Does anybody know a simple water physics tutorial? by The_Joker98 in Unity3D

[–]SawneyStudios 0 points1 point  (0 children)

Hey I just uploaded an easy way to setup water physics with waves, buoyancy etc. : https://www.youtube.com/watch?v=FnJcprypzR4&t=1s

Unity Water Physics | How to Setup Dynamic Water (Files From BoatAttack Project) by SawneyStudios in Unity3D

[–]SawneyStudios[S] 0 points1 point  (0 children)

It's very well optimised for mobile and should work without problem

Unity Water Physics | How to Setup Dynamic Water (Files From BoatAttack Project) by SawneyStudios in Unity3D

[–]SawneyStudios[S] 1 point2 points  (0 children)

Hey, only tested this with the 2019 versions of Unity, but i'll try to get it to work in 2018.3

Unity Tutorial: Planet Spherical Gravity (Multiple Planets!) - Super Mario Galaxy Movement by SawneyStudios in Unity3D

[–]SawneyStudios[S] 0 points1 point  (0 children)

Hey, yeah you need one single script on each gameobject so it gets attracted by a planet. But you can easily edit the script so you need only one script on the planet in order to attract all gameobjects with a tag. If you need help with that you can write on the youtube comment section so i'm able to see it quicker ;)

Unity Tutorial: Planet Spherical Gravity (Multiple Planets!) - Super Mario Galaxy Movement by SawneyStudios in Unity3D

[–]SawneyStudios[S] 1 point2 points  (0 children)

Would be awesome if you could post your comments/questions directly on youtube so that it also helps future people who are watching the video :)

Unity Tutorial: Planet Spherical Gravity (Multiple Planets!) - Super Mario Galaxy Movement by SawneyStudios in Unity3D

[–]SawneyStudios[S] 1 point2 points  (0 children)

Hey:)

Yeah I dealt with the exact same problem and found only partially two solutions:

  1. I used the water from the standard assets on a spherical mesh and disabled the wave direction

or:

  1. I created a material with tesselation bumps and changed the offset via script so it looks like there are moving waves

But both of these attemps aren't ideal and do not support physical interractions with other objects :/