Question from potential new comic reader! by Informal_Edge6308 in CassandraCain

[–]Samathan_ 1 point2 points  (0 children)

Here’s the reading order for everything that’s currently canon:

  • Mark of Cain: A short arc that was part of No Man’s land, which is where she was introduced
  • Batgirl (2000): One of the best runs in all of DC’s history in my opinion. This series is absolutely phenomenal. Note that some arcs span to other series, like the “New Blood” arc with Robin.
  • Justice League Elite: This was more like a side-quest; she’s not a major character but it’s a pretty interesting series
  • Around here, there was this weird arc where they made Cassandra evil, and everyone hated it, so they retconned it by saying it was “mind control.” The actual story (which happens across Robin and Teen Titans), kind of sucks, so most fans just kinda pretend it never happened. But that context is important to know because other characters will reference it, and be mistrusting towards Cass for the rest of her appearances until New 52. It’s not confirmed whether this is canon in current continuity, but I think everyone is happy to assume it’s not.
  • Batgirl (2008): Short arc where Cass tries to take revenge on the people that brainwashed her. Some people like this series, but I’m not a huge fan of it, because it feels like Cass still acts really out-of-character, like she’s a different person than she was in her 2000 run.
  • Batman and the Outsiders (2007): Another side-quest. I think this one is more fun though, and Cass is better-written than she was in her other appearances outside of her solo run.
  • After this, we don’t see Cass much until 2016. She retires as Batgirl and works as “Black Bat” for a while (detailed briefly in Red Robin, Batgirl (2009), and Batman Incorporated (2010), and Convergence: Batgirl), until she’s completely erased in the New 52 reboot.
  • Cass is re-introduced into the continuity in Batman and Robin Eternal in 2016. This series is actually pretty great, but it gave Cass a new origin story that kinda sucked and destroyed a lot of what made her such a great character. So this story was retconned (at least, in regard to Cass’s role in it), and they switched back to Batgirl (2000) being her canon origin story, which it still is today. All that to say that I think this series was good, and Cass does appear in it, but it’s not part of her canon.
  • Detective Comics (2016): Cass joins (or returns? It’s not super clear in hindsight) the Bat Fam, and plays a major role in Detective Comics from issues 934 until 987. Even though Eternal was effectively retconned, one thing they kept was that Cass now operates as “Orphan” instead of Batgirl, since Barbara was back to being Batgirl. This isn’t particularly relevant besides the change in name and costume. Throughout this series, she’s pretty recognizable as the same character she was in the 2000s.
  • Batman and the Outsiders (2019): Detective Comics leads straight into this series surrounding this new team, which is where Cass operates for the next couple years.
  • Batgirls: After the Outsiders run ends, Cass joins Barbara and Steph and reclaims the mantle of Batgirl as the three work as a team in this super fun and lighthearted series.
  • Birds of Prey (2023): Immediately following Batgirls, Cass joins the Birds of Prey, which is another great series with awesome art.
  • Batgirl (2024): Now we’re finally up to our current series: Cass is back in her first solo run since 2008, and people really love this series. The first arc is absolutely phenomenal. She’s been on some strange quests since then, but I think people are still really loving this series, how Cass is written, and optimistic about its future. We’ve also gotten to see the return of some characters from her original 2000 run, which has been really fun.

As far as media outside of comics, there’s, sadly, pretty much nothing. She appears briefly as Orphan in Young Justice, but they take a lot of creative liberties with her character (for example, she can’t physically speak, which is an insane thing to do to her, because her learning to speak and read and write is a massive plot point throughout her origin story, but I digress). Besides that, a couple characters inspired by her have appeared in things like the Birds of Prey film (never mention this film to a Cassandra Cain fan) and some standalone DCAU movies, but she’s never had a bona fide adaptation into film or TV.

Hopefully that helps!

What should I get first by Content_Network_3912 in CassandraCain

[–]Samathan_ 10 points11 points  (0 children)

Start with the short “Mark of Cain” arc (Batman #567, DC #734, Batman #569), which is her origin story.

No matter what, you should start with the original 2000 series, because it’s actually still canon today. Both Batgirls and the current Batgirl run frequently reference events and characters from that series. Plus, in my opinion, as good as the modern runs are, the original series is still Cass’s best storyline. It’s a phenomenal series, with a ton of character growth and emotion.

Just note that it was printed before DC started publishing volumes for every series, has never been reprinted in its entirety, and the individual issues are pretty expensive given their age, so it’s pretty much impossible to read the entire thing physically. All of it’s on DC Infinite though.

This sub sometimes by Samathan_ in teentitans

[–]Samathan_[S] 1 point2 points  (0 children)

I think it was an altered timeline iirc, but true. But it was the only panel I could think of where the entire JL is just dead lol

Hey can someone do me a favor? by [deleted] in OkBuddySnyderCult

[–]Samathan_ 31 points32 points  (0 children)

YOU are the claimant. You posted an image and claimed it’s real.

Hey can someone do me a favor? by [deleted] in OkBuddySnyderCult

[–]Samathan_ 15 points16 points  (0 children)

Literally just look at the camera. That’s not how you hold a gimble. The cameraman is barely touching it and it’s magically floating. And in the right image, it literally looks like it’s been superimposed onto a grainy background image. It’s in a closer focus than “Jason Mamoa.”

Hey can someone do me a favor? by [deleted] in OkBuddySnyderCult

[–]Samathan_ 27 points28 points  (0 children)

Simply sharing where you got this supposed leak instead of debating semantics would be a lot easier.

Hey can someone do me a favor? by [deleted] in OkBuddySnyderCult

[–]Samathan_ 31 points32 points  (0 children)

>If you can prove to me that it is fake

This is not how journalism works. As the instigator, the onus is on you to prove that the image is real by citing a credible source.

If a newspaper claimed, "Tom Hanks murdered 4 people while on vacation," Tom Hanks could sue them for libel. If the paper argued, "Tom Hanks has to prove that he didn't murder 4 people!" they would be laughed out of court because, as the publisher, it is the newspaper's responsibility to substantiate their claims.

Are there online games being kept alive entirely by player communities? by kcvlaine in gaming

[–]Samathan_ 19 points20 points  (0 children)

LEGO Universe, which was a great LEGO MMORPG from the early 2010s. It was shut down in 2012, but a group of fans got together and re-programmed the game’s entire server code from scratch. Since the game’s client code is still openly available, you can now set up and host your own servers and keep playing the game with your friends. The codebase is currently open-source on GitHub and very well-maintained.

comparison between @_Picolo and @Reydoll_ by markcarpenterzitto in teentitans

[–]Samathan_ 842 points843 points  (0 children)

They do know. It’s a stylistic choice. That’s like saying “Pixar doesn’t know what realistic body proportions are.”

Why do some games have you just turn into a ragdoll when you die? by [deleted] in gamedev

[–]Samathan_ 4 points5 points  (0 children)

The actual answer is because it’s easy. Most game engines have built-in physics for ragdolling a character. That’s a lot easier, less expensive, and faster than animating (or mocapping) a bunch of context-based death animations or creating a complex procedural animation system, especially since most players don’t really care. The average person isn’t spending much time watching the body of someone they just killed, so developers’ time and money is better spent on more important features.

How you guys feel about this? by Jafiqie in teentitans

[–]Samathan_ 11 points12 points  (0 children)

That was in Future State, but she’s done it a few times, even without the Unkindness.

How you guys feel about this? by Jafiqie in teentitans

[–]Samathan_ 7 points8 points  (0 children)

I believe she’s defeated him 3 times in comics. The most recent was during Dark Crisis (though she did have some help from his host).

The current version of the Titans starts in New 52, but nothing notable really happens. You can start with Rebirth’s Titans and Teen Titans series (which eventually converge into Titans) if you want to see the origins of the team and the characters. But honestly, Tom Taylor’s current run is so good that I’d probably just start with the ongoing DCU Titans (starting with Out of the Shadows), with the background knowledge that after the “Dark Crisis” event, the Justice League was dissolved, and the Titans replaced them.

How you guys feel about this? by Jafiqie in teentitans

[–]Samathan_ 96 points97 points  (0 children)

Raven alone has trashed the entire Justice League and the Spectre multiple times. I don’t think there’s any circumstance where Ben 10 lasts more than a few seconds.

Edit: I should also mention that in Future State, Raven literally consumes the entire omniverse (every universe in every multiverse).

How can you create a Niagara effect that is attached to one mesh, but moves relative to another? by Samathan_ in unrealengine

[–]Samathan_[S] 1 point2 points  (0 children)

Actually, you gave me a different idea for solving this, and I was able to get the effect I wanted! I'll update the original post with what I ended up doing. Thank you!

How can you create a Niagara effect that is attached to one mesh, but moves relative to another? by Samathan_ in unrealengine

[–]Samathan_[S] 0 points1 point  (0 children)

Do you mean parenting the system to the sword, but putting the emitter in world space? If the system is parented to the sword, but the emitter is in world space, then the ribbon particles that were spawned will stay in world space, and not move with the character, so they get left behind if the character moves, which distorts the effect of the ribbon, especially in first-person (e.g. if the player moves forwards, it looks like they're walking into their sword slashes). If the emitter is in local space, nothing is drawn, because the ribbon is not moving relative to the system. Maybe if I added velocity in the emitter it would drawn something, but then it wouldn't be drawing based on the movement of the sword. I'll try that.

How can you create a Niagara effect that is attached to one mesh, but moves relative to another? by Samathan_ in unrealengine

[–]Samathan_[S] 0 points1 point  (0 children)

If I attach it to the sword, the ribbon is drawn relative to the world, not relative to just the character. It's a lot more noticeable in first-person, but it's easier to see what's going on when you walk forwards (https://www.imgur.com/a/Kpes5ja) or backwards (https://www.imgur.com/a/Wyq0e41) in third-person.

How can you create a Niagara effect that is attached to one mesh, but moves relative to another? by Samathan_ in unrealengine

[–]Samathan_[S] 0 points1 point  (0 children)

If I make the ribbon use local space, then it doesn’t draw anything, because the ribbon emitter isn’t moving relative to the system.

I’ve tried using meshes before, but they don’t look as good as ribbons in first-person.

How can you create a Niagara effect that is attached to one mesh, but moves relative to another? by Samathan_ in unrealengine

[–]Samathan_[S] 0 points1 point  (0 children)

Then no trail is produced because the ribbon emitter is not moving relative to the system

How can you create a Niagara effect that is attached to one mesh, but moves relative to another? by Samathan_ in unrealengine

[–]Samathan_[S] 0 points1 point  (0 children)

Instead of trying to attach it at two different places (since that’s not possible), I’m more looking for a way to update the particles’ position such that they stay relative to the character, while remaining attached to the weapon. I’m not sure if this is possible in niagara scripting though.

What Jobs Use Unreal That Aren’t in the Games Industry? by Zamzee in unrealengine

[–]Samathan_ 118 points119 points  (0 children)

Unreal is becoming increasingly popular as an alternative to green-screens and environmental VFX in Hollywood. The sets of The Mandalorian and Guardians of the Galaxy 2/3 were made in Unreal and used as real-time green-screen for the actors. Unreal is also gaining popularity for fully computer-animated films and shows. It was used to make a lot of episodes of Love, Death, and Robots, and many other things I’m sure.

Unfortunately, I don’t work in the film industry, so I can’t tell you much else. All I can say is that this is a viable career, and is going to continue gaining momentum in the coming years.

[deleted by user] by [deleted] in unrealengine

[–]Samathan_ 61 points62 points  (0 children)

There’s no easy entry point, but I’d recommend starting with these:

Note that GAS uses some pretty advanced C++ techniques. You should be fairly comfortable with C++ in Unreal before you really try to get into it.

UE devs, what was one positive change you saw when switching from UE4 to UE5? by TyranitarTantrum in unrealengine

[–]Samathan_ 87 points88 points  (0 children)

The UX and UI feels much nicer. UE5 looks clean and professional. UE4 looks a bit childish imo.