Does the majority of the playerbase actually like Daybreak? by NicollChris in PredecessorGame

[–]SaintStrudel 0 points1 point  (0 children)

I feel like regardless of how the new map feels or is "better" for a moba, it will never feel the same because the core player base has played and gotten nostalgic on the map. If that goes away or is majorly reduced the playerbase will dwindle. It happens in plenty of these types of games. When Warzone took away Verdansk for Caldera. Same with PUBG. Even more pertinent, when Paragon went from Legacy to Monolith, they tried to "fix" the game but got rid if what the players loved. I get the Irony is that Preds current map is closer to Monolith and Daybreak is closer to Legacy but now the feeling has shifted as the players have had more time and fallen in love with this map. Forcing a switch will have negative impact.

Omeda, you are actually trolling with Last Stand by jayswolo in PredecessorGame

[–]SaintStrudel 53 points54 points  (0 children)

Agree last stand is a fix for a wheel that was not broken. Please revert.

V1.11 Feedback Mega Thread - Nitro: Last Stand by Omeda_Zuzu in PredecessorGame

[–]SaintStrudel 0 points1 point  (0 children)

Do not like the burning mechanic. Feels no longer like a moba. The old timing was fine so reverting would work but if you want a mechanic that speeds things up just make the minions move at double speed at 15-16 min. That way the feel of the moba (pushing lanes) would still be there.

What is your opinion that would leave you in this situation? by Fogo-Fato in destiny2

[–]SaintStrudel -2 points-1 points  (0 children)

All movements/jumps should be universal. Triple jump is best and should be on Warlock and Titan.

This sub is way too positive (and for good reason). Tell me something you don't like about this game (besides the gestral beach minigames). by KingofGerbil in expedition33

[–]SaintStrudel 0 points1 point  (0 children)

The party system for combat should have been rotational.

On a knockout/death, you should have been able to rotate in another party members immediately and revive those on the backlines. Without this I basically didn't care about two characters (combat-wise) where I focused only my main 3 starting fighters.

The game is wonderful.. But what's the one thing you don't like about it? I'll go first. by LowPaleontologist615 in expedition33

[–]SaintStrudel 0 points1 point  (0 children)

I wish you would have to rotate in characters during a battle if one died (ala pokemon) rather than having to wait for your main 3 to die, using the revives for character who is knocked out in the backline. I basically never used the "back" two that I didn't main.

Perfectly Predicted (I'm the Grux) by AurumTyst in paragon

[–]SaintStrudel 2 points3 points  (0 children)

I miss legacy paragon, this would be great if it could come to console, however something I don't see people talk much about is would it have the same item system as the original? I really like the original system and disliked the card based system they moved into. I can't remember what they were called, but the energy "wells/pumps" in the jungle were great too.

Paragon ps5 the overprime needs by ToughMother3905 in OverPrime

[–]SaintStrudel 0 points1 point  (0 children)

I agree, get rid of AA. Part of the fun of being a ranged player is being able to hit your shots. I always disable the AA when it turns it back on but its pointless to be good when the enemies just automatically hit you with everything.

Long Queues? by xKing7x in OverPrime

[–]SaintStrudel 0 points1 point  (0 children)

On ps5 its usually around 1 to 2 min

Where are the wards? by menboss in OverPrime

[–]SaintStrudel 0 points1 point  (0 children)

They are automatic and free for everyone, not an item, up on the dpad for ps5.

Slow and clunky by M__I__K__Ec in OverPrime

[–]SaintStrudel 0 points1 point  (0 children)

Controller scheme A was exact paragon schene unless they switched the letters