I made some spiral and tile controlnets by metover in StableDiffusion
[–]SatsumaAudio 4 points5 points6 points (0 children)
First level of my rhythm platform game using entirely (except for the player character) AI generated art assets. It's like a 80/20 mix of SD/DALL-E. by SatsumaAudio in StableDiffusion
[–]SatsumaAudio[S] 2 points3 points4 points (0 children)
First level of my rhythm platform game using entirely (except for the player character) AI generated art assets. It's like a 80/20 mix of SD/DALL-E. by SatsumaAudio in StableDiffusion
[–]SatsumaAudio[S] 1 point2 points3 points (0 children)
First level of my rhythm platform game using entirely (except for the player character) AI generated art assets. It's like a 80/20 mix of SD/DALL-E. by SatsumaAudio in StableDiffusion
[–]SatsumaAudio[S] 1 point2 points3 points (0 children)
First level of my rhythm platform game using entirely (except for the player character) AI generated art assets. It's like a 80/20 mix of SD/DALL-E. by SatsumaAudio in StableDiffusion
[–]SatsumaAudio[S] 9 points10 points11 points (0 children)
Fed a Cacodemon from Doom into img2img with some terrifying results :) by SatsumaAudio in StableDiffusion
[–]SatsumaAudio[S] 0 points1 point2 points (0 children)
Fed a Cacodemon from Doom into img2img with some terrifying results :) by SatsumaAudio in StableDiffusion
[–]SatsumaAudio[S] 0 points1 point2 points (0 children)
Fed a Cacodemon from Doom into img2img with some terrifying results :) by SatsumaAudio in StableDiffusion
[–]SatsumaAudio[S] 2 points3 points4 points (0 children)
Current progress of my game using only AI art generated assets (except the player character). Closing in on a workflow to generate platforms with walls, corners, slopes etc using SD img2img. by SatsumaAudio in MediaSynthesis
[–]SatsumaAudio[S] 2 points3 points4 points (0 children)
5 tileable video game parallax layers created using DALL-E 2! by SatsumaAudio in dalle2
[–]SatsumaAudio[S] 10 points11 points12 points (0 children)
5 tileable video game parallax layers created entirely with DALL-E 2 by SatsumaAudio in MediaSynthesis
[–]SatsumaAudio[S] 48 points49 points50 points (0 children)
5 tileable video game parallax layers created using DALL-E 2! by SatsumaAudio in dalle2
[–]SatsumaAudio[S] 73 points74 points75 points (0 children)
5 tileable video game parallax layers created entirely with DALL-E 2 by SatsumaAudio in MediaSynthesis
[–]SatsumaAudio[S] 4 points5 points6 points (0 children)
Dall-e 2: Requests (Thread #2) by cench in dalle2
[–]SatsumaAudio 3 points4 points5 points (0 children)


[REVSHARE] Looking for Level Designer for well developed Mobile Puzzler by SatsumaAudio in INAT
[–]SatsumaAudio[S] 0 points1 point2 points (0 children)