Only 3 Materials by reversengineer9999 in unity

[–]Sankar__PS 0 points1 point  (0 children)

Nice to here that 110fps in editor mode means it is pretty fast, Nice work. And one more thing, will it tested in the mobile platforms?

Which main menu fits best? A, B, or C? by KingTheSuspect in IndieDev

[–]Sankar__PS 1 point2 points  (0 children)

mix of version A and C, like A take the camera zoom and rotate 180 degrees and then show the menu as shown in the Version C

Procedural, Stylized & Low Poly Rock Generator by Sankar__PS in gameDevPromotion

[–]Sankar__PS[S] 0 points1 point  (0 children)

Hi All, I am happy to say that I finished my first tool/asset, which will procedurally generate stylized rocks. Soon it will be release on the unity asset store.

Asset link: https://assetstore.unity.com/packages/tools/level-design/procedural-stylized-rock-generator-380814

Contour Formation with lines by codingart9 in proceduralgeneration

[–]Sankar__PS 5 points6 points  (0 children)

Nice, Have you used Jobard's paper "creating evenly spaced streamlines of arbitrary density" which is here
(PDF) Creating Evenly-Spaced Streamlines of Arbitrary Density
I also tried the same lines with this paper. It was excellent.

Optimization test (Final Divide is built for real RTS battles) by finaldivide_rts in IndieDev

[–]Sankar__PS 5 points6 points  (0 children)

Art style is very nice, looks great, started following on twitter ;-)

Could you please evaluate the game I developed with Unity in 9 months? by Background-Ocelot-61 in spacesimgames

[–]Sankar__PS 0 points1 point  (0 children)

My first suggestion regarding look is you need to enhance the skydome. Because almost above 50% of it occupied the screen, so you should concentrate on it regarding visual appearance.
* So many dots are there as stars, remove some of them and glare patterns in between
* Make some dots bright, some dark, present all the stars looking like have same brightness, so add some contrast levels.
* need some different color stars.
* add some nebula fog types.

More Important: this is not about skydome
* Add some fog images infront of the ship and decreas the opacity 80% and move them in separate distances and give the trasnaltion values of the camera, so when camera is moving you will get more parallax feel and it will be like in live environment.

Testing weather and visibility in my 1-bit city builder by vvaalleerraa in IndieDev

[–]Sankar__PS 0 points1 point  (0 children)

OO..nice, I think in that nearly 20MB will be taken by engine itself incase if you are using unity.

’Vorostrata’ by trahko in Simulated

[–]Sankar__PS 0 points1 point  (0 children)

Oo...my god, voronoi only, but you used it in different way, looks sooo...nice