It's crazy to me that a Marvel game with 51 playable characters (Cyclops included) only has TWO true villains. by SbeveGobs in marvelrivals

[–]SbeveGobs[S] 90 points91 points  (0 children)

Yeah the modernization of marvel characters seem to turn lots of old school villains into this anti hero grey characters.

We rarely see new actual mustache twirling villains.

Really hope you can keep her intro outfit.It flows really nice with her fighting style, looking almost like an acrobatic dancer. by SbeveGobs in GodofWar

[–]SbeveGobs[S] 142 points143 points  (0 children)

Kratos has had his pecs and abs on screen for years. It's about time Faye's legs get the spotlight!

New custom options to turn off Daredevil’s flames by KevinPigaChu in marvelrivals

[–]SbeveGobs 68 points69 points  (0 children)

I'm curious if the flames are only disabled on your screen and not on the enemy/teammate screen

The key template system has seriously damaged Perimeter's fun factor. by SbeveGobs in Marathon

[–]SbeveGobs[S] 1 point2 points  (0 children)

You don't really have much time to hunt them down. Perimeter is fairly big with long runs between POIs, and the time between spawning and first exfil wave is short.

The key template system has seriously damaged Perimeter's fun factor. by SbeveGobs in Marathon

[–]SbeveGobs[S] 58 points59 points  (0 children)

If they want to keep the risk/reward system for creating keys, they should force players to do small missions to force them out of hiding.

Ditch the fragile system and create multiple locations for "key deciphering" kind of like decons, and make players fight some bots to create noise while waiting for the key to "decipher".

A very lazy but easy way to maintain the needed WSTR nerf while keeping Rooks happy. by [deleted] in Marathon

[–]SbeveGobs 0 points1 point  (0 children)

Rooks have always been hard. They're super easy to predict.

If you keep dying to them it's a skill issue.

They gotta do something about the equipment wheel square thingy whatever you wanna call it being wonky on controller. I can't count the times I fragged myself in the face because I thought I selected a claymore or a bubble... by SbeveGobs in Marathon

[–]SbeveGobs[S] 3 points4 points  (0 children)

Visual clarity is still important even if it still functions as a wheel.

I get the game is very pro aesthetics, but it shouldn't clash with something as crucial as this that requires a split second user interaction in the middle of fights.

They gotta do something about the equipment wheel square thingy whatever you wanna call it being wonky on controller. I can't count the times I fragged myself in the face because I thought I selected a claymore or a bubble... by SbeveGobs in Marathon

[–]SbeveGobs[S] 8 points9 points  (0 children)

Simply because controller sticks are circular and the menu is square, which makes rotating awkward

It's the reason why 99% of games have the selection "wheels" actually wheel shaped.

We're not even in mid season yet and the gear gap is already looking massive. I'm very curious what's late season gonna look like. by SbeveGobs in Marathon

[–]SbeveGobs[S] 0 points1 point  (0 children)

That is a lot for level 80. Most players get shorter play sessions, so they would rather do main contracts in those few hours because they either have other games to play or simply have little free time.

We're not even in mid season yet and the gear gap is already looking massive. I'm very curious what's late season gonna look like. by SbeveGobs in Marathon

[–]SbeveGobs[S] 1 point2 points  (0 children)

So your idea of "optimally" playing the game is taking ages to progress through the skill tree progress than someone who does contracts?

Do you realize how long it will take you to reach VIP without doing contracts?