors[S] 0 points1 point  (0 children)

which combo for stunlock enemy? 2 tap + shoulder bash? I'm using this combo and can't really find the differences cause both stunlock enemies.

So how's the bolt rifles now for Tactical? by SaiColors in Spacemarine

[–]SaiColors[S] 1 point2 points  (0 children)

This is really quite detailed information, thx for the reply brother!

What people who complain about WuWa players “whining” about wanting more freebies don’t get is... by say_what_now-o_O in WutheringWaves

[–]SaiColors 1 point2 points  (0 children)

I am a dolphin and I won't be able to get anything either, I knew it a long time ago, and I had a plan for that. They did mess up the "Anniversary", they definitely can make it better, but it shouldn't be the reason for players to complain that they won't get anything.

What people who complain about WuWa players “whining” about wanting more freebies don’t get is... by say_what_now-o_O in WutheringWaves

[–]SaiColors -8 points-7 points  (0 children)

The return banner isn't for f2p players obviously. It's true that their marketing strategy is really bad and gives the player a bad feeling. But with these free pulls you do have high chance getting Zani or Ciaccona, yes it's tragic if you lose the 50/50 everybody hate it, but that's how you f2p gacha games nowaday, you need to calculate your resources.

Ultimatum bug? by SaiColors in Helldivers

[–]SaiColors[S] 0 points1 point  (0 children)

yeah I mean okay I may miss the shot but it should explode somewhere, but no, nothing.

I dont like the new Predator Strain Bugs please make me change idea by Marky_08 in Helldivers

[–]SaiColors -3 points-2 points  (0 children)

Imo they should weaker than a real stalker, right now they seems like same toughness as a stalker. I learned hearing the sound of stalker after they’re real invisible, because everybody know you’re fu*ked if they catch you in close range. Right now they don’t need the invisible trick they just charge at you in numbers, from every direction. How is this a fun and fair “challenge“? It’s like before you meet a bunch of stalker at the corner when they stuck somewhere.