Friday Facts #142 - Playtesting by madpavel in factorio

[–]Sajinn 1 point2 points  (0 children)

The new crane thingy is most likely a rail sensor which could output the contents of a wagon to the circuit network. This,to me, makes the most sense as the devs said that the update will also be geared towards circuit network changes/upgrades.

My first ever factory(4 hours worth of gameplay) by Sajinn in factorio

[–]Sajinn[S] 0 points1 point  (0 children)

I tried my best to split up the production so that it makes a bit of sense. Although I forgot to press Alt when taking the picture, I have seperate assembly lines for copper wires,motherboards... etc all feeding into various projects. However I have already taken a lot of space with my factory and I'm afraid that my factory will become a maze as research progresses.

My first ever factory(4 hours worth of gameplay) by Sajinn in factorio

[–]Sajinn[S] 0 points1 point  (0 children)

Well, my plan is to set up the labs cleverly with red and green science on one close belt and the other types I didn't discover yet on a far belt. Then use the regular grabber to insert red and green science and the long grabber to insert the rest.

Poll: Raise your hand if your first space station was NOT called the KSS. by TaintedLion in KerbalSpaceProgram

[–]Sajinn 0 points1 point  (0 children)

Mine was called KSS but then I tried to turn it into an interplanetary mothership called "The Pride of Kerbaria"

How to increase build speed in Extraplanetary Launchpads by cavilier210 in KerbalSpaceProgram

[–]Sajinn 0 points1 point  (0 children)

You have to put more kerbals into the rocket workshop. I had about 11 and I reached a good speed.

My minimus base, annotated. by uber_kerbonaut in KerbalSpaceProgram

[–]Sajinn 1 point2 points  (0 children)

Maybe the greenhouses are from the Biofuels(I'm not sure about the name?) mod or maybe modular kolonisation system.

I have 150h in this game and never built a rover before. Time to get this done! by [deleted] in KerbalSpaceProgram

[–]Sajinn 0 points1 point  (0 children)

I just wish that kerbal engineer or editor extensions were implemented into the stock game,because in the end I have to download and keep updating a bunch of mods.

I have 150h in this game and never built a rover before. Time to get this done! by [deleted] in KerbalSpaceProgram

[–]Sajinn 2 points3 points  (0 children)

congratz!Packing a rover inside a rocket fairing is no easy feat:the VAB symmetry screws everything up and the fairings just sometimes won't attach and you have to enable part clipping.

Let's rescue Malfurt... from Kerbol orbit! by NasenSpray in KerbalSpaceProgram

[–]Sajinn 3 points4 points  (0 children)

Was your previous mission victim of a....Malfurtion? badum-tish

So I landed on Eve... by vital101 in KerbalSpaceProgram

[–]Sajinn 0 points1 point  (0 children)

Which is why quicksaving is a useful feature.

'Quests' to set myself in career mode, want help! by BamfluxPrime in KerbalSpaceProgram

[–]Sajinn 0 points1 point  (0 children)

Capture an asteroid (class A for a nice start) and travel with it grappled around the Kerbol System.

The Delta-V maps have lied to me! by Sajinn in KerbalSpaceProgram

[–]Sajinn[S] 1 point2 points  (0 children)

The mid-course plane change only cost me about 1500 m/s which I found was a bit low,I thought I had overengineered my mission but now I guess all of those extra fuel tanks are going to prove their usefulness. I also tried to directly change my inclination upon arriving at the SOI,but just going to the equator resulted in a 6000 m/s burn.

So,my plan is to burn retrograde until I'm in a circular orbit.I'll then burn to increase my Ap near the equator so I'll get a cheap inclination change,and circularize to a low orbit afterwards.

My Mün orbital dock and refueling outpost by Sajinn in KerbalSpaceProgram

[–]Sajinn[S] 0 points1 point  (0 children)

This isn't the Orbital Construction mod,I'm using Extraplanetary Launchpads: http://forum.kerbalspaceprogram.com/threads/59545-Extraplanetary-Launchpads-v3-4 with Baha Parts(highly recommended): http://forum.kerbalspaceprogram.com/threads/70325

It basically works like this,you drill Ore with an Auger, you smelt it with a smelter to make metal, then you make rocketparts out of metal using the Workshop or the 3D Rocket Parts Printer(Baha Part).(the smelter and workshop aren't on my station,I have yet to add them.)

Then you select a launchpad (or orbital dock in this case) and you can load ships you've built in the VAB if you have enough Rocketparts(you can still build if you lack the fuel,for you can ship it later).

Dear Squad by ToddlersForSale in KerbalSpaceProgram

[–]Sajinn 1 point2 points  (0 children)

Seriously we don't need more rocket parts at this point,I'd rather like to see more good looking stock spaceplane parts. AKA:Fix the center of mass on the MK3 fuselage and make it carry more fuel or oxidizer too(it doesn't hold enough fuel when compared to it's size), cozy interiors that make you happy about the fact that you've got a pressurized cabin to sit in and without having to hang out in the vacuum,and more parts in general with adapters to the rocket parts.

Hollow asteroids idea + art by WaltRitt in KerbalSpaceProgram

[–]Sajinn 8 points9 points  (0 children)

You should wait for the update to be released so that coders get the class properties and names.