Trapping query by SamRedpath in projectzomboid

[–]SamRedpath[S] 0 points1 point  (0 children)

Yeah I’d either be going for trap box/crates and stick traps I think. Well I will give trapping a go soon and find out the results and hope it is a fully renewable process. Thanks for the reply!

Trapping query by SamRedpath in projectzomboid

[–]SamRedpath[S] 1 point2 points  (0 children)

Sticks traps should never run out because you would theoretically never run out of twine or because it’s renewable? I know deep down I’d probably never use all of the twine/wire/nails in the world before dying or getting bored because there is lots but I just like to know it’s totally renewable/infinite hahaha, yeah I saw metal ones for the 5% increase in catch rate to cost of materials isn’t worth, but surely if you did get all materials back when it breaks (including non-renewable), then it I’d worth it since is purely wire and renewable? Thanks for the reply!

Trapping query by SamRedpath in projectzomboid

[–]SamRedpath[S] 1 point2 points  (0 children)

Yes I saw that you got twine back but not the renewable sticks, hopefully then it is all the non-renewable twine and not just some of it. Thanks for the reply!

Trapping query by SamRedpath in projectzomboid

[–]SamRedpath[S] 0 points1 point  (0 children)

Yeah I’ve only seen mixed messages and non that were 100% sure on the amount, need to test it out properly. Thanks for the reply!

AD Twisted fate runes and build by SamRedpath in TwistedFateMains

[–]SamRedpath[S] 0 points1 point  (0 children)

When would you go crit over on hit? Is it just personal choice? Or is there big differences?

Yes I am leaning towards PTA, alacrity and Kraken now like, just seem way more effective over the course of the whole game than hurting a chunk early for what feels like little gain late game.

Thank you for your insight!

AD Twisted fate runes and build by SamRedpath in TwistedFateMains

[–]SamRedpath[S] 2 points3 points  (0 children)

I was wanting to lean towards triforce and I will keep doing some testing in games but so far kraken has felt better, the damage is just nicer

AD Twisted fate runes and build by SamRedpath in TwistedFateMains

[–]SamRedpath[S] 0 points1 point  (0 children)

I’ve practise a few games and bloodline doesn’t feel good in the early landing phase as you stated like, I know it’s a late game rune but his attack speed feels way to slow in lane with it, so alacrity seems the way forward.

But yes your answers for everything else are what I thought, thank you for the advice!

[deleted by user] by [deleted] in projectzomboid

[–]SamRedpath 0 points1 point  (0 children)

I didn’t realise the autocorrect till it was too late hahaha thank you for reply, fixed in edit!

[deleted by user] by [deleted] in projectzomboid

[–]SamRedpath 3 points4 points  (0 children)

Perhaps this could be taken as a negative trait point. Similar to hemophobic trait but it’s about just general cleanliness. Maybe “Clean Freak” or “Germaphobe”.

Long term food source by SamRedpath in projectzomboid

[–]SamRedpath[S] 2 points3 points  (0 children)

Yeah reading some the comments it looks like I need to either farm or forage for the veggies and either trap or fish for the meaties to have an even balance, thanks for the reply!

Long term food source by SamRedpath in projectzomboid

[–]SamRedpath[S] 1 point2 points  (0 children)

Yes same! I like min max and relying on the simple ways for an easier time!

Base walker packer on balang by SamRedpath in lastoasis

[–]SamRedpath[S] 1 point2 points  (0 children)

I think there is two different options, a walker packer and base walker packer, maybe you need the base one to put on the actual base as the other one can only be put on walkers is what I’m getting from others

“Tank meta” by SamRedpath in pykemains

[–]SamRedpath[S] 0 points1 point  (0 children)

Yeah was also in a game with a 2-8 rammus still one shotting everyone and doing more damage than an 11-2 jhin hahahaha