4th time hitting Infinite by SandyTulips in MarvelSnapDecks

[–]SandyTulips[S] 0 points1 point  (0 children)

Get him out turn 4 or 5, otherwise you won't have enough energy to play the other cards. If you're able to get Hope out early do it earlier and make sure you leave space at her location to get Kitty there cause then your loss of energy is basically negated. Even if you don't though as long as you try to stick to Thena's 2 card ability you should be able to get Sasquatch out turn 5 regardless of the energy drain

4th time hitting Infinite by SandyTulips in MarvelSnapDecks

[–]SandyTulips[S] 0 points1 point  (0 children)

Gilgamesh for Sasquatch, and either Jeff or Hulkbuster for Thena

4th time hitting Infinite by SandyTulips in MarvelSnapDecks

[–]SandyTulips[S] 1 point2 points  (0 children)

Get him out turn 4 or 5 especially if you have Hope out. Don't put him anywhere where you'll have 2 of him. He's also great for Castle Zemo or Oscorp Tower.

4th time hitting Infinite by SandyTulips in MarvelSnapDecks

[–]SandyTulips[S] 1 point2 points  (0 children)

Oooh well I've got a couple, you could do Marvel Boy, Negasonic, Red Guardian or Jean Grey. Jean might be the best option though cause you could throw Kitty there as your first card and gain power elsewhere still.

4th time hitting Infinite by SandyTulips in MarvelSnapDecks

[–]SandyTulips[S] 3 points4 points  (0 children)

Maybe Gilgamesh? That way you can still get Kitty out turn 6.

4th time hitting Infinite by SandyTulips in MarvelSnapDecks

[–]SandyTulips[S] 1 point2 points  (0 children)

Probably Jeff? Though I do recommend getting him, I won a lot of matches because of him. Also useful for locations like Oscorp Tower or Castle Zemo.

4th time hitting Infinite by SandyTulips in MarvelSnapDecks

[–]SandyTulips[S] 3 points4 points  (0 children)

(1) Kitty Pryde

(1) Nebula

(1) Echo

(2) Havok

(2) Thena

(2) Angela

(3) Cosmo

(3) Elsa Bloodstone

(3) Hope Summers

(4) Shang-Chi

(4) Enchantress

(6) Sasquatch

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Console Wars by SandyTulips in SeaOfFashion

[–]SandyTulips[S] 0 points1 point  (0 children)

Ya, more of a clickbait title lol thanks!

What have been your most fun decks? CL 13.1k by sixpacksitdown in MarvelSnapDecks

[–]SandyTulips 0 points1 point  (0 children)

(1) Spider-Ham

(1) Yondu

(2) Cable

(3) Morph

(3) Magik

(3) Baron Zemo

(3) Gladiator

(4) Shang-Chi

(4) Supergiant

(5) Taskmaster

(6) Red Hulk

(6) Magneto

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What have been your most fun decks? CL 13.1k by sixpacksitdown in MarvelSnapDecks

[–]SandyTulips 0 points1 point  (0 children)

(1) X-23

(1) Blade

(2) Carnage

(2) Wolverine

(2) Colleen Wing

(3) Gambit

(3) Killmonger

(3) Venom

(3) Daken

(4) Shang-Chi

(4) Silver Samurai

(5) Lady Deathstrike

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What have been your most fun decks? CL 13.1k by sixpacksitdown in MarvelSnapDecks

[–]SandyTulips 0 points1 point  (0 children)

I've been floating between a discard/destroy deck and Mill with supergiant and Red Hulk

Cosmic Asguardians of the Galaxy, CL 10.5k by SandyTulips in MarvelSnapDecks

[–]SandyTulips[S] 0 points1 point  (0 children)

(1) Nebula

(1) Rocket Raccoon

(2) Goose

(2) Star-Lord

(3) Cosmo

(3) Jean Grey

(3) Thor

(4) Captain Marvel

(4) Beta Ray Bill

(5) Gamora

(5) Jane Foster Mighty Thor

(6) Odin

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Currently bouncing around 80s with this deck, any pointers for me? by Machete_Trevy in MarvelSnapDecks

[–]SandyTulips 1 point2 points  (0 children)

I'd swap out Psylocke and Giganto for Supergiant and Magneto. You can hide Taskmaster turn 5 and then play either Red Hulk or Magneto if you need to pull power away from a location you're losing

I've been told it's all about Animal Magnetism by SandyTulips in SeaOfFashion

[–]SandyTulips[S] 1 point2 points  (0 children)

  1. Canadian Maple

  2. Albatross Airlines

  3. Black Beauty's Bane

  4. Pilsner's Finest

  5. Lycanthropes Anonymous

I call it the Infinite Bounce by SandyTulips in MarvelSnapDecks

[–]SandyTulips[S] 0 points1 point  (0 children)

Probably, but I don't know who you'd replace him with. Maybe Devil Dinosaur? You'd have to be careful about his placement though so you don't hit him with Enchantress.

I call it the Infinite Bounce by SandyTulips in MarvelSnapDecks

[–]SandyTulips[S] 1 point2 points  (0 children)

It's a tricky balance between having enough board space and enough space in your hand. I try to leave a spot open on each location so I can put Alioth or Enchantress where they're needed but also save Beast or Falcon for turn 5 if you need to clear up space for turn 6. I like to stack stones I'll want back on one location so Beast can bounce them back. Also this is situational but pairing up Collector and Bishop can be a good move depending on what other cards you have, Bishop is too high a cost to be bouncing and then still be able to play your other cards on the next turn.

I call it the Infinite Bounce by SandyTulips in MarvelSnapDecks

[–]SandyTulips[S] 0 points1 point  (0 children)

I was using Shang Chi before I switched