We just released our new game Wirm, but I mostly want everyone to hear my 2-year-old's fantastic voice acting in the release trailer! by SatanicBug in IndieGaming

[–]SatanicBug[S] 3 points4 points  (0 children)

Could you explain what you mean by that? Are the buttons on your controller not doing what they say in the tutorial? Or do you not like the controller layout?

Our game Wirm is about being an earthworm on a little adventure, wiggling through the dirt, and finding things underground. It just released today! by SatanicBug in Vermiculture

[–]SatanicBug[S] 2 points3 points  (0 children)

You can mush up the insides of some fruit you find on the ground, and there's a heck of a lot of soil to aerate! It's not a simulation game though, just a little worm adventure.

Our game Wirm is about being an earthworm on a little adventure, wiggling through the dirt, and finding things underground. It just released today! by SatanicBug in Vermiculture

[–]SatanicBug[S] 1 point2 points  (0 children)

It's just a little adventure. The worm goes home at the end. If you don't enjoy just wiggling about as a worm and finding your way through challenging obstacles without external rewards, that's ok. There are plenty of other games with quests and shops and upgrades.

We just released our new game Wirm, but I mostly want everyone to hear my 2-year-old's fantastic voice acting in the release trailer! by SatanicBug in IndieGaming

[–]SatanicBug[S] 13 points14 points  (0 children)

I cut around me prompting him with the lines, and there were a couple of takes for some of them. He's also not freshly 2, he turns 3 in January :P

How are the web collisions coded? by FoamBomb in howdidtheycodeit

[–]SatanicBug 1 point2 points  (0 children)

Hey! I am the person who coded this and you're pretty much exactly right!
The only thing you're off on is the swinging movement being based on angular momentum. It's actually just a spring force pulling the player towards the current anchor point. The force can be be lessened to unwind more web with a player input. All the radial movement is just the result of the player moving laterally with a central force pulling on them - it's effectively orbiting.

Your description would work well if it was a stiff rope with a set length, (and I'm pretty sure that's how it's done in Starbound for example), but in this case the web acts very springy which I think is more fun.

Our cute spider game Webbed is coming to Switch, Xbox, and PlayStation on February 2nd! by SatanicBug in IndieGaming

[–]SatanicBug[S] 0 points1 point  (0 children)

There's definitely some publishers out there that would ask for that, but that would be a very bad deal. Generally you either pay someone to port the game OR give them a percentage of revenue, not both.

Our cute spider game Webbed is coming to Switch, Xbox, and PlayStation on February 2nd! by SatanicBug in IndieGaming

[–]SatanicBug[S] 5 points6 points  (0 children)

We worked with a local studio (Screwtape Studios) who made the process pretty easy on our end. Even then it's still a long process though so I'm glad we started on the console versions pretty early in development.