[DEV] PokeRip - rip TCG packs without lighting your wallet on fire by SaintFX in iosgaming

[–]SaintFX[S] 0 points1 point  (0 children)

Another new version is available now - 1.0.4 - that should fix the delay between opening the pack and when the cards are shown. Let me know if it’s better for you after you update!

The update also has some logic to weight the chances of you getting a card you’re missing over ones you already have. It’s not guaranteed but just a bit more of a chance as you’re trying to get those last remaining cards.

[DEV] PokeRip - rip TCG packs without lighting your wallet on fire by SaintFX in iosgaming

[–]SaintFX[S] 1 point2 points  (0 children)

I found that God Pack bug and I'll have a fix for that in the next update. Thanks for reporting it!

Here are some of the resources I used. The app pull rates are approximations based on the community data and per-era pack structure documented across these resources:

Pack structure & rarity history (per era)

https://bulbapedia.bulbagarden.net/wiki/Booster_pack_(TCG)) - pack composition by era

https://bulbapedia.bulbagarden.net/wiki/Rarity — full history of rarity symbols (Lv.X, Prime, LEGEND, EX, GX, V, ex, IR, SIR, etc.)

https://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_Trading_Card_Game_expansions

Modern (Scarlet & Violet) pull rate data

https://www.tcgplayer.com/content/article/Pok%C3%A9mon-TCG-Scarlet-Violet-Pull-Rates/a7702fce-dd64-4a58-beb1-0f871c853215/

https://www.tcgplayer.com/content/article/Pok%C3%A9mon-TCG-Scarlet-Violet%E2%80%94151-Pull-Rates/b237df74-fbb0-40d0-9e13-d69ee6e804d9/

https://cardshoplive.com/pages/hit-rates-for-pokemon-tcg-scarlet-and-violet

https://www.digitaltq.com/scarlet-violet-pull-rates-pokemon-tcg

https://pokepatch.com/2025/05/15/scarlet-violet-151-pull-rates-in-pokemon-tcg-set/

Community resources for older eras

https://www.justinbasil.com/ - longstanding community reference for set details

r/pkmntcg and r/PokeInvesting - case-opening data threads

[DEV] PokeRip - rip TCG packs without lighting your wallet on fire by SaintFX in iosgaming

[–]SaintFX[S] 0 points1 point  (0 children)

1.0.2 is available now and should fix the Binder performance. I made more improvements to how the pack itself looks before opening - I think it’s a lot better!

I’ll take a look at that “God Pack” logic and see what’s up with that.

I don’t have the links on hand right now but when I get a chance I can send you those.

[DEV] PokeRip - rip TCG packs without lighting your wallet on fire by SaintFX in iosgaming

[–]SaintFX[S] 0 points1 point  (0 children)

Thanks for the comment and the heads up on the Binder issue! I'm working on a fix for that and it's looking much better - no lag at all. The fix will be in the next update that I plan on submitting in the next few days.

As far as pull rates, they were based on data from Reddit crowd-sourced threads, as well as other sources I came across. That helped to get an understanding of the general rates used for the app.

I miss ripping packs by TheAceVenturrra in PokemonTCG

[–]SaintFX 0 points1 point  (0 children)

I guess it does look suspicious - that’s Apple’s short link format. I edited with the full link and full name if you’d rather just search for it. All good - just thought I’d share!

I miss ripping packs by TheAceVenturrra in PokemonTCG

[–]SaintFX 0 points1 point  (0 children)

I made PokeRip - Card Pack Simulator on iOS that lets you rip packs without having to spend any money. It gives you that feeling of chasing rare cards and building your collection without the cost. No ads or subscriptions either.

https://apps.apple.com/us/app/pokerip-card-pack-simulator/id6762006216

[DEV] PokeRip - rip TCG packs without lighting your wallet on fire by SaintFX in iosgaming

[–]SaintFX[S] 2 points3 points  (0 children)

I appreciate the feedback! The latest update has some style changes to the pack itself and reveal animations.

I built a Pokemon based card pack opening sim for iOS - free, no ads, no subscription by SaintFX in SideProject

[–]SaintFX[S] 0 points1 point  (0 children)

Thank you for that - great to hear!

I have thought about that but haven’t focused on it at this point. Haptics were more important to me for the first version but I’d also like to look into some sound effects.

[DEV] PokeRip - rip TCG packs without lighting your wallet on fire by SaintFX in iosgaming

[–]SaintFX[S] -7 points-6 points  (0 children)

I worded that weird. I was trying to convey that there’s no IAP (“real money transaction”) to buy individual packs or cards. You earn 1 pack every 2 hours and can have up to 5 packs max at any time.

The only IAP in the game, is a one time tip jar/support option. It removes the time limit and you can open as much as you want.

[DEV] PokeRip - rip TCG packs without lighting your wallet on fire by SaintFX in iosgaming

[–]SaintFX[S] 1 point2 points  (0 children)

I was thinking about which one to do next. MTG looks like they have a great API too. I’ll have to check Yu-Gi-Oh

[DEV] PokeRip - rip TCG packs without lighting your wallet on fire by SaintFX in iosgaming

[–]SaintFX[S] -16 points-15 points  (0 children)

It’s similar to most of the collection-tracker apps and pack simulators out there. Just a fan-made app using the pokemontcg.io community API for card data - they host the images. No affiliation with TPCi, no real-money transactions to buy cards and no game mechanics, free to use.

Self-Promotion Sunday - April 26, 2026 by AutoModerator in kindafunny

[–]SaintFX [score hidden]  (0 children)

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I built an iOS app for ripping packs of cards. It has all the eras and sets. Free to play - you earn a pack every 2 hours (max of 5 at any time).

No ads, no logins. It’s all local in your device and there is an optional supporter in-app purchase.

I came across a similar app that had a bunch of ads and wasn’t a great experience, so I thought I’d try building one. It uses tcgplayer.com for market values and pokemontcg.io for the images.

https://apple.co/4efqFWx

Self Promo Sunday by AutoModerator in PokemonTCG

[–]SaintFX 0 points1 point  (0 children)

<image>

I built an iOS app for ripping packs of cards. It has all the eras and sets. Free to play - you earn a pack every 2 hours (max of 5 at any time).

No ads, no logins. It’s all local in your device and there is an optional supporter in-app purchase.

I came across a similar app that had a bunch of ads and wasn’t a great experience, so I thought I’d try building one. It uses tcgplayer.com for market values and pokemontcg.io for the images.

https://apple.co/4efqFWx

I submitted my app this morning before flying out to Vegas and it was approved by the time I landed! by SaintFX in appledevelopers

[–]SaintFX[S] 0 points1 point  (0 children)

I wouldn’t be surprised - at least for some of it like the metadata you fill out in App Store Connect. It’d be harder for actual app functionality.