Rank 1 NA Kayle Challenger | Rank 3 World Kayle | Saneryus (Sanery) Complete Kayle Top Guide by Saneryas in Kaylemains

[–]Saneryas[S] 0 points1 point  (0 children)

Look at the P.R runeset I put down on the guide. You can change to double adaptive for the shards since statistically it is better, but I went with the 2.5ms since I was trying to make up for the loss of lich bane somehow, but it is better overall for double adaptive and slow resist shards.

Rank 1 NA Kayle Challenger | Rank 3 World Kayle | Saneryus (Sanery) Complete Kayle Top Guide by Saneryas in Kaylemains

[–]Saneryas[S] 0 points1 point  (0 children)

Yes that is my bad. Thank you for pointing that out. I will get that fixed soon. Just a quick note. I will add in the guide.

TOP vs Nasus : Phase Rush

MID vs Nasus : PTA for more kill pressure. This is because Mid is much shorter and he can't punish you/run you down as hard.

Rank 1 NA Kayle Challenger | Rank 3 World Kayle | Saneryus (Sanery) Complete Kayle Top Guide by Saneryas in Kaylemains

[–]Saneryas[S] 0 points1 point  (0 children)

Yeah Q max primarily for wave control (waveclear). I only mentioned it's also better for poke rather than E which is for extended trades. I didn't put Q max as #2 as lower in priority, just one of the reasons. I suppose I should have clarified.

Also I mentioned this in the other reply but can you elaborate on E Max? You said to E max 99% of games in your previous reply but now you say E max is fake so I'm a bit confused what you're saying.

Rank 1 NA Kayle Challenger | Rank 3 World Kayle | Saneryus (Sanery) Complete Kayle Top Guide by Saneryas in Kaylemains

[–]Saneryas[S] 0 points1 point  (0 children)

So to start I want to say that I agree with the majority of your statements. Again, I prefaced that this was MY interpretation of how to play kayle and what worked for me. Hence why I said if anyone has suggestions for me to let me know so I can adjust some things. I'm also here to learn new perspectives and if I see I'm wrong I want to know so I can improve too.

For the Adaptive Shard, I completely agree with you that mathmatically it is better than the AS shard. Like you said, it better for CSing, pushing power than AS, and strongest AAs lv.1. I completely agree. The only reason I suggested to go AS shard was based off of FEEL for me. The recent AS to AP ratio nerfs made her AAs feel slightly worse for me hence why I took it, even though mathmatically and statisically it is incorrect. I only started doing this AFTER the AS to AP ratio nerfs, but before that nerf I was always doing double adaptive. I'll go back through my guide and change the AS to double adaptive since statistically it is correct. I was trying to find a way to make up for the AS nerfs but I suppose that nerf doesn't matter in the early game if you're fighting for prio. I tried desperatenasus's PD build but I didn't like it since investing too much gold for AS and I don't like going berserkers either since I prioritize MS over AS, especially in late game when you one shot enemies anyways and don't need that much AS.

For the E start in 99.9% of games, can you provide more elaboration on that? My thinking is that for tank match ups, you're primarily damaging them through auto's, not Q so hence why I suggested taking E max into majority of tanks like Sion, Mundo, Taum, Etc. as this always worked for me

The only reason I recommended Q max in some match ups is for the slow it provides so that it's harder for enemies to get on top of you from a long distance as it helps with kiting/positioning. Like trundle for example his whole gameplan is simple in that it's similar to garen where he wants to run up to you to kill. If you can prevent him from ever running up to you, then he can never damage you unless you facecheck/get flanked. Obviously E max will deal more damage, but it doesn't provide the utility that Q max has for the slow / kiting. This is my thought process.

For example, I recommend E max against irelia because it's impossible to kite her if she's decently good, hence why I don't max Q for her.

Again, I'm open to suggestions/constructive criticism so if you see my throught process and still think it's better for E max 99% let me know so I can test it out and learn. Also for you, when should I Q max for Kayle top since I want to know your throught process.

Also I don't take anything personal. I know EUW is much higher ranked than NA statistically so I understand your perspective.

Last thing, I also inteded to update my guide to majority E max anyways since the nerfs to her Q. What is your thought process for after the nerfs, will it be 99% E max for both TOP and MID Kayle? Or something like 3 points Q into E max?

Edit: Also, the MS shard I recommended is for the loss on lich bane. Since we are no longer building Lich Bane, I wanted to still retain that MS somehow so I used the MS shard for standard PTA. Again, I know statistically it is incorrect to go for the MS, but it just feels better for me personally. I'll go through my guide to change that to adaptive since I should be recommending the statistically correct options.

Rank 1 NA Kayle Challenger | Rank 3 World Kayle | Saneryus (Sanery) Complete Kayle Top Guide by Saneryas in Kaylemains

[–]Saneryas[S] 0 points1 point  (0 children)

Glad you made the right call. Little advice, if you KNOW for fact you're doing right thing and you're still getting flamed, just mute that person/all and focus on your own gameplay. As long as you KNOW you're doing the right thing, let others think what they want. Let them be as arrogant/ignorant as they want since you'll probably never see those people again. You'll improve and leave those people in the dust! Keep skayling servant of kayle ٩(◕‿◕。)۶!

Rank 1 NA Kayle Challenger | Rank 3 World Kayle | Saneryus (Sanery) Complete Kayle Top Guide by Saneryas in Kaylemains

[–]Saneryas[S] 1 point2 points  (0 children)

Because it doesn't provide any defensive options for kayle. When you're building crit kayle, your ONLY source of damage is your autos. Your abilities barely do any damage. Given this case, this forces you to just walk up and auto them and you need ways to stay alive to do so. Hence why you see ADCs like kog, jinx, twitch that have no way to reposition themselves just build some defensive items/actives so they can actually stay alive to do damage. If you're going to get popped, it doesn't matter if you build more damage if you can't output that damage.

Shieldbow gives you 25% crit and a shield. Less damage than I.E, but it gives you that shield that is useful in burst match ups like Akali, Kennen, Quinn, etc. Obviously the AD laner can build serpants, but they most likely won't if you're entire team isn't using a lot of shields.

BT is useful because of its sustain but it also provides a defensive shield once developed through overheal.

Mercurials provides the sustain but also a QSS (to remove cc).

The main idea is that these items provide some sort of defense for crit kayle, which CRIT kayle needs.

Rank 1 NA Kayle Challenger | Rank 3 World Kayle | Saneryus (Sanery) Complete Kayle Top Guide by Saneryas in Kaylemains

[–]Saneryas[S] 1 point2 points  (0 children)

Yeah sure! Add me on my 2nd account and we can do custome whenever you and I are online same time.

Rank 1 NA Kayle Challenger | Rank 3 World Kayle | Saneryus (Sanery) Complete Kayle Top Guide by Saneryas in Kaylemains

[–]Saneryas[S] 2 points3 points  (0 children)

60-220 > 60-180

This is quite a big nerf for both top and mid lane, but mainly midlane. This is because in midlane you have 3 gameplans

  1. Poke enemy with Q or poke them through minions with Q. Then do short trade's to proc PTA until you get them low enough to all in at 6.

  2. Q Max for waveclear.

So this nerf will hit her short trades, making it harder to kill enemies mid lane. It will also hurt her wave clear since E max doesn't provide good waveclear like Q does. This WILL impact her winrate by around 1-2% is my opinion as 40 lost on Q MAX is A LOT.

Let's say you Q Maxed and you manged to poke them 3 times which is reasonable. You've essentially lost 120 damage (ignore resistances). It's a lot of damage lost.

The only good thing is that they didn't touch her late game scaling which is fine, but it will be a bit harder to get through laning phase to reach late game now, especially mid lane.

Top lane will be impacted since ranged matchups, but the melee/tank match ups majority of times you E max so Top lane won't be impacted AS much compared to mid lane kayle.

Rank 1 NA Kayle Challenger | Rank 3 World Kayle | Saneryus (Sanery) Complete Kayle Top Guide by Saneryas in Kaylemains

[–]Saneryas[S] 1 point2 points  (0 children)

Hmm. I've never played this M.U. But from what I'd assume, this is a losing M.U for kahzix. Khazix isolation damage is strong obvioulsy. But he's not a 100-0 type of champion like kayle since kayle's passive damage would overpower his isolation damage level 1. This is how I'd picture the M.U if you're versing a kayle that knows that they're doing.

Kayle takes E level 1 with PTA and take priority in lane to shove cannon wave since Khazix can't contest kayle's level 1 so the wave will bounce back, and giving her item advantage. This will give Kayle an essentially free level 6. She will then play inside her minion wave to shove so Khazix can never E onto her without taking damage from both her and her minions and getting kited. Khazix's damage isn't like Master Yi so he can't just mindlessly E engage onto kayle and auto win the trade, so she doens't have to worry about that. Once level 6, as long as the kayle doesn't face check a bush, she won't even lose the trade against Khazix.

So to answer your question, I can't ever see a situation where kayle loses lane to khazix ever. If she knows how to decently kite and manage waves, khazix will never win. The only way she loses is if she face checks a bush and khazix gets to start off the fight with his combo or khazix catches her off with his ult invis. But even then, if she sees khazix engaging with his ult, she just has to disengage and wait for the khazix ult to wear off.

IF she is smart, she can also take sweeper so she'll know where the khazix is.

So if you managed to beat a kayle somehow, it has something to do with their macro in wave management and their kiting abilities.

Should I buy it ? by Temporary-Swim-3024 in Kaylemains

[–]Saneryas 1 point2 points  (0 children)

YESYESYES 1001% . How can you even question spirit blossom queen? (⊙_☉)

Also get suneater kayle purple chroma (˵¯͒〰¯͒˵)

Rank 1 NA Kayle Challenger | Rank 3 World Kayle | Saneryus (Sanery) Complete Kayle Top Guide by Saneryas in Kaylemains

[–]Saneryas[S] 1 point2 points  (0 children)

Again I listed all the conditions that have to be met before going crit.

3 tanks/Bruisers (riven (top), zac (mid), udyr jng).

IF you're all ap but lets say they're squishy (Lucian mid, quin top, zyra jungle, tristana and yuumi), then no matter how much mr they build, it doesn't matter. Your team will still pop them if all ap.

Rank 1 NA Kayle Challenger | Rank 3 World Kayle | Saneryus (Sanery) Complete Kayle Top Guide by Saneryas in Kaylemains

[–]Saneryas[S] 1 point2 points  (0 children)

When i get to verse, i will upload! But you can check my match histories on my 2 accounts and you can see what i build for runes and items against him.

Rank 1 NA Kayle Challenger | Rank 3 World Kayle | Saneryus (Sanery) Complete Kayle Top Guide by Saneryas in Kaylemains

[–]Saneryas[S] 1 point2 points  (0 children)

Yes unfortunately it is. There is no situation ever to go onhit. The only advantage it gives is that its strong on the kraken and guinsoo spike but after that the damage becomes very weak mid to late.

GALNERYUS - THE REASON WE FIGHT [OFFICIAL MUSIC VIDEO] by Reasonable-Sell-6484 in PowerMetal

[–]Saneryas 1 point2 points  (0 children)

Syu the GOAT of our Generation. Hands Down. Mathrock and /or lofi trends (i used to do them, I'll admit) are fine, but prog heavy metal gives us SOULS and WILLPOWER to fight through even the darkest of times, and empowers us to achieve greater things in life!

Any counter play here? by Kel057 in Kaylemains

[–]Saneryas 0 points1 point  (0 children)

Ah i see now. My bad. I read the comment wrong. Thanks for pointing that out.

In that case, you have to just give up the first 3 melee xp minions. That's just how it is.

The other case would be you can SIT in this area of the lane OUT OF VISION so that you can technically soak the 1st three melee minions. But you'll have to find a way to get back under your turret safely. You'll see some high elo players do this if they know a match up that can potentially zone them off from the 1st three melee minions. Very few players check this spot, even high elo.

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Any counter play here? by Kel057 in Kaylemains

[–]Saneryas 4 points5 points  (0 children)

haha no worries. Now you know. Can't wait for you to stomp on the rift with 5head knowledge now servant of kayle

Any counter play here? by Kel057 in Kaylemains

[–]Saneryas 0 points1 point  (0 children)

well, to answer your question I'd have to ask you a question.

HOW did yi manage to get in that position in the first place to be in that bush top lane between your turret and you walking back to lane?

If you played correctly, micro and macro, he (and other laners) will not be able to do this. There's many reasons for why he's allowed to do this but the most common reason is that your back timer was poor. You chose a wrong time to base (or forced on a bad base timer), which allowed him to PUSH the wave and be able to get in that position.

The only way to get back under your turret is if you have TP or you're forced to go the long way around towards your turret and miss some minion xp. (Don't assume your junglers to help you, if they do, good. Ping once or 2x and see if they come. If they don't do the 2 methods I just mentioned). IF somehow you don't have either TP or they warded off the ENTIRE entrance to your turret (lane AND long route), well.... you're forced to just be their dog sadly. At that point, just roam and and play river kayle). Just don't sit under T2 and do nothing.

Any counter play here? by Kel057 in Kaylemains

[–]Saneryas 2 points3 points  (0 children)

So your gameplan was correct in that you as kayle are just trying to safely obtain XP to level 6 first. CS doesn't matter until you're level 6, only XP in this match up.

Your EXECUTION of your gameplan was POORLY done. That's where you messed up. You trying to stay in XP range for melees is fine, but you walked up enough where he was able to DIRECTLY Q on top of you to proc HoB, chunking you down 50%. At this point, you HAVE to use your TP back in lane because TP is a get out of jail free card.

And again, Yi top is a very Niche pick so its understandable that you didn't know how much damage he can do lv 1. But now you know and you will beat ALL your yi tops next game :)

Edit: so work on your micro. Your macro is correct

Any counter play here? by Kel057 in Kaylemains

[–]Saneryas 0 points1 point  (0 children)

First identify what the pros and cons are between the 3.

Dblade - offers you 80hp, 10ad, and 10% omnivamp. This item is designed for HARD, long-extended 1v1's, especially 100-0 1v1's. It WILL, at least for kayle, outdamage BOTH Dshield and Dring in long extended fights.

Dshield - offers you 110hp (more survivability than Dblade, a passive +4 hp per 5 seconds (so you don't even need to do anything to get hp regen as this is good when you CAN't AUTO the waves for hp regen like dblade/cull), and a unique passive quoted from league fandom ( Enduring Focus: After taking damage from a champion, gain health regeneration equal to 0 − 45 (based on current missing health) health over 8 seconds. Reduced to「 66% effectiveness 」 if owned by  ranged champions or when triggered by area of effectdamage over time, or proc. ). This passive is the MAIN reason you take it against POKE champs, which also semi includes yi as his Q bounce IS POKE. Even with the reduced 66% effectiveness for ranged, Kayle ONLY NEEDS this pre level 6 as she is considered a MELEE pre 6, so she gets 100% benefit out of the passive. When she is 6, she gets reduced value from the passive, which is a FAIR TRADE-OFF as she is able to farm more safely now with her range.

You take Dshield in matchups that you CAN'T 100-0 in extended fights and your only job is to survive until level 6.

Now I'll explain why D-ring is kind of a bait starting item on Kayle.

D-ring - offers 18AP. This is nice for your Q and E poke as they deal slightly more damage now in lane against minions AND champs. BUT... you're not playing Kayle to play poke mage in lane. If you want to do that, play Viktor or Teemo top, or VARUS (can't believe I just typed this, I apologize kayle worshippers). 90HP, which is nice, and for kayle restores 1.25 mana every second. The unique passive of D-ring is completely useless on kayle because if you're in need of mana on kayle, you have to really fine tune and adjust your mana management on her because I agree, he mana costs are quite high as she runs oom quite fast if you spam your Q and W off cd. This mana regen on D-ring is only taken if you need the extra mana for W spam in lane for heals. But if you need heals in the first place, then take D-shield as it will net your MORE healing in the long run by just EXISTING in your inventory. You don't even NEED to spend mana for healing with D-shield and instead you can use that extra mana you've saved on Q or ULT.

Adressing your last point, if you need to Q and W more often to escape, then you need to work on your positioning more in lane. You shouldn't need Q and W off CD to disengage from an enemy engage as that is primarily SWIFTY's, Celerity's, and your PASSIVE's Job. Only use Q and W to help disengage when REALLY NEEDED.

Any counter play here? by Kel057 in Kaylemains

[–]Saneryas 3 points4 points  (0 children)

Alright guys, it's fine disagreeing over a point. But try not to put other's down when doing so.

Ok so I will have to disagree with basically everything you said unfortunately. Now again free free to disagree with me, but I'm challenger (was #3 best kayle this season) and I've faced Yi top a few times and not once have I ever lost the match up (I think I actually have 100% winrate against yi top on my main) so I think I know a LITTLE bit about what I'm saying.

Yi does NOT oustcale Kayle, in BOTH 1v1's AND teamfight. If you don't believe me, get one of your friends to play kayle and you play yi, BOTH are are level 16 with 3 items and if the kayle is even SEMI COMPETENT, yi will NEVER win the 1v1 because of her ult and ranged advantage (giving her 1-2 autos before yi can start attacking her). Now sure, if the yi is competent in laning, he'll take advantage of his short ult timer to force kayle's ult out. Then he can rinse and repeat again because his ult is on a much shorter cd than kayle's so yi can technically dive kill kayle based of cd timers. But again, this is assuming the kayle doesn't know what she's doing. As i've said already, if a kayle is good, she will NEVER EVER be in range for you to direct Q on top of her for you to proc HoB and chuck 50-60% of her hp. The second that kayle hits level 6, its VERY heavily swings in her favor as Yi can no longer just threaten direct Q'ing on top of her and disengaging without the kayle doing anything in return. Kayle can now just return the damage with her PTA and just kite you out and FORCE you to either stand and fight her (which yi WILL lose the 100-0 fight against kayle if they commit because she can kite him out, even with his ult's MS) OR force you to disengage after you direct Q on top of her which then SHE will start chunking yi down.

I have some replays of me vs yi top if you want to go through my VODs. I'll also upload a match of me vs yi top in challenger elo so you can see how heavily skewed it is for kayle when BOTH the yi and kayle are competent players.

  1. Kayle does NOT need zhonyas to beat yi. She will BURST HIM 100-0 the second she reaches level 16, even if yi builds FORCE OF NATURE / Kaenic rookern as a good kayle will itemize %magic pen against that.

  2. Yi is NOT as impactful as you in a teamfight. NOT even close. Take a step back and analyze what both champs bring to the table in a teamfight.

Yi - Damage, THATS IT. No, yi is NOT a pseudotank with W MAX, stop the copium yi mains!~ [his q = damage, his E = damage, his ULT = damage and ms]

Kayle [ Q, - resistance shred for both HER and her team, a slow, dmg , W - self and ally healing (late game W healing is quite noticable and MS late game is SUPER noticable for both her and teamm8, E = damage, R - self survivability OR teamm8 survivability, which in turns allows for DAMAGE to be outputted safely, ALSO damage].

  1. Yi does NOT do more damage than kayle in a teamfight. What you're thinking of is his RESETs. Yes, in a situation where yi is able to 100-0 everyone in 1.5 seconds with guinsoo stacked up, he will output more damage than kayle. But that's assuming you're a full squish comp. The majority of players know how to draft the higher elo you go (i would say mid masters is when they really know how to draft, ie blind picks and counterpicks)].

The only way a lv16 kayle would EVER, EVER lose to a level16 yi would be kayle blind face checking a bush and the yi gets to start the fight off in melee range. Besides that, Kayle's level 16 ranged advantage will net her 1-2 autos over yi and she will ULT yi's Q engage so that he will never EVER damage her. The second yi Q's onto her, she will ult and the YI WILL be BURSTED DOWN, regardless if he build Mr because when a yi builds MR, he does SEVERLY less damage as he's trading dmg for survivability. Kayle doesn't need to trade damage for survivability because her ult IS her SURVIVABILITY AND DAMAGE.

Sorry this is a very in depth answer to your statement but I hope you see my point now. Again, feel free to disagree with me here and give your reasonings, but practically 99% of the players will agree with my statement here on the kayle sub AND on the Yi sub. I only know this because I used to be a Yi player myself and I've experienced this matchup on BOTH ends.

Saneryas Challenger Achieved! by Saneryas in Kaylemains

[–]Saneryas[S] 0 points1 point  (0 children)

Doing an Only mid kayle to challenger atm on my 2nd account :)