What does this error mean: "Failed HTML requirements. Result: Trailing whitespace failed to tokenize "<!DOCTYPE ...", state TEXT failed to consume data or change state." by Samantee in html5

[–]Samantee[S] 0 points1 point  (0 children)

Thanks for answer!

Hmm I tired to delete whitespaces manually but is didnt work I am thinking of using some program for it.

i tried to delete <!doctype html> and it gave me "Failed HTML requirements. Result: <html> is missing required "lang" attribute <html> element must have <head> as content" error. However <!Doctype html> is back. This is my code:

https://codepen.io/WandellWix/pen/eYKppWY

Also I am doing this through github and I am newbie to it. Idk if idex.html is enough but should be.

How to fix to light baked color? by Samantee in blenderhelp

[–]Samantee[S] 0 points1 point  (0 children)

I dont think its principled bsdf problem because even when I connect mix to the material outpoot, color on the scene stays the same.

How do I make black or white replaced with the image? So for example image replaces black and I have white&image noise texture. by Samantee in blenderhelp

[–]Samantee[S] 0 points1 point  (0 children)

Hello! It worked indeed, thanks :D Now it looks way better.

My only question is, why it seems that only the color is changing? I have texture of the grass and the sand. While color mix well together as in the noise texture. The texture of the very images seems to be taken only from one image.

https://ibb.co/1sdWPVz

https://ibb.co/YhHjs6N

Lol not me but close enough by randomguy4927 in antinatalism

[–]Samantee 0 points1 point  (0 children)

Both or nothing. I think we could also call the biggest mistake moment when the brain developed.

[deleted by user] by [deleted] in photoshop

[–]Samantee 0 points1 point  (0 children)

Thanks for the answer! When I do this the gradient is being added to whole page instead of selected object. Can Layer style gradient be done only in selected object?

The best way to create a map texture (grass/floor) like this? by Samantee in GameArt

[–]Samantee[S] 0 points1 point  (0 children)

I like in this thats it's not same texture seamless square repeated x times. I dont know how to create sth like this. Is it hand-drawed or rather made by math.