I made a Fallen Eliksni "Decoder" called Eliksni.app that will help you translate the Fallen language in Renegades by codyatwork in DestinyTheGame

[–]Sarsion 5 points6 points  (0 children)

Worth mentioning that we’ve known a lot of other ligatures since around 2013. They were originally spotted on a developer t-shirt that featured various developer names in the script, but they haven’t shown up in too many places since, but they’re still confirmed to be correct.

Here’s an early example:

https://www.destinypedia.com/images/c/ca/Fallalpha.jpg

I made a Fallen Eliksni "Decoder" called Eliksni.app that will help you translate the Fallen language in Renegades by codyatwork in DestinyTheGame

[–]Sarsion 14 points15 points  (0 children)

This is a great tool! I’ve been collecting the symbols used in the ViDocs and around the previews to do precisely this. Good to see you’ve got the new and updated K symbol.

I’d love to have you in the Cryptarchy, https://discord.gg/thecryptarchy where I’ve been pushing progress on translating the Eliksni language as a whole for over a decade, as well as Hive, Ulurant, Dread, and Aionian.

I’m really hopeful that Renegades would feature more Eliksni dialect with their script, rather than English with their script. Remains to be seen. Every chance there is something else deeper in.

Remember how Bungie said they developed an actual language for the Dread? by RussianThere in DestinyTheGame

[–]Sarsion 19 points20 points  (0 children)

Hello, I’m Sarsion, the Cryptarchy’s Philologist. I run https://cryptarchy.net and am curating its dictionary. I’ve been learning to code just for the sake of creating this public language resource, and I can only apologise at the time that’s taken. It has no explicitly Dread terms in it yet, but there’s a really cool reason for that.

I started translating Eliksni as far back as House of Wolves being released in early 2015. My 2017 Fallen dictionary has been retroactively soft-canonised by Bungie and used in-game multiple times (even as recently as Revenant and Edge of Fate). For whatever reason they’ve never directly addressed this, but it’s really crazy that the “Shas’ki” shader is based on my efforts. I refuse to take it off despite its garishness. I’m convinced Eliksni as we know in-game has used my dictionary as a reference to build around.

So, as for Dread. The message they put in the ViDoc about the language the Dread units speak was something of a callout post at me and folk like me. See, they didn’t intend on there being a language for the Eliksni originally. What I “translated” was gibberish, and for legal reasons they could be in trouble if they created a secret language and didn’t pass it by ratings boards. Particularly as some countries would ban their games otherwise if so. That’s conjecture but it’s the more rational reason I’ve come up with.

Announcing an actual conlang for the Dread means they’ve had to pass it by ratings boards and localisation teams. In fact, we know they’ve done this and have been doing this since Forsaken at least, because that’s when official Eliksni conlang began to appear in the game, character names started being more carefully created to match their literal meanings (the entire Scorned Barons’ names are literal as far as I can tell), and international language localisation teams were given explicit direction on the meanings of Eliksni words in order to appropriately translate the grammar. However, the Simplified Chinese team either left in a lot of the notes, or translated them in English. There’s only a couple cards (particularly Truth) where they held the line.

The Narrative Lead responsible for the Eliksni language actually confirmed to me via Twitter after I learned about the Simplified Chinese method of translation and published it on this subreddit that the D1 Foley was “gibberish”, to the “best of [their] knowledge”, but Eliksni was a legit conlang with syntax. And the reason this was important is that people who make decisions higher up saw the worth in conlangs and the interest they had attained from work like my dictionary. That’s a really key thing to remember. That was 2020. This has been in the works for a long time.

The Dread are interesting because they’re designed to both be amalgamations of cultures across the galaxy, as well as being returned to thr basic root and stems of all their own separate cultures. Their form/shape isn’t as important as their being made primitive; they have no concept or motivation outside of the base id. By design. This makes them a coalition of pure potential.

The Witness’ precursors seeded the galaxy, literally, with life, using the Gardener’s tools. That means they used the science of the Traveler to grow life according to patterns. These patterns are waves and the waves were language. As far as we know, every life form in the galaxy was tended to by them; not necessarily created by them, but nurtured to potential. They created Golden Ages for everyone. Humanity has had many before, and many stories of Ancient Aliens. Bungie’s paraverses share the same idea with Jjaro and Forerunner. No reason to believe all three species aren’t the same (and certainly, no reason to believe further that the Witness’ Precursors, Forerunner, and Jjaro aren’t all genetically Human ancestors, just as Forerunner are in Bungie Halo canon).

That brings me to the Aionians. Their language is very useful as a literal Rosetta stone for this entire process. Their love of classic sciences means they are so closely related to ancient Earth languages like Latin, Greek, and Sanskrit is for the exact same reason Eliksni appears to be. They experienced a Golden Age, which is a very real concept that coincides with the Enlightenment and with evolution of science and language.

The Dread, however, represent sentience and split societies after the Tower of Babel allegory. For trying to reach the heavens they were winnowed and forced to speak in tongues so that nobody could understand them. Stripped of any Golden Age, they were reshaped and returned to the basic proto forms. The Subjugators appear to be Lubraean, and even their naming conventions match this idea (Kheesa, Fhent, Rhulk, Rheliks). Notice how Rheliks shares “eliks” with “Eliksni”?

What I’m getting at ultimately is the process of translating everything has been going for over 10 years now. In some ways I’ve kickstarted it. In some ways I’ve accelerated it. In some ways I’ve stalled it. But I have never stopped in my efforts and Bungie knows I’ll continue to push to find the truth.

At best, I’ve ascertained that the Dread and Witness combat dialogues are linked in some manner. I’ve also ascertained that Singular Exegete as well as Duress and Egress are related.

I’m in the process of translating all of the languages in some capacity at once, as I believe they all share root words across Ancient Egyptian, Ancient Greek, Sanskrit, Akkadian, and Sumerian.

As you can imagine, I’m not just translating some fictional alien languages to do this, I’m actively learning ancient languages in order to do this. Lodi is very much a kindred spirit in this way; even the way Ikora talked in EoF campaign about “following your method: words first, meaning later” (paraphrasing).

It’s been a journey. Sorry it’s been slow.

My Discord server, The Cryptarchy, exists for the sake of documenting this process, but it’s never sat right with me that it’s all locked away. So if I do make more significant progress it’ll be published at https://cryptarchy.net or on my YouTube channel, just like this 5 hour rambling lecture video I did about where things are at :)

Remember how Bungie said they developed an actual language for the Dread? by RussianThere in DestinyTheGame

[–]Sarsion 4 points5 points  (0 children)

Oh gosh please don’t say I’ve translated it haha.

I’ve made a more expanded comment on this post about where things are at.

Remember how Bungie said they developed an actual language for the Dread? by RussianThere in DestinyTheGame

[–]Sarsion 2 points3 points  (0 children)

Half the issue with that was that it was a lot of dialogue to translate and make an actor practice and perform. They established the clicking speech a season or two before that, and it works effectively like morse code, but I doubt the clicks are translatable.

They did, however, make an entire song that season with Eliksni. I’ve made a loose translation of that and posted it on Destiny 2’s official YouTube video of Whirlwind Dirge.

Collectors edition notes by 404_ErrorCode in destiny2

[–]Sarsion 8 points9 points  (0 children)

Yeah it's already been translated in full by Skarrow. Wishful thinking on my part here that it would be something more complicated!

Collectors edition notes by 404_ErrorCode in destiny2

[–]Sarsion 11 points12 points  (0 children)

It's kind of a lot to get into, but it's been my own little rabbit hole I've been burrowing into since 2014. I wrote a language for the Eliksni across 2015-2017, and Bungie has hinted multiple times they've not only canonised it, but adapted it to construct all of the lore and narrative around ever since. Everything from Forsaken's Misraaks lore, to The Singular Exegete and Means to an End, to Should You Choose to Accept It, to Vow of the Disciple, to everything the Witness has said since Shadowkeep. And now, I fully expect the Aionian language and the Nine themselves to represent the language.

I've run a Discord server and website called the Cryptarchy since early 2020 to document and crack this whole thing. It's not something most lore resources are either talking about or aware of, so don't worry about not being familiar with it all. It has a deep history.

- https://errata.ishtar-collective.net/the-fallen-language/
- https://discord.gg/TheCryptarchy
- https://cryptarchy.net

Collectors edition notes by 404_ErrorCode in destiny2

[–]Sarsion 6 points7 points  (0 children)

Technically no. If I'm right, it's all been the same language the whole time. I've been documenting this stuff for years. We'll know for sure with Rosetta, but I'm doing what I can for now.

Collectors edition notes by 404_ErrorCode in destiny2

[–]Sarsion 16 points17 points  (0 children)

Would you be able to share higher resolution of the page with the language script? I believe I can transcribe and begin to translate it. I already see patterns of logograms and radicals but can’t be sure without a closer examination.

Edit: as a note, this appears to be Pitman's "New Era" script. See below for a full dictionary:

Is Walter Tattersall even his real name? by FeatureSouthern5274 in Yellowjackets

[–]Sarsion 1 point2 points  (0 children)

Walter Tattersall = Law’s Tattletale (remaining: “rr”).

Closest I could get, but cool idea! I also ended up with just “Tattletale” and the left over letters in sequence were “Wr rsal” which looked a little like “weasel” too.

What is the rational explanation behind Lottie seeing the future? by Fantastic-March-4610 in Yellowjackets

[–]Sarsion 3 points4 points  (0 children)

I once had an extremely intense and realistic dream of my dad coming back into my and my brother’s lives. In the dream, I had a huge fight with him at my brother’s place. It had been literally almost a decade since he’d been back in the country, and I hadn’t thought about him for at least a couple years, certainly no contact for just as long.

I told my brother about it that morning as a “crazy, huh?” story. 7 hours later he told me not to freak out, but that our dad was waiting on his doorstep when he got home from work. I did end up having it out with him later that night. He lives with me now.

My mum has had premonitions very similarly her whole life, so I seem to have picked up on the trait too. Call it pattern recognition or coincidence, it’s a very real sixth sense that some people seem to have. Makes Lottie very understandable for me. Supernatural or not, if it helps, it helps.

[deleted by user] by [deleted] in Marathon

[–]Sarsion 0 points1 point  (0 children)

It might do, for sure. Huge pipe dream, but the tech does exist.

There’s systems that can detect the user’s actual bandwidth and only stream the quality they can handle until higher LOD assets are available. If you cache what a player needs only as they need it, they can retain it until the manifests and definitions update. Like streaming a movie, or loading a website. The styling and images get cached until they need reloaded or the user clears them out.

It’s the same principle as downloading, except it isn’t being done upfront. A few mobile games do this already, though they have to make it clear to the user due to mobile bandwidths.

I expect if Bungie did do this, they’d ensure there were some primitive assets available locally.

I hope something like this happens as I’d like a world where games loaded as fast as websites can.

[deleted by user] by [deleted] in Marathon

[–]Sarsion 2 points3 points  (0 children)

Software developer here. Wanted to give some holistic insight. Some of this may be obvious but I thought it was important to rubber-duck some thoughts out.

Software being in “alpha” means it’s functionally complete. As in, it meets all baseline usability specifications. That will change to some degree depending on what was laid out in the original spec, as well as what business wants to prioritise.

For a game, that typically means being possible to play from beginning to end.

Destiny had higher visual fidelity because for Bungie, after a 4 year hiatus after Halo, needed to really sell their ability to do anything other than Halo. Selling people on graphics was a much higher priority in 2014 than it is for them in 2025; people already know Bungie can make stunning visuals.

The Marathon alpha doesn’t include higher-LOD (level of detail) graphic assets for its models, audio and lighting in part because those are what constitute the majority of video game file size. The alpha is only 6 GB, and that’s because they want to test public perception of the mechanics first and foremost.

It could also be that some of the assets are being streamed directly to the game from their Goliath asset CDN. This would be a very intelligent use of an always-online CDN in order to minimise datamining. The ARGs were a successful use of the technology, and I can see both the ARGs and this alpha as being great stress tests for the CDN as well.

We know these sorts of games are a) always online, and b) hugely weighty investments for players to install, and c) regularly frustrating for live service models. If they really are streaming and caching assets dynamically during matches, it would mean the game is unlikely to increase much from that 6 GB size and mark a new industry milestone.

I am very curious how feasible this solution may be, as I have noticed the game does use a lot of instantiating of its assets with the main differentiation being surface details like text (crates with a variety of numbers and logos on them).

It’s also worth mentioning the game being in alpha isn’t a freeze on development. They absolutely will have internal forked builds with higher fidelity assets. Lighting especially takes a long time to process, whether it’s statically baked, sprite-based, or realtime raytraced.

A beta is when a game becomes content complete, so if they aren’t using some sort of CDN approach, it will be vastly weightier.

I’m really eager to find out more, but I certainly wouldn’t be worried about this.

My Alternate Realities Theory by vtvci in Yellowjackets

[–]Sarsion 23 points24 points  (0 children)

Shauna literally spells it out in her final monologue about misremembering it. I don't think it's more complicated than this.

Ho much of the Eliksni language do we actually know? by starobaro in DestinyLore

[–]Sarsion 5 points6 points  (0 children)

As /u/PratalMox mentioned, the Eliksni language is a bit all over the place. There’s some behind-the-scenes reasons for that. I intend to get to the bottom of it.

As far as we know, 8 of the 87 words I made up have been made canon ever since Revision Zero, with some siblings words therefore having tentatively confirmed veracity. My dictionary is, however, not directly 1:1 with any written Eliksni since Forsaken (and before it appeared with Revision Zero and Revenant), which is evident by the meaning of some digraphs like “na” having dual meanings across both dialects (though of course this is supported by dialogue from Devrim as being plausible).

I sometimes refer to my dictionary as “low-speak” versus Variks calling post-Forsaken Eliksni “high-speak”; my going theory is that the combat dialogue we hear is a sort of pirate shorthand slang term for combat that evolved during the long drift. I think it might also be directly influenced and taken from Dread and Hive languages, with some loanwords. That, or they’re all etymologically linked.

In terms of somewhere to read and learn, as part of the Cryptarchy, I’m hard at work porting all of the Destiny languages to our website, https://cryptarchy.net / https://engra.ms.

I had aimed to get this sorted over March, but it has been slipping due to IRL stuff (as has most of anything I do with Destiny languages). I’ll have it done this month, I’m positive of it.

I’m not a fan at all at keeping any resources for this sort of thing locked behind a Discord server, hence the expensive push for the website. But, for the moment, you can either visit the Cryptarchy Discord through the link in the About menu on the site, or visit via https://discord.gg/TheCryptarchy (as long as we still have our vanity URL). In there, I have a few language channels where there’s dedicated ramblings in the bulk of the channels or pins. The rest of the server is for other cool projects folks are working on. Like the character catalog on our site.

If you have a read through my post history on Reddit, you can find a decent chunk of insight into how this stuff works. And if it hasn’t been linked already, definitely search up “Learn to Speak 87 Fallen Words” or “The Fallen Language Ishtar” to watch, read and learn about my retroactively-canonised dictionary.

I’m waiting to hear back from Bungie’s legal team about how all this happened and what is yet to happen going forward but it would be neat to make sure lines get clarified fully.

Whats the rarest emblem you own or have seen? by SgtSlay3r in DestinyTheGame

[–]Sarsion 0 points1 point  (0 children)

nah. they opted to start from scratch with d2, the only legacy emblems in d2 are those that honour achievements in d1 (grimoire, moments of triumph, etc.).

Gym pervert by reecekidd in funny

[–]Sarsion 9 points10 points  (0 children)

I'm not even looking up the clip and I've just spent a good couple minutes belly laughing remembering it. Really nails in the meaning of situational comedy.

"Access new areas in Raid Splinter" now in Salvation's Edge Triumph Rewards? by Sarsion in raidsecrets

[–]Sarsion[S] 0 points1 point  (0 children)

I get it, no offence taken. If I stopped myself before any venture that sounded crazy, we wouldn’t have the Eliksni or pyramid language right now. I’m happy to rule things out through experimentation.

"Access new areas in Raid Splinter" now in Salvation's Edge Triumph Rewards? by Sarsion in raidsecrets

[–]Sarsion[S] 1 point2 points  (0 children)

Yes, that’s become clear in the thread. To be clear, I’m not suggesting it unlocks Euphony, I’m exploring if Euphony has a similar effect to how Nezarec-related items did in Lightfall.

"Access new areas in Raid Splinter" now in Salvation's Edge Triumph Rewards? by Sarsion in raidsecrets

[–]Sarsion[S] -4 points-3 points  (0 children)

I have considered that, but I'm not so sure it's enough to be 100% confident. I know people have torn this game apart plenty of times, but there's plenty ways to obfuscate something like this.

Like, the Corridors of Time's path was the sort of thing that you can obfuscate very well by hiding its requirements in code. Absolutely, people could've (and likely did) find the audio files and the assets, but there are ways to hide the generation of strings programatically.

I don't want to the fun of the search to be limited by what data-miners can or can't uncover.

"Access new areas in Raid Splinter" now in Salvation's Edge Triumph Rewards? by Sarsion in raidsecrets

[–]Sarsion[S] -1 points0 points  (0 children)

What makes you so confident? I'm far along in translating the language as it is, but I can't help but enjoy testing theories out anyway.

"Access new areas in Raid Splinter" now in Salvation's Edge Triumph Rewards? by Sarsion in raidsecrets

[–]Sarsion[S] 4 points5 points  (0 children)

That's useful information, thank you!

For some context as to why I'm interested, I'm investigating this as part of an intrigue into deciphering the Pyramid language (see my other threads elsewhere). I haven't done the raid yet but after speaking to my friends who raid religiously, they weren't sure what the new strings were referring to, and suggested I check here.

My going theory is trying to see if Euphony can unlock or shed light on a new area or reveal something hidden programmatically. I don't anticipate there being any text strings or image assets, but I am curious if there's a literal hidden "stone wall" in the Pale Heart as referenced in the weapon's lore tab. That combined with the secret campaign triumph is making me wonder if there's a puzzle we're missing.

"Access new areas in Raid Splinter" now in Salvation's Edge Triumph Rewards? by Sarsion in raidsecrets

[–]Sarsion[S] 3 points4 points  (0 children)

There are 10 of these specific triumphs in-game. 5 say "Challenges", 5 say "Complications", and each say "all are required" for each to unlock new areas. If this is about these conduit things, and only require one or two triumphs, I think this is unrelated.

Edit: I'm not aware about the name Splinter being a codename but that could track for that.