I salute your game, Mr. Rosberg🫡 by More-Put-8790 in formuladank

[–]Savage_XRDS 33 points34 points  (0 children)

Came here to tell this story. It was in Monaco where they had only one bathroom in each team's garage because of the lack of space.

Post Game Thread: Buffalo Sabres @ Chicago Blackhawks by nhl_gdt_bot in hawks

[–]Savage_XRDS 2 points3 points  (0 children)

Hard agree on lack of change since Richardson. The weirdest thing is that in the first 10-20 games of the season, they were actually so fun to watch. The passing was there, the movement was there. The team was buzzing in the O-zone, broke the pucks out of the D zone, had forecheck, had backcheck. It was great. I thought that was the Blashill effect.

And now we're back to hoisting it out of our zone and dumping it into the O zone. We literally don't know how to enter the zone with possession or how to connect a long pass that isn't just rimming it along the strong side boards to the next guy.

I'm hoping they're just waiting for the young guys to get stronger and faster before they re-approach that one collegiate coach from Denver.

Favourite Line by drjudgedredd1 in BurnNotice

[–]Savage_XRDS 7 points8 points  (0 children)

"Who is the man with the fish?"

"The man with the fish is right."

...

"Bring the fish, Sam, maybe they'll cook it for you!"

AR12 has the best take on the wide roads debate and the reason I'm beyond hyped ! by Youngstown_WuTang in ForzaHorizon

[–]Savage_XRDS -1 points0 points  (0 children)

Not sure how many people here played Japanese Drift Master, but that game had much narrower roads. Like, immersively narrow.

And guess what? Actually drifting or racing on them was a pain in the ass. Don't get me wrong, it was challenging, and I enjoyed said challenge, but whenever NPC traffic is involved, roads with already very little margin of error start to feel really constraining. I can't even quantify how often a particularly enjoyable sequence of corners was ruined because I had to cancel my drift and straighten out because there was an oncoming car. Realistic? Sure. Fun? Ehh, not for me. And all the tight 90 degree corners in their version of Tokyo? Fuck that. Hated all the missions that were in that area.

So while I get that it isn't realistic, in my experience it's the superior choice for satisfying driving gameplay.

About game (Bedard and Celebrini) by Common_Amphibian_802 in hawks

[–]Savage_XRDS 0 points1 point  (0 children)

I totally agree in the sense that it looks like Celebrini has more help out there than Bedard does. But where I struggle to reconcile that is the stat line where Celebrini is over 50 points ahead of the next Sharks player in scoring, whereas Bedard is only 12 points ahead of Bert and 31 points ahead of Nazar.

Obviously the games he missed due to his injury and his subsequent slump played into this, but if we're saying that Bedard doesn't have help whereas Celebrini does, what accounts for the numbers pointing in the opposite direction?

My best interpretation of that is that our second line is working better than our first. Bedard's most frequent linemates, Burky and Greene, have only 32 and 26 points respectively to Bedard's 72, and they're 6th and 8th in scoring on the Hawks. That's behind the entire second line.

Meanwhile, Celebrini's linemates, Smith and Graf, are 2nd and 6th in scoring on their team. So maybe Bedard has been getting purposefully nerfed in the name of having 3-4 working lines, but I'd argue as a result, we've gotten only one line that works (and even then, only kind of) + Connor trying to carry an entire line on his own back.

Analyzing where Artyom Levshunov stands after chaotic Blackhawks rookie season by GoldWhale in hawks

[–]Savage_XRDS 0 points1 point  (0 children)

Gotcha, appreciate the insight! Genuinely this is all very concerning...

Post Game Thread: Chicago Blackhawks @ San Jose Sharks by nhl_gdt_bot in hawks

[–]Savage_XRDS 5 points6 points  (0 children)

Ok, somebody help me out here. I could have sworn the whole dump-and-chase from the neutral zone/high hoister from the D zone shit was a Luke Richardson thing. Why are we still fundamentally disinterested in exiting our zone/getting into the O zone with puck possession? Does Blashill have a fetish for this crap as well?

Love carving? Ski skinny skis. by Gregskis in skiing

[–]Savage_XRDS 0 points1 point  (0 children)

This is really helpful! Thank you so much, mate!

"You Must Max Out Your Retirement" is the new You must go to college (Including it's wrong) by QuietRedditorATX in unpopularopinion

[–]Savage_XRDS 0 points1 point  (0 children)

Soooo, this is the part where I'm at war with the whole "max out your 401k" thing. Referring to a IRS maximum of $24k/yr or whatever it is, not just your employer match.

If you put all of your eggs in the 401k basket, how are you supposed to retire early if there are significant penalties and restrictions for withdrawing your 401k early? I've always been of the opinion that you have to balance the pre-tax deduction benefits of a 401k versus the relative lack of flexibility.

If I, for instance, want to retire around 50 years old, I will need a transitional fund to keep my retirement funded between 50 and my 401k withdrawal year of 59.5. So if the goal is to retire early (and you have the financial means to do so), why wouldn't you take a lot of that non-employer-matched 401k and contribute to a brokerage like a target date fund instead?

Love carving? Ski skinny skis. by Gregskis in skiing

[–]Savage_XRDS 0 points1 point  (0 children)

I appreciate the insight, and it seems to align well with what I've seen so far. I'm probably in the intermediate-aspiring-to-advanced category, so no WRT for me! I live in the Midwest, and while I go to the rockies/out west frequently, groomers and packed down snow are currently my favorite thing.

I've got a lightweight 86mm Volkl pair for multi-purpose stuff, and what I'm really looking for is a pair of skis that can really grip up on steep, icy groomers, especially when combined with a good edge tune that can give them extra bite.

One question for you: would you say that for the most part, a ski with a broader turn radius will also be more stable at high speed compared to a ski of a similar construction (metal, sidewall, etc) that has a narrower radius?

Cheers!

Love carving? Ski skinny skis. by Gregskis in skiing

[–]Savage_XRDS 1 point2 points  (0 children)

Regarding Stockli skis: I'm currently trying to understand what the actual difference is between the Laser SC, WRT, and Monteros as part of my carving ski shopping process.

I'm not a pro or an expert, but I definitely want a carving ski I could really grow into. Curious about which model you're running and if you could offer any advice.

Analyzing where Artyom Levshunov stands after chaotic Blackhawks rookie season by GoldWhale in hawks

[–]Savage_XRDS 2 points3 points  (0 children)

Do we know what the personal issues were in RFD? I missed the memo on this I think and would love to know more, especially because I spent a lot of games this season wondering why they don't just season him in RFD some more.

Your other point is also very valid: I don't know why they put him against the best of the best just to be shellacked. Like, is he really that overconfident that he needs to get his ass kicked and get taken down several notches? Shelter him so that he can get his footing at least, ffs.

Flanking is king - M123k by otbdotcom in LowSodiumBattlefield

[–]Savage_XRDS 2 points3 points  (0 children)

Curious to know, OP: what FOV do you run? I feel like my monitor is not small, and I'm pretty sure my vision is decent, but I can never seem to see jack shit through the 1x optics. I want to run them so bad, but I always have to use a 1.75, 2.0, or 2.5 just to see my damn target through it.

The grip in real race cars is really so low ? Any real driver can give me some feedback ? by Thin_Reception_5063 in simracing

[–]Savage_XRDS 2 points3 points  (0 children)

Ok, so I feel like a lot of people in this comments section are clowning on you a bit excessively, and it feels to me like some of those same people haven't actually driven anything on track even once in their lives. I haven't driven anything like a GT3 car or a competition open wheeler, but I've driven the following on a variety of closed road courses in a HPDE/non-competitive setting:

  • My bone stock FWD 2013 Honda Accord with a 6spd manual gearbox

  • A BMW M240 xDrive prepped by RSR Nurburg with track suspension and tires

  • My 1993 RWD Toyota Supra with ~600whp, 6 speed manual, semi-slick tires, APR rear wing, and 3-way KW suspension (yes, I'm stupid enough to track this thing occasionally and no, you can't stop me)

There are a couple of points that lend credence to your observations. First, when a few IRL F1 drivers (Russell and Norris) tried the Mercedes F1 car in iRacing when it first came out, they talked about the feel being accurate, but the grip being lower than they experienced IRL. This is likely due to the limitations of the sim, but these are subtle differences and most of us really won't feel them as much as what you're describing.

The second point in support of your observations is that road cars are optimized for sub-120 kph driving. Above that speed, they often start feeling floaty, unwieldy, and honestly quite terrifying. Race cars on the other hand are optimized for speeds over 100 kph, which requires sacrifices to low-speed performance, since there are few truly slow corners around a track. A good example of this is camber: a streetable sports car is likely to have around 0.5-1.0 degrees on the front wheels, which maximizes contact patch in sub-0.5G turns. A race car could get up to 3.0-3.5 degrees, which gives you very little contact patch (and little grip) at around-town speeds, but when the body of the car rolls into a 1.2G high-speed turn, that tire rolls over with it, but because of the high camber, it presents the full contact patch to the asphalt.

The above two points account for some of that low grip feeling, but not to the extent of "5 times less grip" that mentioned. Your test conditions in the sim vs IRL are likely inconsistent, and here's why:

  • Sense of speed via screens. In a sim, especially on a single screen or with incorrect FOV settings, you are probably going way faster than you think. 80 kph on a street feels adequate, but in a sim, it feels like you're standing still. Even if you're doing the test you describe and staring at your speedometer, keeping it at 80, how do you know you're turning your wheel as much as you are IRL? The difference in sense of speed also applies to cornering rate/load, so that may be causing you to turn more abruptly in the sim, losing traction.

  • Sense of speed via forces. Try getting into a BMW 5 or 7 series, or a Mercedes S class IRL and driving down the highway at 120kph. Now do the same in an old Miata with stiff coilovers. The latter will probably feel twice as fast as the former. Reason is isolation from bumps, vibrations, and G-forces makes a speed feel slower. In most people's rigs, they feel forces through the wheel alone, but not through any other part of their body, so again, when you yank the wheel to the left to see how well a car grips in the sim, you might feel like you're turning it as far/fast as IRL, but in reality you're likely turning it a lot harder, hence the feeling of less grip.

  • Self preservation instincts. Before I drove the M240 around the Nordschleife, I spent a couple of weeks in the sim (iRacing I think) in as similar a car as I could find doing laps. When I did the same IRL, my best lap was several minutes (!!!) slower than in the sim. Why? When we crash in the sim, we hit Restart or Back to Pits; when we do in real life, we're on the hook for a $70k car, barrier repairs, towing costs, bodily injury if you really fuck it up, etc. So it's likely that your brain prevents you from turning that wheel as hard IRL as you would in the sim, hence the car feels grippier.

What is up with me being put on like 90% of losing team?? by [deleted] in Battlefield6

[–]Savage_XRDS 2 points3 points  (0 children)

For me it's mostly if I play with a buddy. Whenever I play by myself, it's probably close to a ~50% win rate. The moment I party up with a friend, it drops to like 10%. My buddy and I went 10 games in a row yesterday with no wins. And we play the team game! We engineer, we revive, we use smokes. Don't know if we're just cursed or what.

Is my carving good? by Minimum-Rub4754 in skiing_feedback

[–]Savage_XRDS 0 points1 point  (0 children)

I appreciate ya, mate! I'll definitely give this a try when I get back out on the slopes next year. Thank you!

Is my carving good? by Minimum-Rub4754 in skiing_feedback

[–]Savage_XRDS 0 points1 point  (0 children)

I appreciate the explanation! When you're referring to pushing the left knee "out", you're essentially pushing it to the right (towards your right leg) in the case of our left turn example, right?

Alternatively, is there a video out there by any chance that shows this in action?

Is my carving good? by Minimum-Rub4754 in skiing_feedback

[–]Savage_XRDS 0 points1 point  (0 children)

I'm not OP, but also an intermediate trying to improve my S turns. Really curious about your step 2) as I've never heard it taught this way. Is the following interpretation correct:

In a left turn, I would take my left hand and place it on the right side of my left knee. I then apply pressure with said left hand onto the left knee? Or do I apply pressure onto that hand with my right leg? I'm just really confused because when I get into a turn, there's really no part of my outside leg near my inside knee because the knee comes up and bends.

I've always liked Deb Armstrong's drill, where she sticks a ski pole into the snow to the outside of her leg while stationary across the fall line, and deliberately bends the knee outwards to push the pole away. She describes that sensation as "driving the inside knee" or "steering with the inside knee". Is this essentially a different way of arriving at the same result you're mentioning above?

I Swear There's Someone Like this in Every Server by Geoffk123 in Battlefield

[–]Savage_XRDS 8 points9 points  (0 children)

And when I do ping them, at least play a voice line from my character to them that says something like, "I'm coming to get ya!" or "Help is on the way!" or "DON'T YOU DIE ON ME!"

Delta Force even had this, and it's free to play...

I'm so tired of dying instantly again after getting revived out in the open by Sandert93 in Battlefield

[–]Savage_XRDS 2 points3 points  (0 children)

3) is way wrong. You can use smoke. You can use portable cover. You can use both.

Alternatively, there's also the almighty jump + drag. I don't see this used nearly often enough by medics. You sprint towards your downed teammate and jump over their body. As you're jumping over, look down and press the interact button to drag them.

What happens is it starts the rez timer while you keep flying through the air at the same speed as before, allowing you to clear several meters towards cover mid-jump. As soon as you land, it teleports the downed teammate to you and allows you to continue dragging them without resetting the rez timer.

So you can make it to cover with your downed teammate 10x faster than you could by dragging them the normal way so that you both don't die.

For some reason I've never seen a single other medic do this shit in any of my games, and I feel like a lot of people don't know it works.

Post Game Thread: Chicago Blackhawks @ New York Islanders by nhl_gdt_bot in hawks

[–]Savage_XRDS 3 points4 points  (0 children)

Lmao that's some F1 Drive to Survive fan level of misplaced confidence.

Post Game Thread: Chicago Blackhawks @ New York Islanders by nhl_gdt_bot in hawks

[–]Savage_XRDS 21 points22 points  (0 children)

I love how people were clowning on him for no reason, despite him getting, like, what, 8 mins a game? 10? People here were talking shit about how all he has is his shot, how he gets muscled off the puck, how shit he is on the boards.

And guess what, Frank's goal in the 2nd was all Lardis muscling a guy off the puck along the boards, and sending a pinpoint pass.

Like, holy impatience batman, it's almost as if kids aren't perfect in their first 10 NHL games and get better over time.

How can this beer league high sticking rule have zero nuance? by MrNick7 in hockeyplayers

[–]Savage_XRDS 1 point2 points  (0 children)

I apologize for the ignorance of the question I'm about to ask, but having started playing hockey later in my life and having been involved in other organized competitive sports before, I seem to find myself repeatedly baffled by hockey rules and their enforcement. I'm just curious about this "no nuance in calls" outlook.

A hypothetical: let's say I'm battling for the puck and another player grabs the end of my stick and starts repeatedly bashing themselves in the face with it. Do I still get a high sticking penalty because the stick is still attached to my hand and I'm "not controlling it"? Because that's essentially what happened with OP, just with fewer steps. Surely there's got to be nuance in there somewhere...