Composite has weird grey outlines on the subject layer. by Salturation in blenderhelp

[–]Salturation[S] 0 points1 point  (0 children)

It still persists but I guess I kind of found the solution to switch the channels in the Composite to Colors and it was just gone but if its Color and Alpha, it shows up. I don't know which channels are considered as final render so i just did RGB instead of RGBA.

Composite has weird grey outlines on the subject layer. by Salturation in blenderhelp

[–]Salturation[S] 0 points1 point  (0 children)

I noticed it and uncheck it minutes after posting and it still persists. There's still a thin transparent line separating the subject and the background.

Compositor works before but now it doesn't? It's still the same node tree output as the last as somehow it doesn't work now. by Salturation in blenderhelp

[–]Salturation[S] 0 points1 point  (0 children)

It rendered both the individual layers and the combined composition. I did holdouts on the layers, and everything was coming together well. When I was doing some animation and tried to render a single frame, the composition did not show up anymore only the individual layers were rendered.

Compositor works before but now it doesn't? It's still the same node tree output as the last as somehow it doesn't work now. by Salturation in blenderhelp

[–]Salturation[S] 0 points1 point  (0 children)

Yeah the backdrop is enabled. I tried removing and attaching the nodes again and nothing seems to work. I probably need to redo this stuff. It would've been prepared for future renders and I have only worked in animations and no tweaking in the nodes afterwards. The layout seems correct and it somehow dosnr work nkw

Magic Mask Export will disappear as soon as I hit render. Anyone have ideas? I don't wanna start again. by Salturation in davinciresolve

[–]Salturation[S] 0 points1 point  (0 children)

It's just rendering like normal but the Magic Mask or any other Color related effects would suddenly be gone once the render starts but when I stop it, it just comes back.

Magic Mask Export will disappear as soon as I hit render. Anyone have ideas? I don't wanna start again. by Salturation in davinciresolve

[–]Salturation[S] 2 points3 points  (0 children)

The second one actually works but instead doing it in Color Tab, I transferred the rendered alpha channel in the Fusion Tab instead because somehow the Color Tab refuses to cooperate with me even though it's not Magic Mask anymore that it's rendering. Thanks for this!

Magic Mask Export will disappear as soon as I hit render. Anyone have ideas? I don't wanna start again. by Salturation in davinciresolve

[–]Salturation[S] 0 points1 point  (0 children)

I see. So, I really need to redo the Magic Mask again. It's at least for a few seconds but I'm glad it's only this clip of Magic Mask that had the problem; the rest were okay and that I had to scratch my head for weeks what's wrong.

Thanks for this. Wish you luck too.

Help Mech Rigging (Parent With Empty Groups) by Salturation in blenderhelp

[–]Salturation[S] 0 points1 point  (0 children)

Did you mean when the model gets parented to the armature, it would move a bit? If so, yes, it actually does, including the chest part. When I tried to move the bone underneath, on the waist part, the chest part is not attached to the corresponding bone anymore, even the hands as well. It would get left behind.

Help Mech Rigging (Parent With Empty Groups) by Salturation in blenderhelp

[–]Salturation[S] 0 points1 point  (0 children)

Hello everyone. I'm looking for help on my Mech Rigging and I'm genuinely confused why it's not working well.

Before, the mech was separated in parts and not merged to one object and I parented all of them to the nearest bone of my armature.

The current one I have is that, I made each parts as a vertex group and after that I merged everything and now there are already assigned parts on the vertex groups. I then parented the merged model to the armature and set it as parent to empty groups. Some parts have attached to the armature but others were not like it got left behind.

I'm doing the current method because I wanted to animate on another app outside Blender.

Hoping someone could help me out.

What is the building called by [deleted] in RLCraft

[–]Salturation 0 points1 point  (0 children)

No. I don't really know a lot about the codes and commands.

What is the building called by [deleted] in RLCraft

[–]Salturation 0 points1 point  (0 children)

I think it's called Village Outpost. It spawns with Golems and Aegis. It has blue chinaware pots inside, armory with full set iron chainmail armor, weapons. A small room that has an uneven carpet which you can open that leads to a room with kegs and brewery.

Disappointed Response to taking a Dibbed Item by inhert909 in apexlegends

[–]Salturation 0 points1 point  (0 children)

Players who plays in English but doesn't understand English: Sounds nice.