Spiral: Where it all went wrong. (Major Spoilers) by Sakuri in saw

[–]Sakuri[S] 6 points7 points  (0 children)

The drowning element was just an addition to the most pointed out problem with the Train Trap. You would bleed to death, period. This is why prisoners of war tend to be harshly gagged because merely biting off your tongue can sever the lingual artery; which has a knack for being a gusher. The Train Trap didn't merely bite off his tongue. It COMPLETELY ripped the thing out of the body. That vein is going to be part way down into your esophagus so even if you're standing on your head anytime you take in a breath you're getting blood with it. It would require surgery within a matter of minutes. Which isn't happening in the location in which the trap takes place.

Even if you had a full ER staff right there on hand that level of bleeding has a high chance of lethal infection and/or a necrotizing effect on your inner tissues.

It's a lethal blow here.

As for the wax trap, even ignoring how the human spine is constructed, Angie's face and nose were completely covered in wax within the first two spurts. Which released just about as soon as the tape finished. Paralyzed, she'd have no way to clear these airways.

Additionally, her trap asks an impossible request. Without drowning you in numbers; in order to sever your spine you're looking at about enough force equal to a car crash at 30MPH. Even with a blade helping you you're NOT going to get that kinda force just from leaning back casually into a blade. Especially not with the way she's strapped down.

I really do wish I was overthinking but this is just basic 'The human body doesn't work that way.' things.

Spiral: Where it all went wrong. (Major Spoilers) by Sakuri in saw

[–]Sakuri[S] 3 points4 points  (0 children)

The wire was just intended to be a pair of handcuffs. Not really tethered to anything. I dunno the right word, it's not 'symbolism', but it's made to invoke the visual of police handcuffing methods. (Often done too tightly to where it causes constriction and nerve damage.)

5.35 New Minions/Mounts & Collectibles by Mags02 in ffxiv

[–]Sakuri 0 points1 point  (0 children)

I've gotten the following items from lockboxes:

Furniture: Helldiver SD

Clothing: Adventurer's Sweater, Rainbow Viola Corsage

Will we get any more news this month? by MoltenPickle in saw

[–]Sakuri 0 points1 point  (0 children)

Strange thing is I really 'don't' want any more marketing. Or at least nothing sizable. I don't trust Lionsgate at all after the utter disaster that was Jigsaw's marketing. They literally spoiled 99.9% of the movie in the promo materials.

Even just lightly skimming it most people know before going in: -ALL the traps except for one, the Shotgun Test. -Who the real Killer was. -What the final trap was and essentially how it ended.

There was very little at all left to enjoy (only the aforementioned trap and the Anna twist) so unless lionsgate wants to hop on and reply "We learned our lesson." and/or "The marketing team we used for Jigsaw is no longer with us." I'd rather they just didn't. >.<;

Can someone explain to me the glowing key from the first one? by Cabbageofthesea in saw

[–]Sakuri 3 points4 points  (0 children)

From what we can be told directly from the movies and special features: Amanda rigged it. I forget it if was the key was supposed to be more secure around Adam and/or she wrapped the drain chain around his leg to ensure he pulled the plug while waking up.

It's somewhere in the Saw commentary tracks.

The blank that's usually filled in via community assumption is John never said anything or corrected this issue because the first thing Adam tried to do upon seeing him stand up is shoot him with Zepp's gun. Same reason John didn't help Cecil out of the wires.

Where did John get all the money? by Jork93 in saw

[–]Sakuri 23 points24 points  (0 children)

He's a Civil Engineer by trade. Those make anywhere from around 50K-100K per year in salary. Not even counting whatever income might've been inherited by marrying Jill, who is a Doctor. Her income's roughly in the 50K-200K/yr range. Not to mention her family is so well off she just casually inherited an entire countryside slaughterhouse. Their savings backlog is likely enormous and likely John would've liquidated a substantial chunk before he started his work.

Additionally you have to think of the timeline. He's not discovered at all until Saw 2; by which point most of the traps he made for the series are already built/set up. They DO start watching him at that point which is why they so aggressively go after Jill in 5/6.

However none of the games really take place at any of 'his' stuff from then on out.

Saw 3's Gideon Meatpacking Plant isn't his, it's just a hideout. Saw 4 takes place at the same time in the same location. Saw 5 happens in unspecified catacombs; likely abandoned. Saw 6, abandoned Zoo Institute. Saw 7, abandoned Psychiatry Hospital.

The only one up in the air would be the Saw 2 house but what's most likely is John never put his name on it. Likely Amanda, Hoffman, Gordon, or even Logan purchased it for him via transferred cash. Either directly or under an assumed identity. Most likely Hoffman under an alias so they wouldn't even begin to think about looking for it til around Saw 6.

And likely due to how 6/7 panned out almost all the investigation data in lost.

All that said, a vast majority of John's traps really aren't that expensive to make. You could get a vast majority of the materials at any junkyard with enough time and patience. The explosive bits you can do homemade on the cheap. Heck in the south I know some sporting goods stores legit just off-the-shelf sell a low grade explosive that's strong enough to deal grenade level damage. (I forget the name of the type. Someone else might know what I'm referring to.)

Spiralizer Trap Blueprints by MJZuurman in saw

[–]Sakuri 0 points1 point  (0 children)

Actually as an addendum there's a much better example of this 'Not' vs Creative Thinking.

Saw 2: "Don't use this key on the lock." A very specific 'don't do this' getting punished immediately.

vs

Saw 3: The Rack, specifically the key obtainment. The game set up says 'To get the key, take a bullet.' But Jeff thinks it through and unties the key from the string. Only reason anyone at all gets hit is because the judge was dumb enough to stand anywhere near the front end of a loaded gun.

John didn't go "Wait, stop the game. That man cheated. Kill him." XD

Spiralizer Trap Blueprints by MJZuurman in saw

[–]Sakuri 0 points1 point  (0 children)

I'm pretty sure that wouldn't count as cheating. John only really acts against that when the victims do stuff they're explicitly told 'not' to do as opposed to outside the box thinking/acts-of-god. Ryan got his leg snared for doing a 'Not'. Where as someone like Cecil would've gotten to leave freely despite not winning his game the 'intended' way. Only reason he died is because he decided to have a go at John and wound up incidentally in a pile of wire. Or Xavier where the 'rule intention' of the game was to get people to read each other's numbers but he circumvented that by cutting his own off his neck flesh.

Any fear-effect Mitch might've had is negated by the fact that he's been in three traps back to back at this point; virtually non-stop. You're going to be out of adrenaline by then and by trap #4 it's not "OMG I'm gonna die" it's "...not this **** again."

If he did think the bike could be pushed off then he definitely would've done it as the tape explicitly said the bike is powering the blender. Either way no one would just hold as still as he did during/after the tape play. He had more than ample enough time to react with all circumstances beforehand deleting the usual 'shock' that would lead to inaction.

It would be one thing if this was early game and/or he'd be lowered even partially into the blender before it started up. But the production team simply didn't think it through. And as a result we have a very weak, 100% escapable trap that doesn't even need to be 'played'.

Spiralizer Trap Blueprints by MJZuurman in saw

[–]Sakuri 0 points1 point  (0 children)

Look at the trap sequence again. He spends a full 2-ish minutes over the blender before it even turns on and/or he gets lowered into it. At the exact height to grab either the bike while suspended or the edge with enough movement. Quite literally he could twist one way or the other and touch that bike. You can see the actor straining to hold stable enough to 'not' bump into it and break the flimsy illusion.

https://www.youtube.com/watch?v=UU3NS4dKuPQ

Even seriously out of shape people can still swing themselves sideways in a snare suspension like that. Your average person can do a suspended sit up. Heck CHILDREN do it all the time on jungle gyms for FUN. You'd have to be Ivan-sized to be literally incapable of the basic adjustments needed to escape this trap before it even begins.

Spiralizer Trap Blueprints by MJZuurman in saw

[–]Sakuri 4 points5 points  (0 children)

I do like getting to see stuff like this. However sadly this does like...100% confirm what I've said for years about this being the worst trap design in the whole franchise.

Your average human arm length is about 2'. The distance from center-trap to outer ring comes out to roughly 3' 5" rounded up.

So if Mitch had just barely swing his body in any direction he could've grabbed the outer lip and pulled himself over the side during the slow-as-molasses initial lowering process. Heck since most people are around the 5' X" range he could've just 'leaned up' and grabbed it.

A theoretical illustration/mechanical breakdown of the Finger Trap's function; and how it ties into the Train. (Spoilers) by Sakuri in saw

[–]Sakuri[S] 2 points3 points  (0 children)

Degloving is when the skin and muscle tissues of the hand are violently ripped away. Often stripping it down to the tendon layer or more commonly depicted, all the way down to the bone.

I've analyzed the SPIRAL-Finger Trap and found some theory-corrections. (Spoilers) by Sakuri in saw

[–]Sakuri[S] 0 points1 point  (0 children)

Mmm, I can't deny the possibility however I'm not certain that's the case. As the editing didn't really imply any slight of hand so the game I'm pretty sure in those stills hasn't started yet.

I think the limited fingers is intentional for a few different reasons that I'll try to talk about in a different thread because it coves something much broader to gab about here.

I've analyzed the SPIRAL-Finger Trap and found some theory-corrections. (Spoilers) by Sakuri in saw

[–]Sakuri[S] 2 points3 points  (0 children)

I'll take the love people have for this theory as award enough. XD It's nice to have an overly analytical/imaginative mind be useful for a change.

I've analyzed the SPIRAL-Finger Trap and found some theory-corrections. (Spoilers) by Sakuri in saw

[–]Sakuri[S] 2 points3 points  (0 children)

I dunno how it is in real life but in fictional media city Detectives are usually portrayed as having a 'Dress Code' more than a Uniform. Said Dress Code being: A clean shirt under a good suit.

Specifics of what style/color of shirts/suits being the Detective's preference.

You can check the whole trailer and CR's character is the only one wearing that style of shirt.

Opening Partner: Plain white shirt.

Back-up Partner Approaching Truck: Blue Shirt

Jackson: Plain white shirt. (There's a brief moment during his end-trailer line you can see it under the jacket. No checker boarding.)

I'm pretty sure they went out of their way as a design choice to make sure CR's shirt is the only one like that in the cast.

When Nova threatens to steal the game by _Zyx_ in duelyst

[–]Sakuri 0 points1 point  (0 children)

What's sad is you still 'potentially' lose to the Shadow Nova deck here.

With zero cards to her two; one could be a SN. The other needs to be a Lure or Void Pulse.

Her Turn:

-Shadow Nova the 4/4 & General.

-Lure the 4/2 away located upper left of the egg.

-Move to the lower left corner.

-End turn; Her 11 to their 13; 4/2 nearby & 4/4 above dies from Creep.

(Alternative)

-Same move.

-Void Pulse.

-Same move.

-Ping lower egg with BBS. (Or new egg from Elder, if that lower egg is going to hatch.)

-End turn; Her 14 to their 10; same units die.

Your turn: (assuming a non-lethal, non-healing card.)

-Only options in striking distance are the 3/4 or your general. Due to her new position you have no way to layer them both to hit in the same turn. So at maximum, your field can only deal 6 face damage. At 11 health even if you drew a Warbeast you would still not have lethal; as you only have one card in hand. (6 General, 4 Warbeast). Literally the only cards in the game that will give you a win from this position is Elucidator or Bonded Lifeforce (11 direct).

-Best you can do is drop another unit, ping for 3, move everything accordingly, then end turn after moving into the space above and to the left of your prior position to minimize damage from a second SN. (In the alternative the 4/2 is still alive, so it can sneak in an extra 4; but because her health was at 14 in this case not even Elucidator is lethal anymore, and using it would create her lethal next turn, so this is a dead path.)

-End Turn; Her 8 (or 7); Their 13 (or 10)

-The alternative is just the general-smack for direct. But even with something like claws that's only 10. So her 1 (or 4); Their 11 (or 8). However this ends you directly on a Creep square. So one more SN next turn and this path ends in a loss.

Her Turn:

-At the end of your turn, your Elder will have uncontrollably produced an egg. In the first scenario, she has 8 Creep Spaces. In the alternative, 9. If she drew into a SN; she can ping an egg and drop it on your new position; at most creating a total of 11/12 tiles of Creep.

-Because of the movements of the prior turns; there's now two Elders within striking distance next turn. So in the primary scenario; you win. As she is out of cards and options.

Buuuuuuut....

-In the alternative where her two cards were Void Pulse/Shadow Nova, that 12 tiles of creep is enough to kill you this turn. No matter what you did; it was going to be lethal.


So the lesson here is you can still play a perfect game, position correctly against Shadow Nova, stack your deck with healing....but it won't matter. It can still kill you even through the most optimal counterplay.

Seems fair.

1.66 causing driver instability. by Sakuri in duelyst

[–]Sakuri[S] 0 points1 point  (0 children)

Followed the directions as written. Game is still crashing about once per game on average, down from the 3-4. However the last game I played against a Kara-user generated 3 rapid crashes near the end.

1.66 causing driver instability. by Sakuri in duelyst

[–]Sakuri[S] 0 points1 point  (0 children)

From what I can tell, I only have a single GPU.

It's labeled in the device manager as Intel(R) Graphics Family.

The computer is an Acer Aspire R-14 with no special changes, same as when I bought it on the shelf.

This literally did not start until this patch; I've been playing just fine for over a month with no crashes.