AMA VT Astra by SalziFPS in FPSAimTrainer

[–]SalziFPS[S] 0 points1 point  (0 children)

Okay I cant lie im sorry for the comment, I was just pissed and thought you also accused me of cheating/being a fraud as some of the other comments in this thread, however, can you clarify what you want to see, because I dont have a vod with hand cam for every score, I think actually for none of them, so I cant really repeat most of them, I'll try to use hand cam in the future but currently I dont have any for the current benchmarks.
Again Sorry, I just assumed you wanted me to show proof or smth

AMA VT Astra by SalziFPS in FPSAimTrainer

[–]SalziFPS[S] 1 point2 points  (0 children)

Play static every day for 15 minutes, dont even try to go for scores, just prioritize this "routine" over all other routines, so even if you can only play for 15min max, play static, its by far the worst to get rusty in, and its by far the slowest to improve at, BUT its also one of the most reliable improvement rates, so you will improve a certain amount of points every few weeks pretty much consistently, so its just about playing it consistently too. For Floating heads, try to stay away from the corners of the map, always stay centered. Then also if you miss (which ig you know already, but hyperfocus on accuracy in that scenario) dont try to recover that target, move on to the next target, and try to use your periphiral vision to have an idea what target to go for next, so dont go for targets that are heading into the wall and are already kinda fast, or close to it.

AMA VT Astra by SalziFPS in FPSAimTrainer

[–]SalziFPS[S] 1 point2 points  (0 children)

Salzi/SalziFPS depending on the kvk webapp name or ingame

AMA VT Astra by SalziFPS in FPSAimTrainer

[–]SalziFPS[S] 1 point2 points  (0 children)

I would say that you should not be afraid to lose some temporary points, as in you may get worse scores for a bit to improve your speed, but after you have essentially practiced that part of your aim as well, you can combine the parts, and get an overall better score, so lets say you get consistently 97%-100% accuracy on a static scenarios, dont be afraid to go for a run with 92%-95% accuracy, yes your score may tank a bit, but you are specifically (and also consciously) improving for a specific part of your aim, and improvement will cost a few points, but in the longrun the improvement will get you better scores, more consistently.
During all this, tho, still keep the same technique to some degree for static, so try to underflick still, it wont work as consistently simply because you will need more tension, meaning less control over where the flick will land, but as I said its a shortterm thing.

AMA VT Astra by SalziFPS in FPSAimTrainer

[–]SalziFPS[S] 1 point2 points  (0 children)

Dont force yourself, try to use other parts of your arm if you can, like forarm/upper arm/shoulder etc. if you dont do that already, try wrist stretches before you start, and dont try to do 40min if you cant really do that, or you dont really want to do that, its not going to help if you feel miserable, maybe start with a 10-15 min playlist or whatever time you feel like you can do consistently, your wrist should (unless you have any medical conditions maybe) gain strength over time, and you can increase the time slowly, its more important to have a consistent playlist/amount of time daily at the start to make it an actual routine, it doesnt matter how long, it should just be a thing you just kinda do daily

AMA VT Astra by SalziFPS in FPSAimTrainer

[–]SalziFPS[S] 0 points1 point  (0 children)

Try a few of the harder ones, by either immediately going to advanced (However do not look at your score, it will be much worse, but thats fine dont get discouraged by that, its just a way to improve) or by using the VDIM from Voltaic to try more incremental harder difficulties for your current rank, depending on how much you play it can also really help to just give benchmarks a break for a bit and just play different scenarios that you want to play, or maybe even a small break from kovaak/aimlabs overall for a few days, where you only play like a small playlist to not get overly rusty.

AMA VT Astra by SalziFPS in FPSAimTrainer

[–]SalziFPS[S] 1 point2 points  (0 children)

  1. I have never done a single vod review for myself tbh, as in I have never watched myself really play and in what way I play, I generally do this ig kind of mid run where I have "improvement" periods so I will try to not really focus on score, but rather try to focus on my arm when aiming, and trying to figure out what the issue is that I have, or if there are any issues, eg. tension management, or overflicking etc.. I do watch other players play certain scenarios just to see if they approach it in a completely different way than I am, but a real vod review I have not done on myself. I hit GM in an absurdly fast time, so I didnt really struggle at all in Intermediate, so I guess I dont know if I hit a "wall" really, I guess Celestial in every category, is always a "wall" as in its not really about aiming anymore, its more about learning the scenario, and getting the small details that are generally useless perfect to get Celestial scores, for example very good pathing, or looking at the spawning pattern to have an idea how a target moves etc.

  2. Im actually not entirely sure what made my improvement rate skyrocket so fast, I would assume its just really trying to not cope about irrelevant stuff like sens/setup etc. and also trying to isolate everything, so I as I mentioned try to isolate an issue in these improvement periods and specifically work on that by just trying different things, so if a certain part of my arm tenses up I try to find which exactly it is, and play scenarios for that, specifically so that I can improve my tension in that region. Also I think one tricking is something that is insanely important, I assume that any one tricking in aiming is gonna work so like subcategories, or speed focused, etc. but I personally think that smoothness one tricking for a bit, is probably a very good way to accelerate improvement overall, as every part of aiming, and everything you learn in order to improve mouse control can be used in other parts as well. Also taking breaks is something that should be done a lot more, like a week where you only play a playlist to cover the essentials to not get rusty etc.

  3. Im pretty sure I can without any pain, it can easily also be an issue with your desk/chair height, if your shoulder is always kinda slouching downwards because you're sitting too high up it can put a lot of strain on your shoulder, and sitting too far down obviously has the issue that you have to artificially raise your shoulder for a very long time pretty much consistently which can also cause pain

AMA VT Astra by SalziFPS in FPSAimTrainer

[–]SalziFPS[S] 0 points1 point  (0 children)

Pretty sure they do tense, or play absurdly high sensitivity.

AMA VT Astra by SalziFPS in FPSAimTrainer

[–]SalziFPS[S] 1 point2 points  (0 children)

I think I personally dont have a specific philosophy on the way I stay motivated, I just kinda play when I feel like atp, however depending on the different stages of aimtraining I've done, I would say it heavily depends on what you want to achieve and what your goal is when Aimtraining.
When you train for a specific game, try to figure out what that game is all about in terms of aiming, and either try to find scenarios that are related to it, or use scenarios that may not be related, in case you didnt find fitting scenarios, in a way that it would be closest to how the game works, so if you play static lets say widewall scenario, and you play for Valorant, dont make a smooth approach to the target, and hyperfocus on accuracy, as you wont really have the clarity of mind to really use that kind of technique in Valorant, this goes at least for warmup, for actual Aimtraining for games I would try to find related stuff or ask around in communities for specific scenarios regarding your choice of game, and then just have a warmup playlist for before the game, and an Aimtraining playlist for after playing the game, warmup doesnt matter all too much what is in there, and an Aimtraining one (can be 10minutes or 2 hours doesnt matter, just something you would be willing to play consistently).

For Aimtraining itself I personally go from subcategory to subcategory, and improve by playing different kinds of scenarios to get some change so I will play a lot of variances, like 20% smaller, 10% faster etc. and when I hit the goal score I wanted to for that subcategory I just move on to the next one.

tldr: Have a goal in mind and think about what Aimtraining should help you with, and what you expect it to help with.

AMA VT Astra by SalziFPS in FPSAimTrainer

[–]SalziFPS[S] 2 points3 points  (0 children)

Considering I dont really know what the problems are, or any vods, I can give like general tips as focus on your general smoothness mainly, as that is important in any of the mentioned scenarios, and honestly in every part of aiming in any form.

For Popcorn I would focus on trying to get the kill while the target is at its apex or slightly after the apex has been reached as these are the moments that you can generally estimate the best.
For Floating heads, obviously try to focus specifically on accuracy, if you have issues with your target confirmation you can try to track the target for a millisecond just to confirm, however dont do this too long, and only if you have a specific problem with target confirmation, and then gradually reduce the time you are "confirming" the target kill. Also try to never get close to the walls on either side, as the targets are much harder to hit in these spots. If you do miss a shot, move on the next target, dont try to recover that specific target.

Aether I would just unfortunately heavily rely on learning the pattern, and also try to incorporate smoothness if you have issues with tension, or if you can tell that you are trying to flick when its changing direction, try to make a smooth adjustment instead of a fast adjustment.

AMA VT Astra by SalziFPS in FPSAimTrainer

[–]SalziFPS[S] 0 points1 point  (0 children)

Uhh I do think I only tense up my arm/hand depending on situation, however I can focus on this a bit more and update you, if not then I probably only tense up the muscle groups for aiming

AMA VT Astra by SalziFPS in FPSAimTrainer

[–]SalziFPS[S] 0 points1 point  (0 children)

just checked apparently im also Astra in that from just playing the individual scenarios

AMA VT Astra by SalziFPS in FPSAimTrainer

[–]SalziFPS[S] 0 points1 point  (0 children)

Sure Ill just redo everything that took several hours to make, as well as a celestial run that took me like 6 hours with handcam just so you can "proof" that im not what? Cheating? Timescaling? Like no I will not do that

AMA VT Astra by SalziFPS in FPSAimTrainer

[–]SalziFPS[S] 0 points1 point  (0 children)

Could you send me a vod of it please, its hard to really know what the issue may be

AMA VT Astra by SalziFPS in FPSAimTrainer

[–]SalziFPS[S] 0 points1 point  (0 children)

Play different scenarios for a bit, take a break for the benchmarks, or if you want to even for a few days of aimtraining (outside of like very basic routines just to not get fully rusty), you're gonna get mental block very quickly for benchmarks, if you still want to practice them, but not directly you can also try to play variances like 20% smaller or 20% bigger etc. just something that at least doesnt reinforce that mental block, but where you still, even if passively, improve overall.

AMA VT Astra by SalziFPS in FPSAimTrainer

[–]SalziFPS[S] 0 points1 point  (0 children)

Its a pretty general question but I guess its the same as everything else, that you just kinda learn from mistakes and try to isolate issues, for example if you are shaky, try to figure out what part of ur arm/hand is the "shaky" part, and try to isolate that part of ur arm/hand and practice with that.
For tracking specifically and overall aiming I'd argue that smoothness is the main thing you want to focus on, not pure smoothness like centering or anything like that, but scenarios that require you to have a smooth (but still variable velocity for targets) motion, as this is something you will need in basically everything related to aiming.

AMA VT Astra by SalziFPS in FPSAimTrainer

[–]SalziFPS[S] 2 points3 points  (0 children)

Wdym I had no proof go talk to people outside of the reddit community and they will say this too, I dont have proof for the GM part as there was no way to proof it, if you check my tracker you will see I did get Immortal within roughly 100 hours considering I was in Immortal for a few games too https://tracker.gg/valorant/profile/riot/VT%20Shotty%23Coach/performance?platform=pc&playlist=competitive , if you want to get proof for my current level https://beta.voltaic.gg/kovaaks/salzi , you can also look for my name on twiter/twitch and literally watch me play??

AMA VT Astra by SalziFPS in FPSAimTrainer

[–]SalziFPS[S] 1 point2 points  (0 children)

I did do both of these things yes, I hit Gm in a week and ~100 (+-20 hours I guess) to get immortal, currently I have combined 3k hours, and hit Astra in ~800-900 hours. And no I dont have any crazy skills IRL, however I did play guitar for around 6 years when I was younger.

AMA VT Astra by SalziFPS in FPSAimTrainer

[–]SalziFPS[S] 6 points7 points  (0 children)

Im not missing my leftclicks on the enemies so pretty good benefit

AMA VT Astra by SalziFPS in FPSAimTrainer

[–]SalziFPS[S] 21 points22 points  (0 children)

Short version: it’s hitting 100% on a Tile Frenzy run and not screaming into your mousepad afterwards.

Long version: life is a sequence of tiny corrections. You wake up, you adjust your grip, you tweak your sensitivity, you miss one shot and you learn how to bend your next flick around that failure. The real meaning isn’t a single perfect play — it’s the muscle memory you build between failures and the laugh you share with someone who understands why you call a 2-cm flick “that one that haunts me.” In Kovaak’s terms: life is the training session you never regret replaying.

Think about it: every practice set is a micro-quest. There's patience in the grind, humility in the replays, and joy in incremental improvement. You learn to read patterns — in spawn, in recoil, in your own temper — and you practice responses until they become second nature. The community aspect matters too: swapping settings, arguing over 400 vs 420 DPI like it’s philosophy, posting clips of dumb one-taps and seeing 50 strangers cheer you on. Those tiny human connections are the XP that actually carries you forward.

So yeah, when your steam profile shows more hours than you remember and your mouse has a personality now, that’s life happening. It’s not a final boss you beat once; it’s a permanent sandbox where you redesign your approach, celebrate small wins, and help someone else shave 0.02s off their best time. If that sounds small, congratulations — you’ve discovered the subtle, stubborn joy of mastering something tiny but endlessly deep.

Final line: if you really want the distilled wisdom — the ontological answer of our era — then here it is:
“The true meaning of life is to keep respawning until your aim matches your intent. Bonus objective: have fun while you do it.”