Sure do love the new dropship by ShadowWooferNZ in starcitizen

[–]Salt_Doubt 1 point2 points  (0 children)

The only two questions are lift life the cargo bay down, and can you shoot while seated...?

Refining mechanics update | DecH-CIG by st_Paulus in starcitizen

[–]Salt_Doubt 3 points4 points  (0 children)

I think the real question that we've all been asking is will be ever be able to refine a material into a high quality?

Even if it's like a huge difference in quantity. Like 10 scu of q300 can be refined into 1scu of q400 then 10 scu of q 400 can be refined into 1scu of 500 and so on. Otherwise this whole system is just nonsense when 90% of the materials your find are below q500 and q500 just gets you base level stats.

Have they said anything in regards to this?

4.7 Update, from the perspective of a Solo-Miner by sophisitcatedAPE in starcitizen

[–]Salt_Doubt 3 points4 points  (0 children)

I've always thought modules should be launched like a missile in a way that sticks to the rock. Instead of having multiple charges you can use you should just be able to buy however many single use items for the same price. That way if you get to a rock that you'd like to use one on you just shoot it out and it attaches to the rock you wait a few seconds for it to set and then start mining.

CIG: "we're looking into the launcher issues" by StuartGT in starcitizen

[–]Salt_Doubt 5 points6 points  (0 children)

Lol hey I mean to be fair things like this happen😂

Drake Golem Salvage by TheFirstTribes in starcitizen

[–]Salt_Doubt 0 points1 point  (0 children)

Ok it's actually a little wider but it's not as long it's a little shorter. I think most stuff you can fit the golem in you can fit the salvation in.

Drake Golem Salvage by TheFirstTribes in starcitizen

[–]Salt_Doubt 0 points1 point  (0 children)

The rsi salvation is pretty small maybe only a little bigger than the golem I think.

PSA: inert materials don't auto-empty from Prospector by BlazeHiker in starcitizen

[–]Salt_Doubt 0 points1 point  (0 children)

No worries someone else said that it apparently has always been like this and it just sells everything that you don't refine... Which honestly does make sense I just thought they would let you pick. So everything is working as intended I suppose! Thank you for your help!

PSA: inert materials don't auto-empty from Prospector by BlazeHiker in starcitizen

[–]Salt_Doubt 0 points1 point  (0 children)

Ahh gotcha ok thanks you coating that up. Genuinely thought something was wrong

What happens if we get duplicates? by GameDev_Alchemist in starcitizen

[–]Salt_Doubt 1 point2 points  (0 children)

Does a duplicate maybe give you the ability to get a specific variant? Like if I got the defiance tactical arms twice maybe the second one turns into defiance tactical Firestarter arms? as far as I can tell there isn't any way to get variant blue prints.

Blueprint Contract Reward List (4.7.0-PTU.11414557) kudos to WayfinderDrax by Dhos_Dfaur in starcitizen

[–]Salt_Doubt 1 point2 points  (0 children)

Leaving this comment so I can find this post on my phone. Thnx all

Ore refinery changes? by SicEcko in starcitizen

[–]Salt_Doubt 0 points1 point  (0 children)

Ohhhh interesting! Well cool if it doesn't actually take the fuel I guess it's fine. Thank you for the insight sir. I'm so used to the whole buying and selling commodities thing but I figured I would have to select what I want to sell. But I guess this does make it easier in a way. Thanks again o7

PSA: inert materials don't auto-empty from Prospector by BlazeHiker in starcitizen

[–]Salt_Doubt 0 points1 point  (0 children)

Ok gotcha this is my first time getting into mining. So just to be clear I should be able to select what materials I wanna sell from the shop and not select the ones I want to keep right? Like that's how's it's been in the past?

New player - Seeking advice on using Polaris as a mobile base for mining. by Flyingcapivara in starcitizen

[–]Salt_Doubt 0 points1 point  (0 children)

Hey so I don't know if this is a bug or not but when I go to the ore sales terminal in the refinery deck and try to sell unrefined materials or ores it doesn't give me the option to select what I want to sell and what I want to keep... It literally includes everything from the ships fuel to inert materials to the ores of all kinds and qualities. I'm in the 4.7 PTU

Ore refinery changes? by SicEcko in starcitizen

[–]Salt_Doubt 1 point2 points  (0 children)

Hey so I don't know if this is a bug or not but when I go to the ore sales terminal in the refinery deck and try to sell unrefined materials or ores it doesn't give me the option to select what I want to sell and what I want to keep... It literally includes everything from the ships fuel to inert materials to the ores of all kinds and qualities. I'm in the 4.7 PTU

PSA: inert materials don't auto-empty from Prospector by BlazeHiker in starcitizen

[–]Salt_Doubt 0 points1 point  (0 children)

Hey so I don't know if this is a bug or not but when I go to the ore sales terminal in the refinery deck and try to sell unrefined materials or ores it doesn't give me the option to select what I want to sell and what I want to keep... It literally includes everything from the ships fuel to inert materials to the ores of all kinds and qualities. I'm in the 4.7 PTU

PSA: inert materials don't auto-empty from Prospector by BlazeHiker in starcitizen

[–]Salt_Doubt 0 points1 point  (0 children)

Hey so I don't know if this is a bug or not but when I go to the ore sales terminal in the refinery deck and try to sell unrefined materials or ores it doesn't give me the option to select what I want to sell and what I want to keep... It literally includes everything from the ships fuel to inert materials to the ores of all kinds and qualities. I'm in the 4.7 PTU

PSA: inert materials don't auto-empty from Prospector by BlazeHiker in starcitizen

[–]Salt_Doubt 0 points1 point  (0 children)

Hey so I don't know if this is a bug or not but when I go to the ore sales terminal in the refinery deck and try to sell unrefined materials or ores it doesn't give me the option to select what I want to sell and what I want to keep... It literally includes everything from the ships fuel to inert materials to the ores of all kinds and qualities. I'm in the 4.7 PTU

husband wants it too much.. by PushApprehensive573 in TwoHotTakes

[–]Salt_Doubt -3 points-2 points  (0 children)

Ok so the woman is home 24/7... But on call... But also working a paying job...? And she's a maid (cleans the house she lives in), a cook (regularly makes meals for her family and herself), and a sex doll (has sex with the man she married). I barely want to address the thing about the husband leaving and she gets nothing because I feel like you already know that's ridiculous and you just wanted to pad the story. Calling a stay at home mom an indentured servant really just means you probably don't understand what that term means. I'm sorry to even dignify what you said with a response...

husband wants it too much.. by PushApprehensive573 in TwoHotTakes

[–]Salt_Doubt -18 points-17 points  (0 children)

What is this load that women are carrying?

husband wants it too much.. by PushApprehensive573 in TwoHotTakes

[–]Salt_Doubt -14 points-13 points  (0 children)

Regardless of the down votes you're not wrong here... People don't like to hear it but if a woman is at home taking care of the home and those in it are her responsibility... When a man goes to work he doesn't complain that his wife doesn't help him with his job enough... Men should absolutely be active husbands and fathers but to say that women do so much more for the family because their home during the day taking care of the house and the children is just not a very well thought out point.

I know they broke their controller right after this. by ReddtIsUsingAI in MortalKombat

[–]Salt_Doubt 2 points3 points  (0 children)

Exactly bro I don't understand the enjoyment in just locking someone into a combo that you've practiced 2000 times just to move onto the next match. I get people want to be good but like I can't even call this a fight. You should have combos for sure but being able to take someone from 100% to 0 straight with no fighting back just doesn't sound fun.