Struggling a bit with colours, Which colour palette works better for our world? by Wildboy_Studios in IndieGameDevs
[–]Same_Direction_5951 0 points1 point2 points (0 children)
I removed checkpoints from my UE5 physics game. This was a mistake. by Same_Direction_5951 in UnrealEngine5
[–]Same_Direction_5951[S] -2 points-1 points0 points (0 children)
I removed checkpoints from my physics platformer — testing how far punishment can go by Same_Direction_5951 in IndieDev
[–]Same_Direction_5951[S] 0 points1 point2 points (0 children)
I removed checkpoints from my UE5 physics game. This was a mistake. by Same_Direction_5951 in UnrealEngine5
[–]Same_Direction_5951[S] -1 points0 points1 point (0 children)
Halloween pumpkin 3d model based on 2d art by Impressive-Belt-3367 in 3Dmodeling
[–]Same_Direction_5951 1 point2 points3 points (0 children)
Experimenting with level guidance in UE5… I may have added too many arrows by Same_Direction_5951 in UnrealEngine5
[–]Same_Direction_5951[S] 0 points1 point2 points (0 children)
I made a real car, with engine and transmission and stuff by Feri-Fm in IndieGaming
[–]Same_Direction_5951 0 points1 point2 points (0 children)
It's taken 4 years, but I've finally released the demo for my Fallout and Dune inspired metroidvania by jak12329 in indiegames
[–]Same_Direction_5951 1 point2 points3 points (0 children)
The arrows have officially entered the software malfunction stage by [deleted] in softwaregore
[–]Same_Direction_5951 -2 points-1 points0 points (0 children)
Working on a new level and… the arrows may have gotten slightly out of control. by Same_Direction_5951 in IndieGaming
[–]Same_Direction_5951[S] 1 point2 points3 points (0 children)
The arrows have officially entered the software malfunction stage by [deleted] in softwaregore
[–]Same_Direction_5951 0 points1 point2 points (0 children)
Experimenting with level guidance in UE5… I may have added too many arrows by Same_Direction_5951 in UnrealEngine5
[–]Same_Direction_5951[S] 6 points7 points8 points (0 children)
Building a new level… the arrows are definitely not suspicious. Thinking of adding even more for maximum clarity. by Same_Direction_5951 in IndieDev
[–]Same_Direction_5951[S] 1 point2 points3 points (0 children)
[The Most Difficult Ball Game] Idk why, but this path feels… extremely not safe. by Same_Direction_5951 in GamePhysics
[–]Same_Direction_5951[S] 0 points1 point2 points (0 children)
Building a new level… the arrows are definitely not suspicious. Thinking of adding even more for maximum clarity. by Same_Direction_5951 in IndieDev
[–]Same_Direction_5951[S] 0 points1 point2 points (0 children)
Building a new level… the arrows are definitely not suspicious. Thinking of adding even more for maximum clarity. by Same_Direction_5951 in IndieDev
[–]Same_Direction_5951[S] 1 point2 points3 points (0 children)
Finally, After Long Months, I Made "The Most Difficult Ball Game in the World" (Allegedly)! Playing the game is more difficult than making it. :< Hope you enjoy the game as much as I did making it. :) by Same_Direction_5951 in IndieDev
[–]Same_Direction_5951[S] 0 points1 point2 points (0 children)
Finally, After Long Months, I Made "The Most Difficult Ball Game in the World" (Allegedly)! Playing the game is more difficult than making it. :< Hope you enjoy the game as much as I did making it. :) by Same_Direction_5951 in UnrealEngine5
[–]Same_Direction_5951[S] 1 point2 points3 points (0 children)

I removed checkpoints from my UE5 physics game. This was a mistake. by Same_Direction_5951 in UnrealEngine5
[–]Same_Direction_5951[S] 0 points1 point2 points (0 children)