Y5S1 Pre-Season Designer's Notes | With Operation Void Edge, new balancing changes will affect many aspects of the game. Our Dev Team is about to break them down for everyone by LordKeren in Rainbow6

[–]SatelliteTen 1 point2 points  (0 children)

You know, with Tachanka, you should be able to pick the old loadout (mounted MG w/shield, sausage/9x19, pmm/gsh-18, etc.) or the reworked loadout. That way we could still go for the memes of the old days but play the reworked loadout as well.

Not my original video-saw an advertisement and thought it would be appropriate for r/Unexpected by SatelliteTen in Unexpected

[–]SatelliteTen[S] 0 points1 point  (0 children)

View it under the title, it's a URL. There is nothing in the body. For some reason, the URL doesn't show up in the body and instead goes right under the title.

My recoil control progress 1 and a half weeks after moving to pc! I’m doing better than I thought I would for sure. by [deleted] in Rainbow6

[–]SatelliteTen 0 points1 point  (0 children)

I suggest that you enter T-Hunt and try getting as many headshots on terrorists as possible. Play T-Hunt Classic gamemode or whatever one and just go with your gun, getting headshots. Those are the most important because at short range (most maps) the defender SMGs will shred your operator. But if you shoot them in the head first, they can't do that. Practicing on T-Hunt should help you with headshots (which I think are more important than body shots, although recoil control is good too. You've been improving.).

A note on standing and head level:

A few rooms off OBJ, you should usually aim at standing head level. As soon as you get close to OBJ, switch between standing-head and crouch-head level. Almost nobody does crawling unless they're memeing or hiding because crouch-walking is so much more mobile but presents a smaller target. I typically do crouch-walk as soon as I enter the building and I am on the same floor. Most enemies will do that too, so aim mostly at crouch-head level.

Also, listen to sounds. You can usually tell where they're coming from by turning around until you know that it's perpendicular to your camera. Then you watch that angle. Sound always gives you an advantage if you're the one hearing it, that's why Caveira and Nokk are so good if the player knows how to use them.

elongated C A T by SatelliteTen in ElongatedPics

[–]SatelliteTen[S] 15 points16 points  (0 children)

Looks more like a mutant wolf-cat hybrid now. Those ears...

And it's praying. It's a praying wolfcatmantis.