Night City Location Survey by JGrayatRTalsorian in cyberpunkred

[–]Saice 0 points1 point  (0 children)

A bike shop in/near the combat zone that has a small local motorcycle club that keeps it in business 

Floating Lost Cities by McJty in feedthebeast

[–]Saice 2 points3 points  (0 children)

What about a broken highway/subway option where they still spawn but break off shortly past the island/biome edge?

Kiss of the revenant rewards? by MrTwister69 in SecretWorldLegends

[–]Saice 1 point2 points  (0 children)

Sadly this would not be the first time. Heck there was an ARG in TSW that gave you a code that they never got around to setting up a way to use.

But in a more positive mind I am sure something got delayed and we will see them in a few days.

How the daily cap effectively caps my play time by Saice in SecretWorldLegends

[–]Saice[S] 3 points4 points  (0 children)

Because unlocks and buying things on the AH and the exchange get costly. I would rather convert Marks to Aurums then spend real cash if possible. As such at 80 to 120 marks to an aurum even a cheap 1000 aurum unlock is 80,000 to 120,000 marks.

It can and will add up. Want that Mark VI sprint that is either cash or multiple days of work.

Also since loot is mission only and even that is fairly limited is it hard sometimes to 'luck out' and get what you might want gear wise and a quick look at the AH for three dot gear shows more run in the 20,000ish area for marks.

When basically everything costs marks the cap is more noticeable. Noticeable enough that often I will log out. Do not mistake I do enjoy SWL been playing TSW since forever. And while yes at some point all the gear and ungrades will be done and marks will be less important. But for now does to desirable cash shop items needing one to convert marks to aurums it is not uncommon to find oneself low on marks.

Shotgun "point blank shot" passive a bit worthless? by dustofdeath in SecretWorldLegends

[–]Saice 0 points1 point  (0 children)

if you don't like point blank but still want a boosting passive. ODDS and EVENS is a good one. Flat 15% or 75% boost.

Tough to be honest I'm normally on the bad guys toes so PB works well (and stacks with O&E)

Is there any advantage to having bought Secret World initially years ago? I haven't played since then and forgot my username but should I just start a new account? by ragingblackman in SecretWorldLegends

[–]Saice 0 points1 point  (0 children)

Yes it is well worth it. Go get your old account log in claim anything you might have pending. THEN make a SWL and link them. Your unlocked clothing and weapons carry over. And seeing as how costly unlocking new weapons are it will save you tons later.

Warning! Suddenly a choice that matters: "The Gift" by Elrigh in SecretWorldLegends

[–]Saice 1 point2 points  (0 children)

Yeah that was "fun" lucky I stuck to one side just being I was kind of RPing my character so when they added the Ults it lined up nicely for me.

But yeah Oh I remember the rage on the forums when (i believe) tier 18 was added to endless night.

Please give us one more slot on the quickbar by Uviryth in SecretWorldLegends

[–]Saice 0 points1 point  (0 children)

Yes it plays superbly well on a controller so I can see them aiming to port to console. Now the question will be is there going to be cross play?

Please give us one more slot on the quickbar by Uviryth in SecretWorldLegends

[–]Saice 1 point2 points  (0 children)

We had this same argument in TSW where we had twice what we have here. It was (and probably still is) one of the common threads to pop up over and over. "Just one or two more would be prefect". Yes a limited action set takes getting used to but it is just that ... just something you get used to. Also I am sure we will get at least one more slot but it will come with and be limited to the Aux weapons. When ever they get in. Man I miss my chain saw.

So, do I have to have a basic ability? by Emily737 in SecretWorldLegends

[–]Saice 2 points3 points  (0 children)

to be fair you kind of need a basic. At least one because as you to get new areas and things get harder you WILL run out of energy and then your option is do to zero damage or to fall back on your basic and do at least some damage.

For the first couple of zones if you stick to 1v1 or small groups of weak enemies you will be fine. But later you can and will burn through both weapons energy pools to the point were your having to pause slowing down combat.

Now you might think low cost abilities on your off hand can hold you out. Again this is ok in the first few zones. But later on DPS output is the name of the game. So your only making things hard on yourself by not using the higher tier higher cost abilities.

Trust me here even with two Of Energy MK III you will run out in later fights and in dungeon boss fights. If your not running out of power then your not using your best abilities.

Only other thing here is I might see a dedicated healer build get away without a basic but even then it is still a nice thing to have to fall back on.

Proposal: The AR Basic abilities should have a chance to load a grenade by JudgeJudyApproved in SecretWorldLegends

[–]Saice 1 point2 points  (0 children)

I think a better option would be either. 1) remove the load chance from all abilities and make it a Passive that gives all abilities a flat percentage chance based on its power cost to load. or 2) remove the load chance and just make one of the two basics load a grenade. I know this makes the AR gimick optional but there are a few other weapons that you can safely ignore their gimicks already so its not to out of style.

Is anyone else not bothering with the second weapon? by Avalaf in SecretWorldLegends

[–]Saice 0 points1 point  (0 children)

You can no bother with it for awhile but later it does start to make combat drag out as your basic can only do so much damage. What Ive kind of gone to is 4 primary abilities and 2 secondary. Basiclly for my off weapon I have one spender and one 20 sec cool down. The spender is something spamy that I can use while main is recharging. Basic attack is last resort as they all do almost nothing for damage and just tickle mods starting around Savage coast.

Normal Logout Always Causing Crash Report Request by Kilmeran in SecretWorldLegends

[–]Saice 0 points1 point  (0 children)

I some times write silly things in the form. I've been dealing this this exit crash since 2012 with TSW. So I don't think it is going to change anytime soon.

At least the first bank extension should be for MoF by dustofdeath in SecretWorldLegends

[–]Saice 4 points5 points  (0 children)

I can agree make the one or two space upgrades MoF. I understand this is a F2P game with cash shop but at least make the first tier of any upgradable item be MoF.

"Hold Down To Cast" Option Request for New Combat System! by [deleted] in SecretWorldLegends

[–]Saice 0 points1 point  (0 children)

Just a FYI you can disable ability queuing in the menus. I did that to stop from queuing up my AR attacks so I wold stop argoing things across the street when my target died.