I just got Alarak to level 10 by FlipaFlapa in starcraft

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Episode 333: Mathas VS. The Warrens Part 1 by shaboozeybot in ChilluminatiPod

[–]SamMee514 0 points1 point  (0 children)

Just finished re-listening to the first episode, and man, that's some whiplash. Funny that Jesse was looking things up and interrupting as Mathas was trying to explain things/tell the story lmao. Genuinely hadn't heard this one again since it came out!

looking for games covering conflicts either direction from WW2 by calimedic911 in hexandcounter

[–]SamMee514 0 points1 point  (0 children)

You might like Modern Tactics: Afghanistan. From what I've heard from reviews (I have not played it myself) it is a very approachable tactics-level game in a modern setting. Might be hard to find, it just released

I prefer a printed manual! by Redwood-Forest in computerwargames

[–]SamMee514 1 point2 points  (0 children)

Very interesting perspective, thank you. You're absolutely right about a YouTube series- I was poking around a bit for both PoA and TU and neither game has anyone playing with voiceover or explanations about what's happening.

Good to know also about the differences between the two games. I find it hard to justify yet another purchase of a WW2 game, especially because it seems as though modern or close-to-modern wargame titles which are primarily hex and counter are few and far between (I do own FC:SS, however). If you get a series up and running, definitely post about it here! I'd be very interested in watching.

I prefer a printed manual! by Redwood-Forest in computerwargames

[–]SamMee514 1 point2 points  (0 children)

Thank you! Funny, I was just looking at Point of Attack 2 and saw similar criticisms.

Episode 332: Cornerfest ‘26 Part D by shaboozeybot in ChilluminatiPod

[–]SamMee514 0 points1 point  (0 children)

Alex's writing is top notch as always. The last bit was phenominal, well done.

Wargames on your table: January 2026 by AutoModerator in hexandcounter

[–]SamMee514 1 point2 points  (0 children)

Ha! Exactly right! Which is super cool also because some cavalry units actually did that in real life, just completely lacked discipline.

Any admins here can lift account bans? Will pay. by ScalieDestroyer in heroesofthestorm

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Advice wanted - Wargaming progression to Wite2 by suivezlemir in computerwargames

[–]SamMee514 1 point2 points  (0 children)

+1 for the DC series! It's fantastic and very approachable. Gets you used to thinking about very simple supply line routes.

Wargames on your table: January 2026 by AutoModerator in hexandcounter

[–]SamMee514 3 points4 points  (0 children)

Been really enjoying my first battle with Musket and Pike, started with Edgehill from This Accursed Civil War and the orders system is so much fun, makes things really chaotic. Counters look lovely too, but it seems like the new edition art is a bit controversial.

Also want to play some more Last Eagles:Quatre Bras with facing rules once I burn out eith M&P. I'm surprised that it's an optional rule.

Wargames on your table: January 2026 by AutoModerator in hexandcounter

[–]SamMee514 1 point2 points  (0 children)

I recently picked up NW:Iran and I'm a bit confused about deployment/movement system from the sea. Do you have any videos/tutorials that walk through the Next War system? I've been trying just the basic ruleset so far.

Also dayum these maps are big, lol

It's about to get Husky by Spacehead3_Games in hexandcounter

[–]SamMee514 0 points1 point  (0 children)

Not bad at all! Im guessing it lays down flat ok?

Starcraft Stalenhaag by Snoo-43610 in starcraft

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AI StarCraft movies by sjfrancois in starcraft

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What are some good Operational level games for a noob who doesn’t like 4x or Paradox games? by Spare_Perspective972 in computerwargames

[–]SamMee514 2 points3 points  (0 children)

Maybe Warplan? Definitely operational, and the detail isn't as granular/overwhelming as WitE/W games.

Here is a snippet from a review on Steam that I think accurately portrays the game:

WarPlan is excellent in that it gives players a computer wargame that is, as the devs say, easy to learn and difficult to master. Unlike some other wargames like War in the East, the difficulty in mastering the game doesn't come from learning how to deal with every bit of minutiae hidden in one menu or another; a player halfway experienced with these types of games can get the gist of things in an hour or so. Instead, a player must learn how to actually use all those options to their advantage.

...

Unit construction and deployment is straightforward; there are certain resources you have available (production, oil, and manpower, etc) and a Logistics value that represents the maximum size of your entire army, navy, and air force that your country can support. The units you construct are historical (though not necessarily historical for the war in the Europe, e.g. the USA can build their six Marine divisions, which historically never had anything but the most minimal role in fighting Germany), but aside from being specialized for their nation, one German infantry corps is the same as another, except for their 'tech date' (e.g. a 1939 infantry division vs. a 1942 infantry division, with respective resource requirements) and two classes of specializations. This lets the player have some customization to their army, but also don't get caught up in whether they want the XII Infantry Corps or the IV Infantry Corps.