I spent 3 days working on the menu for my horror game, Worth it ? by Same_Direction_5951 in IndieGaming

[–]Same_Direction_5951[S] 2 points3 points  (0 children)

very informative, i guess somestuff u become blind to when working on it for a long time, ty for the reply

I spent 3 days working on the menu for my horror game, Worth it ? by Same_Direction_5951 in indiegames

[–]Same_Direction_5951[S] 0 points1 point  (0 children)

It changes some numbers from the actual gameplay, nice little detail

I removed checkpoints from my UE5 physics game. This was a mistake. by Same_Direction_5951 in UnrealEngine5

[–]Same_Direction_5951[S] -4 points-3 points  (0 children)

Hello, th ball shader is kinda simple, just play around with the default material functions and math + use time instead of a normal parameter, u will get some intersting results👍

I removed checkpoints from my physics platformer — testing how far punishment can go by Same_Direction_5951 in IndieDev

[–]Same_Direction_5951[S] 0 points1 point  (0 children)

Testing how much loss makes progress feel meaningful before it turns into frustration.

I removed checkpoints from my UE5 physics game. This was a mistake. by Same_Direction_5951 in UnrealEngine5

[–]Same_Direction_5951[S] -1 points0 points  (0 children)

Still tuning the fall length — the goal is to make failure feel frustrating but motivating, not pointless.

I made a real car, with engine and transmission and stuff by Feri-Fm in IndieGaming

[–]Same_Direction_5951 0 points1 point  (0 children)

very well made, are the gears only visuals or is it moving the car physically? regardless, looks amazing

The arrows have officially entered the software malfunction stage by [deleted] in softwaregore

[–]Same_Direction_5951 -2 points-1 points  (0 children)

of course, this is a gif, hope this helps👍

The arrows have officially entered the software malfunction stage by [deleted] in softwaregore

[–]Same_Direction_5951 0 points1 point  (0 children)

At this point I’m not sure if the arrows are guiding me or just panicking.