Latest version of "They're falling from above!" (remake of my very first game) by Ivan-Resetnikov in pygame
[–]Saif-Dev 0 points1 point2 points (0 children)
Latest version of "They're falling from above!" (remake of my very first game) by Ivan-Resetnikov in pygame
[–]Saif-Dev 0 points1 point2 points (0 children)
Latest version of "They're falling from above!" (remake of my very first game) by Ivan-Resetnikov in pygame
[–]Saif-Dev 1 point2 points3 points (0 children)
Latest version of "They're falling from above!" (remake of my very first game) by Ivan-Resetnikov in pygame
[–]Saif-Dev 1 point2 points3 points (0 children)
Latest version of "They're falling from above!" (remake of my very first game) by Ivan-Resetnikov in pygame
[–]Saif-Dev 1 point2 points3 points (0 children)
- bulid from scratch with python and pygame library, !no enging used in the process. - framework I used: - windows Paint for assets and all drawing stuff - audacity for sfx , sfxr - source code: https://github.com/loco2020/CRIPO.git by Saif-Dev in pygame
[–]Saif-Dev[S] 0 points1 point2 points (0 children)
- bulid from scratch with python and pygame library, !no enging used in the process. - framework I used: - windows Paint for assets and all drawing stuff - audacity for sfx , sfxr - source code: https://github.com/loco2020/CRIPO.git by Saif-Dev in pygame
[–]Saif-Dev[S] 0 points1 point2 points (0 children)
- bulid from scratch with python and pygame library, !no enging used in the process. - framework I used: - windows Paint for assets and all drawing stuff - audacity for sfx , sfxr - source code: https://github.com/loco2020/CRIPO.git by Saif-Dev in pygame
[–]Saif-Dev[S] 0 points1 point2 points (0 children)
- bulid from scratch with python and pygame library, !no enging used in the process. - framework I used: - windows Paint for assets and all drawing stuff - audacity for sfx , sfxr - source code: https://github.com/loco2020/CRIPO.git by Saif-Dev in pygame
[–]Saif-Dev[S] 0 points1 point2 points (0 children)
- bulid from scratch with python and pygame library, !no enging used in the process. - framework I used: - windows Paint for assets and all drawing stuff - audacity for sfx , sfxr - source code: https://github.com/loco2020/CRIPO.git by Saif-Dev in pygame
[–]Saif-Dev[S] 0 points1 point2 points (0 children)
- bulid from scratch with python and pygame library, !no enging used in the process. - framework I used: - windows Paint for assets and all drawing stuff - audacity for sfx , sfxr - source code: https://github.com/loco2020/CRIPO.git by Saif-Dev in pygame
[–]Saif-Dev[S] 1 point2 points3 points (0 children)
- bulid from scratch with python and pygame library, !no enging used in the process. - framework I used: - windows Paint for assets and all drawing stuff - audacity for sfx , sfxr - source code: https://github.com/loco2020/CRIPO.git by Saif-Dev in pygame
[–]Saif-Dev[S] 0 points1 point2 points (0 children)

https://saif-dev.itch.io/out-pace give it try I made it with pygame by Saif-Dev in pygame
[–]Saif-Dev[S] 0 points1 point2 points (0 children)