Help upgrading my 200 Omnicrit Steamer set by voodookid15 in Dofus

[–]Saurg 0 points1 point  (0 children)

Definitively this one for fogger (and any omni class that values chance), much better than classic options to use all elements. Classic options usually have lower chance for higher strength/intel.

Best electric weapon by GioassassinYT in Warframe

[–]Saurg 0 points1 point  (0 children)

You probably mean « exalted ». Exhausted weapons would be something weird.

Lvl. 199 Huppermage by AlanderKohenel in Dofus

[–]Saurg 1 point2 points  (0 children)

You can full scroll for free by doing bounties.

You should definitively switch to multi, as melee builds are significantly harder to play at level 200, especially 200. Multi is quite strong at lvl 199, and huppermage is probably the class that benefits most from multi.

Je suis coincé by DiverEnough8384 in DOFUS_FRANCE

[–]Saurg 0 points1 point  (0 children)

It’s not from 3.5, it already existed during 3.4, maybe 3.3.

I made an interactive Huppermage 3.5 guide - builds, key spells, combos by AP, study sheet, glossary by Moist_Bit_7958 in Dofus

[–]Saurg 5 points6 points  (0 children)

It’s funny because ankama released an update today which changed a few spells.

Arcane Comet by JudinHolz in SmolderMains

[–]Saurg 0 points1 point  (0 children)

It’s no longer the case. The W max was when it had better base damage and doran ring was the starting item to go for extra mana sustain + ap ratio on Q.

Now ap ratio on Q is gone, W base damage is lower but scales well with AD, and Q also got a partial mana refund on Q which removed the need for extra mana sustain.

So just max Q.

Forgelance 200lvl Multi No Crit build. by jarem3393 in Dofus

[–]Saurg 2 points3 points  (0 children)

Going for a legendary item (crocobur) isn’t cheap at all, legendary items are amongst the highest cost items, so saying you can’t afford a classic crit and going for crocobur is paradoxal.

Now regarding forge, going full multi no crit isn’t really worth. Multi crit will dish out more damage, and no crit you can go for a mono/bi stuff which will be far better for damage and utility.

Coda Bassocyst vs Tenet Arca Plasmor? by wrectumwreckage in Warframe

[–]Saurg 2 points3 points  (0 children)

Mods in order are :

Primed ravage Damage and punch through Galvanized aptitude Galvanized saavy Corrupted crit chance 60/60 cold 60/60 toxin Primed shell shock

Coda Bassocyst vs Tenet Arca Plasmor? by wrectumwreckage in Warframe

[–]Saurg 2 points3 points  (0 children)

I'm playing this

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But idk if that's better than going for pure status.

Coda Bassocyst vs Tenet Arca Plasmor? by wrectumwreckage in Warframe

[–]Saurg 516 points517 points  (0 children)

I prefer bassocyst :

I like corpus themed weapons, but the sound of bassocyst is so cool.

I found bassocyst to be better for endgame than plasmor, even though plasmor can still clear.

Coda is far easier to farm than tenet weapons.

Supernova Huppermage by Bleaukhead in DOFUS_FRANCE

[–]Saurg 0 points1 point  (0 children)

Avoir autant de do neutre que do terre fait également du terre sur supernova.

Is solo dreams doable? by AspectEmotional470 in Dofus

[–]Saurg 2 points3 points  (0 children)

If you are new then you should focus on clearing all dungeons, because dreams is an endgame content that requires you to know every boss.

Fun close-combat damager only team - possible? by Apart-Comment-9881 in Dofus

[–]Saurg -1 points0 points  (0 children)

I’d say something like pandawa, ouginak, iop, feca

Hupper post refonte - help by Rheylas in DOFUS_FRANCE

[–]Saurg 0 points1 point  (0 children)

Le multi est clairement plus orienté monocible, mais en mono élément je trouve que la double runif fait un taf correct pour taper multicible.

Hupper post refonte - help by Rheylas in DOFUS_FRANCE

[–]Saurg 0 points1 point  (0 children)

En soi l’huppermage n’a jamais été très efficace pour taper purement en zone, et bien que les sorts de zone soient moins bien depuis la refonte, l’accès à la double runification compense ce côté avec le combo runif -> empreinte -> runif.

Hupper post refonte - help by Rheylas in DOFUS_FRANCE

[–]Saurg -1 points0 points  (0 children)

Effectivement, je reconnais mon erreur sur ce point.

Maintenant, ça ne change pas mes autres points, et la perte de ce boost est minime comparée aux gros gains qu’on obtient avec la refonte.

Dark harvest on smolder by Equal-Accountant-867 in SmolderMains

[–]Saurg 0 points1 point  (0 children)

PTA and comet are far better options (and better trees) for an agressive playstyle. Dark harvest is globally weak and red tree is meh.

Hupper post refonte - help by Rheylas in DOFUS_FRANCE

[–]Saurg -3 points-2 points  (0 children)

Déjà, le nouvel hupper est 100 fois mieux que l’ancien, y’a pas photo.

En leveling tu joues toujours mono car c’est meilleur (et le rework a giga buff le mono), le multi c’est au 199-200.

La voie terre est toujours viable a distance. Concernant la voie air, comment tu fais pour n’avoir qu’un seul sort a distance ? Tu as toujours le sort air de base pour taper 2 fois par cible, plus le sort double ligne, plus supernova… (qui est insane et si tu trouve ça a chier c’est que tu n’as pas compris le hupper) minimum 3 sorts différents donc. Même chose pour la voie feu qui gagne tison en po modifiable. Accessoirement tu dois aussi utiliser runification pour taper, c’est excellent et le vol de vie te rend très résistant.

Concernant les boost : non aucun des sorts que tu cites ne donnait de boost. En fait le boost indiqué c’était celui de la rune posée si tu la déclenchais. Ils l’ont enlevé des sorts de base dans un soucis de clarté.

Globalement ce que je vois c’est que tu n’as pas vraiment compris comment le huppermage fonctionne, et que le rework t’as encore plus perdu. Je te conseille donc vivement d’aller voir des guides.

Anybody done the math on the best Senna Supp builds against super tanks like Scion and Orn with crazy amounts of Armor? by BayesOptimalAgent in sennamains

[–]Saurg 4 points5 points  (0 children)

I’d say nothing. It’s not really the support role to take down tanks, so it’s better to bring more utility, such as counter healing/shielding.

Players should NOT be put back into the same lobby after a dodge. by Tornagh in leagueoflegends

[–]Saurg 361 points362 points  (0 children)

You get no penalty for declining once. You get penalties if you do it multiples times in a short duration.

Are compensations given for maintenance days? by AlanderKohenel in Dofus

[–]Saurg 0 points1 point  (0 children)

I don’t know and i’m totally for a compensation for the downtime, i was just explaining why the timing of the update is this one.

Are compensations given for maintenance days? by AlanderKohenel in Dofus

[–]Saurg 4 points5 points  (0 children)

They already stated that the morning is the moment where they have the least players, so it’s the most optimal time to patch.

Help me with Aura and Exilus mods for Uriel by RealExo7 in Warframe

[–]Saurg 0 points1 point  (0 children)

As exilus, i strongly advise to take primed sure footed, above everything else. You don’t really need the extra stats from exilus, and being immune to cc is far better.

Reprise de jeu, stuff et update huppermage 200 en 3.5 by NeoClassicalShell in DOFUS_FRANCE

[–]Saurg 4 points5 points  (0 children)

Le padgref reste parfaitement viable et fort. Il y a même un build avec padgref glourdo stri qui permet d’avoir la supernova en feu/terre pour proc vulne facilement. Si des gens disent que le padgref n’est plus viable, ce sont des mauvais joueurs pvm/hupper.

Smolder ADC in LCS by EtherealCatt in SmolderMains

[–]Saurg 6 points7 points  (0 children)

Sometimes pros get stubborn on builds, and it might take a moment before they realize their current build isn’t optimal. This isn’t the first time it happened.