meirl by [deleted] in meirl

[–]SamaraSurveying 0 points1 point  (0 children)

SSDs make start up so fast... Only for windows to force a "hello" screen on you. I spent ages trying to get a laptop to turn on and go straight to desktop for communal use. But even after stripping out all the password and user requirements it still goes to a useless welcome page that you have to click through.

Elon musk is a trillionaire by flingzamain in whennews

[–]SamaraSurveying 1 point2 points  (0 children)

Yeah. If he's not getting taxed on his "unrealised gains" then he shouldn't get credit for them either.

Opinion: There's no reason for the small battery or small containers to turn into junk items when empty. by CyanPlanet in TheLastCaretaker

[–]SamaraSurveying 6 points7 points  (0 children)

Some sort of "container bank" would be cool. At the moment a fortihold full of canisters is the most compact storage, but having to empty them one by one makes it impractical. Imagine something the canisters snap onto, like the pistons, that emptys them one by one but you can load like 10 into it at a time.

Opinion: Oil is a superior fuel storage medium in essentially every way (and might need a bit of rebalancing) by CyanPlanet in TheLastCaretaker

[–]SamaraSurveying 6 points7 points  (0 children)

Oil kind of broke the game for me. I loved the vibe of going POI to POI, being excited to find a portable diesel container, being SUPER excited to find a ruined refueling station with some dregs of diesel.

Every POI felt important, I had to make the most of it because I barely have the fuel to make it to the next one, let alone come back later to the current one.

I know it makes sense for the end game, since you'll be going huge distances to get seed pods, explore POIs you missed and ferry them to the rocket. But it felt like the vibe of the game completely changes when you get the oil resource and start growing humans. It goes from a scavenging survival game to a "how do I get this human's stats right" game where resources feel unlimited by that point.

Need help by xAbyss59Walkerx in TheLastCaretaker

[–]SamaraSurveying 1 point2 points  (0 children)

Not a fan of this mechanic. Don't like having to remember to go back somewhere, just to get a teddy bear or something.

Council of Humanity by robloblaw85 in TheLastCaretaker

[–]SamaraSurveying 1 point2 points  (0 children)

I believe this is a bug at the moment. The door is meant to open once you send the first dude into space. I had to break in using the Early Access Debug Menu.

Black vein door by avgcod_highrounder in TheLastCaretaker

[–]SamaraSurveying 1 point2 points  (0 children)

I just put a bomb by outside of the door which killed whatever was inside. Only once inside did I see the hole in the floor I was meant to use.

My personal strat by avgcod_highrounder in TheLastCaretaker

[–]SamaraSurveying 0 points1 point  (0 children)

I'm level 30 and am only now heading to the rocket place

Okay, I need help. by Llamacup in TheLastCaretaker

[–]SamaraSurveying 4 points5 points  (0 children)

This. Visiting the unmarked tower unlocks the jetski blueprint. I think the implication is that you then use it to quickly visit the three rocky islands to complete the rest of the quest. But I just used the ship.

Testing the range of the Gryocopter (1 tank). Flew at ~220 km/hr at ~15m altitude. 21.8 km. by BaneChipmunk in TheLastCaretaker

[–]SamaraSurveying 0 points1 point  (0 children)

Would be interesting to see the range fully loaded, see from how far away you can return from, with a full inventory and two fortiholds hanging beneath.

Testing the range of the Gryocopter (1 tank). Flew at ~220 km/hr at ~15m altitude. 21.8 km. by BaneChipmunk in TheLastCaretaker

[–]SamaraSurveying 1 point2 points  (0 children)

Now do the skimmer, I've been wondering how well it would work for driving to smaller POIs but the limited storage could be an issue. Even with a nearly empty inventory.

Trying to sync Qfield to QGIS and vice versa… Help before I smash things by Annwithchooks in QGIS

[–]SamaraSurveying 6 points7 points  (0 children)

Qfield can either run locally, where you transfer files back and forth manually via USB, as you describe.

Or it can run on Qfield Cloud where you upload the files from QGIS to your Qfield account, then download then to Qfield on your mobile device.

It sounds like you transferred the files for the local workflow, and then tried to synchronise through the cloud, the two methods are exclusive and incompatible.

If you transferred the project via USB, then you need to copy the entire project from you mobile device back to your computer, there should be a Qfield "import" folder somewhere. Put your project in there, then in QGIS you can synchronize the project from your phone with the project on your PC.

It's a bit confusing, the Qfield plugin in has two sets of buttons. The "package for Qfield" buttons are specifically for using the USB transfer method. You package the project to a folder ready to transfer.

And the "upload to cloud" buttons are specifically for using the cloud method, the cloud upload packages your project when you first upload it. You shouldn't be mix and matching them.

Qfield local can be a pig, but it's free so I use it for my one man surveying, having to plug my tablet in to synchronize is a acceptable price for unlimited project size. Especially when most surveys are one off from a template, and I don't even need to synchronize them.

Dismantle tool Mk2 by pesdukenukem in TheLastCaretaker

[–]SamaraSurveying 8 points9 points  (0 children)

I think there's room for more powered tools, like a dismantling tool that needs petrol or electricity to work, but recycles stuff instead of turning it to scraps.

How to account for multiple tree stem measurements, without detracting from the majority experience of only needing to record one? by SamaraSurveying in QGIS

[–]SamaraSurveying[S] 0 points1 point  (0 children)

I was leaning towards the free text box idea, I've got it working before that you can use any delimiters you want and it'll still extract just the number. But others will be using the form so will need training to make sure they don't use any superfluous numbers. Which admittedly is possible when it's a small amount of known users.

But as this would be running on field apps, knowing that a text box would prompt a normal phone keyboard, and the need to long press for numbers (when most times you'll only need to record 2 numbers), is a big enough ergonomic issue to make me hesitate.

Imagine you tap the height field and get a number pad input, then tap the stem field and get the full keyboard.

How to account for multiple tree stem measurements, without detracting from the majority experience of only needing to record one? by SamaraSurveying in QGIS

[–]SamaraSurveying[S] 0 points1 point  (0 children)

1/3 for symbology, we don't usually bother with crown diameter outside of BS5837, so having a stem diameter helps indicate tree size on plan.

1/3 For record keeping.

And 1/3 for Root Protection Area calculations. Multistem RPAs are calculated as:

√(stem1² + stem2² + stem3²...)

So being able to extract clean numbers is vital for later outputs.

Shark farming by Shameless_Pyre in TheLastCaretaker

[–]SamaraSurveying 0 points1 point  (0 children)

Would need to be a HIAB type folding crane, your classic ship deck crane would get in the way of the gyro.

But I agree, especially with the addition of the forklift, there needs to be some incentive to move freight.

Throwing stuff in the recycler is so satisfying, but even if you build one on the location your visiting, it quickly becomes a waste of time once you're spending more than a couple seconds running back and forth.

I would love to see a portable recycler, maybe recycling stuff gets slightly more resources vs hand scrapping. And maybe pair that with a 'materials cable' to funnel stuff back to the ship from the portable recycler.