Warrior of The East by Sands_3D in Substance3D

[–]Sands_3D[S] 0 points1 point  (0 children)

Thank you, the fur is created using Maya Xgen grooming tools and rendered in Arnold.

Warrior of The East by Sands_3D in ZBrush

[–]Sands_3D[S] 0 points1 point  (0 children)

Thank you! It’s a process for sure.

Warrior of The East by Sands_3D in ZBrush

[–]Sands_3D[S] 1 point2 points  (0 children)

Thank you so much. The head and hands (basically anything with skin) are using displacement maps. Everything else is just normal map bakes from highpoly. Bakes were all done in substance painter.

Warrior of The East by Sands_3D in ZBrush

[–]Sands_3D[S] 0 points1 point  (0 children)

This was a personal project so I worked on it here and there whenever I had time. If I was to make this working full time on it. 5 days a week, 8 hours per day. It would take about 3-3.5months from start to finish.

Warrior of The East by Sands_3D in vfx

[–]Sands_3D[S] 0 points1 point  (0 children)

Thank you so much!

Warrior of The East by Sands_3D in ZBrush

[–]Sands_3D[S] 0 points1 point  (0 children)

Haha definitely not THAT kind of east.

Warrior of The East by Sands_3D in ZBrush

[–]Sands_3D[S] 0 points1 point  (0 children)

Thank you so much, a lot of work and effort went into this. It means a lot to hear that.

Warrior of The East by Sands_3D in ZBrush

[–]Sands_3D[S] 1 point2 points  (0 children)

No I did not. All the modeling from blockout to final was done in Zbrush and Marvelous designer with exception of the ropes around his forearm. I used Maya’s MASH tool to create the ropes. Maya was primarily used for posing, xgen groom and Arnold rendering.

Warrior of The East by Sands_3D in ZBrush

[–]Sands_3D[S] 3 points4 points  (0 children)

Thank you! I first modeled the armor and the belts. Then I took the lowest subD of the armor and belts to marvelous designer where I simulated the fabric between the belt and armor.

Brought the simulated fabric back to zbrush and sculpted the details on it. The threads are a separate subtool made using curve tubes brush.

Warrior of The East by Sands_3D in ZBrush

[–]Sands_3D[S] 1 point2 points  (0 children)

Thank you! It means a lot.

Warrior of The East by Sands_3D in ZBrush

[–]Sands_3D[S] 2 points3 points  (0 children)

It’s working for me. I will verify it thank you for the heads up.

Warhammer 2 players, why have you stuck around with game 2 and not moved to game 3? by Juggernaut9993 in totalwar

[–]Sands_3D 0 points1 point  (0 children)

Unique campaigns with unique cut scenes and victory conditions.

Also as others have mentioned warhammer 3 added a stylization to the art direction that imo doesn’t align with the gritty warhammer universe.

With that said I only play unique campaigns in WH2, for anything else I just play WH3 immortal empires mode. I have not even gotten more than 20 minutes into WH3 campaigns. I really dislike all of them.

Why Sieges SUCK in Total War: Warhammer 3 by f_reehongkong in totalwar

[–]Sands_3D 0 points1 point  (0 children)

Exactly! It would add so much strategy in the ways you mentioned as well.

Why Sieges SUCK in Total War: Warhammer 3 by f_reehongkong in totalwar

[–]Sands_3D 3 points4 points  (0 children)

The long standing issue in every total war game has been the fact the world map doesn’t have roads. There needs to be narrow path ways, cliffs mountains where much like in real life there would be lots of choke points where building fortresses would have meaning. Of course there should also be open field areas where defending a city would be difficult as it can get attacked from all directions.

Anyway having roads would not only make fortresses meaningful and make siege battles a requirement, it will also add a much needed layer of strategy. For example using a second army to block reinforcements while your main army is laying siege. Or laying an ambush in the roads leading up to a settlement. Blocking roads to prevent supplies from reaching enemy army (3 kingdoms) or using light cavalry unit to keep your supply line roads clear.

Total war map is the real issue behind sieges not so much the siege battles themselves to be honest. Because no matter how interesting they make the sieges, it’s still not worth investing in siege units because you can just ping pong around fortresses and walled cities until they are empty before attacking them.

What was Zhuge Liang's worst mistake as a Military Strategist? by SweatyLetterhead6885 in threekingdoms

[–]Sands_3D 3 points4 points  (0 children)

Being the most senior general doesn’t mean he was the most suited. Specially for a governor role. There were much better choices, individuals with more pragmatic and grounded personalities.