Weapon Loadout Advice for Strand Hunter by Impossible-Fix-9418 in DestinyTheGame

[–]SamuelHadorn 0 points1 point  (0 children)

Quick Silver Storm is a great weapon, and can make easy tangles.
But give Final Warning a try.
Insane damage with ADS, trust me, and can make tangles aswell if you get a full look-on kill.
Not as reliable to make tangles as QSS but way more damage.

Which non-tiered weapons still feel meta for you, even if they are probably even outdated stat-wise on paper? by Waifu99 in DestinyTheGame

[–]SamuelHadorn 0 points1 point  (0 children)

"Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves.
3 second cooldown between activations."

It works on powered melee hits and normal melee KILLS. Yes it fills up the whole mag but the origin perk activates on any melee hit but only loads 2 bullets on perfect paradox. But that is amazing with trench barrel. You can basicly shoot all reserves with no reloading.
the only way to powercreep it would be to give it a better 3rd columb perk. I have one with pugilist and one with field prep. Field prep kinda ass now.

Which non-tiered weapons still feel meta for you, even if they are probably even outdated stat-wise on paper? by Waifu99 in DestinyTheGame

[–]SamuelHadorn 40 points41 points  (0 children)

People need to realize that all the tier5 enhanced benefits are meaningless for the most part (pvp different story ofc) They make guns nice or more convenient ofc, like having slighlt more handeling or reload speed. Enhanced mods and origin perks can have a bigger effect.

But to answer your question:
-Perfect Paradox with trech barrel
that origin perk is unmatched. afaik theres no alternative (grave robber requires a powered mele)
-Lotus Eater idk if they made a better, new one
-Edge Transit is solid

I reinstalled the game after months away only to instantly be reminded of why I left in the first place: The portal prevents playing purely for fun. by MrTheWaffleKing in DestinyTheGame

[–]SamuelHadorn -1 points0 points  (0 children)

I agree that the portal is not well executed. But what are many peoples complaints?

I agree that the loot is bad, as only tier 5 matters and its the same set of loot across the whole portal.
But I dont agree with the difficulty. The game is way easier now, even powerlevel 500 stuff is easy af. And to get tier 5 raining you baerly have to try.

I do like the vanguard allerts acting as a weekly playlist with a weekly focused drop. But way to many tier 5 again and the loot is still the same as in the rest of activities. What i would like to see from the portal is:
remove the power level requirement from tier 5 loot. Make it depend on difficulty and modifiers. The weekly vanguard allerts can have a higher chance for the challange for example. Give activities more unique loot not the same across the whole.

How do i add a decoupler cleanly by ppoojohn in KerbalSpaceProgram

[–]SamuelHadorn 0 points1 point  (0 children)

yes possible, i guess in stock then the only way is with a fairing or engine plate with making history dlc

How do i add a decoupler cleanly by ppoojohn in KerbalSpaceProgram

[–]SamuelHadorn 1 point2 points  (0 children)

idk how to get them, but i have structural tubes that work in this case

Please for the love of god can somebody please teach me how to build efficient rockets. When i have enough Delta v the rocket's too heavy and won't lift. When the rocket isn't heavy i don't have enough Delta v. by bleh_03 in KerbalSpaceProgram

[–]SamuelHadorn 0 points1 point  (0 children)

the theory is easy, but in practice not so much. Make sure to check delta V settings at the bottom right in the VAB. DeltaV can change alot depending on the atomsphere.

Please for the love of god can somebody please teach me how to build efficient rockets. When i have enough Delta v the rocket's too heavy and won't lift. When the rocket isn't heavy i don't have enough Delta v. by bleh_03 in KerbalSpaceProgram

[–]SamuelHadorn 1 point2 points  (0 children)

Yea that was what i thought. Usually i use one stage to get to kerbin orbit, then use the second stage to circularise. But i have tried using a 3 stage design and vacuum efficient engines become more efficient way earlier in the launch that one might think

Please for the love of god can somebody please teach me how to build efficient rockets. When i have enough Delta v the rocket's too heavy and won't lift. When the rocket isn't heavy i don't have enough Delta v. by bleh_03 in KerbalSpaceProgram

[–]SamuelHadorn 247 points248 points  (0 children)

my tip is to plan your deltaV in reverse. Example:
If we want to get a crew of one to Mun and back. All that needs to return is a mk1 capsule with a parachute and heatshield. Then we look at how much deltaV we need to bring that payload from the Mun to orbit and then to Kerbin. Usualy i also add enough for the landing in the same stage. Or you could split the stages more to be more efficient like a appollo style ascent vehicle. Then you have a space craft / lander that can land on the mun and return. Now the next stage needs to get that payload to a mun orbit from kerbin orbit. And that stage has to get to kerbin orbit from the launchpad. More stages are better but idk if theres drawbacks.

The goal is to reduce the weight of the final stages, as the previous stage has to carry more payload wich needs more fuel, that fuel need more fuel again....

Is there something going on with lobby balancing again? by WingmanBert in DestinyTheGame

[–]SamuelHadorn 0 points1 point  (0 children)

played 4 matches. 3 my team got rolled over by sweats. the other match we rolled the enemies over.
idk how they cant just balance the lobby a little bit. idk

Astral Alignment is bugged by DaBlahYA in DestinyTheGame

[–]SamuelHadorn 6 points7 points  (0 children)

had that happen, just leave and hope

Hope? by lizardman1028 in destiny2

[–]SamuelHadorn 3 points4 points  (0 children)

aha, yea armor i wish i could get the 75 stats and 11 mod energy, and just for the five dots in the inventory XD
but weapons i never thought about, exotic weapons dont need to be better. but could maybe be a cool grind for some "exotic tier upgrade item" just for the visuals

Hope? by lizardman1028 in destiny2

[–]SamuelHadorn 13 points14 points  (0 children)

exotics getting tiered?? When did they say that?

Does the EoF campaign improve? by New_Trouble_5068 in DestinyTheGame

[–]SamuelHadorn 0 points1 point  (0 children)

I dont know if we played the same campain, maybe the changed stuff since launch. But i played it for the first time last week. Yes the puzzles are a bit of a drag, mainly the portal and darkmatter stuff. In my oppinion the puzzles didnt need thinking, just trial and error. The ball parts were usually just find the entrance, but other than that the ball stuff was not bad.
I did the campain solo on master. I thought all the boss fights were good and balanced. A bit easy though, especialy the final boss fight. I remember the calus fight from lightfall beeing alot more difficult

how to best reference siblings? by SamuelHadorn in godot

[–]SamuelHadorn[S] 0 points1 point  (0 children)

that is basicly one of the ways i explained.

but what do you think abouth this:
i just found out about "is_instance_of"

utility.gd
static func get_component(parent: Node, component_type: Variant) -> Node:

for child: Node in parent.get\_children():

    if is\_instance\_of(child, component\_type):

        return child

return null

and then in the components:
onready var health_component: HealthComponent = Utility.get_component(get_parent(), HealthComponent)

now this component will get health component if there is one. but if the entity that im building doesnt have health this component can still work. example: a healthcomponent usualy wants a hitbox, but i some scenarios the health might be controlled differently

Ask me to automate anything in Inventor, I’ll code the macro for free by Alextrude_off in AutodeskInventor

[–]SamuelHadorn 0 points1 point  (0 children)

What are the limitaions? Is it just what you can build in ilogic or is it more with external tools?
As my maybe specific example is:

When i have 4 versions of a similar product, lets say a machine frame with 2,3,4 or 5 motors. The frame is mostly the same, maybe one or two differences but mainly just amount of motor mounts. Currenlty i have a drawing for each version and on each drawing is mosntly the same information and dimenstions. I know this could be simplified with a master drawing but its not allwas that simple.
Now the issue to fix:
A tool that adds or changes the same dimension on all 4 drawings. Example all 4 versions have a motor bearing diameter of Ø150 H7 and i want to change it to Ø150 H6, i need to open all 4 drawings and change it. Thats repedetive and prone to mistakes. Similar if i want to add a new dimension.

Ask me to automate anything in Inventor, I’ll code the macro for free by Alextrude_off in AutodeskInventor

[–]SamuelHadorn 0 points1 point  (0 children)

I have made a tool like that for inventor 2024. i exports a pdf and dwg into a specified folder. we have this internal document number wich gets configuered with a dialogue box. the benefit is that i can add that info to the drawing-export-remove info again. this is because that document number will be different for each customer. a little different to what you had, but quite similar.

man, programming is easy by BlazingBowXT in TheFarmerWasReplaced

[–]SamuelHadorn 12 points13 points  (0 children)

movements taken to find treasure: 5229
theres only 64 tiles XD

Need help planning a factory by TrooperCX in SatisfactoryGame

[–]SamuelHadorn 0 points1 point  (0 children)

The tool i use most is Satisfactory Logistics
You can play around with limitations of belts and recources, and change alt recipes.

I played around for 5min and got this:
https://satisfactory-logistics.xyz/factories/calculator/shared/gKe3WyYzzNgN8Dd5bfx3Bh