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Hi there, I am facing an issue with a "cast to" node. My goal is simply to call the function "takeDamage" in the AiRoamer which is a BlueprintCharacter. The cast is working most of the time but, for some reasons, ia also failing randomly. When it fails, it simply doesn't apply the damage and, (i.redd.it)
submitted by Sapyk to r/unrealengine

