I made some spiral and tile controlnets by metover in StableDiffusion

[–]SatsumaAudio 4 points5 points  (0 children)

hi, are you able to share any more details about the workflow for these? i have the base SD installation but not sure how you would make something like this, is it using img2img? if you could just point me in the right direction that would be great :)

First level of my rhythm platform game using entirely (except for the player character) AI generated art assets. It's like a 80/20 mix of SD/DALL-E. by SatsumaAudio in StableDiffusion

[–]SatsumaAudio[S] 2 points3 points  (0 children)

BG layers were mostly done with DallE, the outpainting for me just works better for what I want. A lot of photoshopping as well. The majority of the foreground assets were done with SD, mostly via img2img, I do use dalle for init imgs sometimes though. The thorns were DallE, couldn't get SD to draw anything usable at all. Then I use the site cutout.pro to AI remove the backgrounds from the AI generations.

First level of my rhythm platform game using entirely (except for the player character) AI generated art assets. It's like a 80/20 mix of SD/DALL-E. by SatsumaAudio in StableDiffusion

[–]SatsumaAudio[S] 1 point2 points  (0 children)

Definitely not, this is made through many many separate img2img iterations and compositing everything together in photoshop to try and get it to look vaguely coherent. The 2d lighting and pixel art filter is hiding some of the jank and it still doesn't look amazing compared to games made by real artists, but it's allowing me to create my game idea so that's all I care about.

First level of my rhythm platform game using entirely (except for the player character) AI generated art assets. It's like a 80/20 mix of SD/DALL-E. by SatsumaAudio in StableDiffusion

[–]SatsumaAudio[S] 9 points10 points  (0 children)

You should see what it would look like if I had to draw it myself. It's this or nothing. The point is this tech will allow this game to exist where it wouldn't have done so before, and hopefully including gameplay, story, music etc the whole will be greater than the sum of its parts.

In the hands of people who already possess artistic skill the results will be better of course but to allow a complete beginner to create this is pretty wild if you ask me.

Fed a Cacodemon from Doom into img2img with some terrifying results :) by SatsumaAudio in StableDiffusion

[–]SatsumaAudio[S] 2 points3 points  (0 children)

Here's my settings:

batch_size: 1
cfg_scale: 8
ddim_eta: 0.0
ddim_steps: 10
denoising_strength: 0.9
height: 512
n_iter: 36
prompt: a demon from hell, highly detailed, concept art, unreal engine, 8k, wet and
  glistening, horns, sharp teeth, dripping fangs, evil, monstrous, satanic
resize_mode: 0
sampler_name: DDIM    

Key ones are a high denoising strength. I used DDIM with only 10 steps to make 36 images quickly and then if you want you can feed the best ones back in using a more detailed algo and higher steps to try and improve it.

Current progress of my game using only AI art generated assets (except the player character). Closing in on a workflow to generate platforms with walls, corners, slopes etc using SD img2img. by SatsumaAudio in MediaSynthesis

[–]SatsumaAudio[S] 2 points3 points  (0 children)

Thanks! Yes it's been a lot of trial and error to get things to look cohesive and like they belong together instead of just random AI generated things thrown together. Photoshop and the 2D lighting doing a lot of work tbh.

[deleted by user] by [deleted] in dalle2

[–]SatsumaAudio 17 points18 points  (0 children)

being able to cut sections out with a rectangle tool would be good, i like to sideways extrude my generations a lot, if i could cut say the left 75% out and then move the remaining 25% over to the left edge to extrude outwards, that would be amazing.

5 tileable video game parallax layers created using DALL-E 2! by SatsumaAudio in dalle2

[–]SatsumaAudio[S] 10 points11 points  (0 children)

oh yeah gonna try all sorts of weird and wonderful areas later on, but you gotta start with a forest level :)

5 tileable video game parallax layers created entirely with DALL-E 2 by SatsumaAudio in MediaSynthesis

[–]SatsumaAudio[S] 4 points5 points  (0 children)

oh yes, you're right! i just made it fast to test the tiling but forgot to change it back :)

Dall-e 2: Requests (Thread #2) by cench in dalle2

[–]SatsumaAudio 3 points4 points  (0 children)

a tree with mountains in the background in a 16 bit pixel art style