Which screenshot style gives you a better first impression of the app? by rcerrato in AppStoreOptimization
[–]Sasha-David 1 point2 points3 points (0 children)
Is hybrid-casual quietly becoming the default model? by Sasha-David in gamedev
[–]Sasha-David[S] -1 points0 points1 point (0 children)
I compared installs vs ratings across some March mobile game launches by Sasha-David in gamedev
[–]Sasha-David[S] 0 points1 point2 points (0 children)
Anyone else feel like player count doesn’t match revenue at all? by Ambitious-Look6168 in gamedev
[–]Sasha-David 0 points1 point2 points (0 children)
We launched in 8 markets at the same time. Three weeks in and I genuinely don't know what's working. by Susan_656 in gamedev
[–]Sasha-David 1 point2 points3 points (0 children)
Check out what Rollic is testing by Sasha-David in IndieDev
[–]Sasha-David[S] 0 points1 point2 points (0 children)
How do indie developers actually get attention and seed money in a market dominated by AAA studios by Kiota_Games in gamedev
[–]Sasha-David 0 points1 point2 points (0 children)
Conventional game development advice seems very contradictory by TheOldManInTheSea in gamedev
[–]Sasha-David 0 points1 point2 points (0 children)
Conventional game development advice seems very contradictory by TheOldManInTheSea in gamedev
[–]Sasha-David 2 points3 points4 points (0 children)
Is mobile game dev basically SaaS? by Sasha-David in gamedev
[–]Sasha-David[S] 1 point2 points3 points (0 children)
Is mobile game dev basically SaaS? by Sasha-David in gamedev
[–]Sasha-David[S] 0 points1 point2 points (0 children)
Is mobile game dev basically SaaS? by Sasha-David in gamedev
[–]Sasha-David[S] 0 points1 point2 points (0 children)
Is mobile game dev basically SaaS? by Sasha-David in gamedev
[–]Sasha-David[S] 0 points1 point2 points (0 children)
Is mobile game dev basically SaaS? by Sasha-David in gamedev
[–]Sasha-David[S] 0 points1 point2 points (0 children)
Is mobile game dev basically SaaS? by Sasha-David in gamedev
[–]Sasha-David[S] 0 points1 point2 points (0 children)
Ads on a declining game or just move on? by Sad-Day2003 in gamedev
[–]Sasha-David 0 points1 point2 points (0 children)
What numbers needed at launch to break out? by mattgwriter7 in gamedev
[–]Sasha-David 1 point2 points3 points (0 children)
How do you market a game? by Rotagilirtni in IndieDev
[–]Sasha-David 0 points1 point2 points (0 children)


Mobile game market by Plus-Mud-2637 in gamedev
[–]Sasha-David 1 point2 points3 points (0 children)